pymel.core.general.makePaintable¶
- makePaintable(*args, **kwargs)¶
Make attributes of nodes paintable to Attribute Paint Tool. This command is used to register new attributes to the Attribute Paint tool as paintable. Once registered the attributes will be recognized by the Attribute Paint tool and the user will be able to paint them. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties activate / ac bool Activate / deactivate the given paintable attribute. Used to filter out some nodes in the attribute paint tool. activateAll / aca bool Activate / deactivate all the registered paintable attributes. Used to filter out some nodes in the attribute paint tool. altAttribute / aa unicode Define an alternate attribute which will also receive the same values. There can be multiple such flags. attrType / at unicode Paintable attribute type. Supported types: intArray, doubleArray, vectorArray, multiInteger, multiFloat, multiDouble, multiVector. clearAll / ca bool Removes all paintable attribute definitions. remove / rm bool Make the attribute not paintable any more. shapeMode / sm unicode This flag controls how Artisan correlates the paintable node to a corresponding shape node. It is used for attributes of type multi of multi, where the first multi dimension corresponds to the shape index (i.e. cluster nodes). At present, only one value of this flag is supported: deformer. By default this flag is an empty string, which means that there is a direct indexing (no special mapping required) of the attribute with respect to vertices on the shape. uiName / ui unicode UI name. Default is the attribute name. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.makePaintable
Example:
import pymel.core as pm # Make particle.mass paintable. pm.makePaintable( 'particle', 'mass', attrType='doubleArray' ) # Make particle.goalPP paintable, with a ui name myGoalPP. # Also make the goalPP0 attribute painted simultaneously pm.makePaintable( 'particle', 'goalPP', attrType='doubleArray', ui='myGoalPP', altAttribute='goalPP0' ) # Make weightGeometryFilter.weights paintable. Define # weightGeometryFilter as a deformer node. pm.makePaintable( 'weightGeometryFilter', 'weights', attrType='multiFloat', sm='deformer' ) # Make all the attributes paintable on the artAttrPaintTest node. pm.makePaintable( 'artAttrPaintTest', 'intArray', attrType='intArray' ) pm.makePaintable( 'artAttrPaintTest', 'dblArray', attrType='doubleArray' ) pm.makePaintable( 'artAttrPaintTest', 'vecArray', attrType='vectorArray' ) pm.makePaintable( 'artAttrPaintTest', 'intMulti', attrType='multiInteger' ) pm.makePaintable( 'artAttrPaintTest', 'fltMulti', attrType='multiFloat' ) pm.makePaintable( 'artAttrPaintTest', 'dblMulti', attrType='multiDouble' ) pm.makePaintable( 'artAttrPaintTest', 'flt3Multi', attrType='multiVector' ) pm.makePaintable( 'artAttrPaintTest', 'dbl3Multi', attrType='multiVector' )