13 #ifndef _FBXSDK_SCENE_AUDIO_H_
14 #define _FBXSDK_SCENE_AUDIO_H_
46 void Reset()
override;
87 #ifndef DOXYGEN_SHOULD_SKIP_THIS
89 void InitializeAnimFX();
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
FbxPropertyT< FbxInt > SampleRate
Audio file sample rate value (Hz).
FbxPropertyT< FbxInt > BitRate
Audio file bit rate value (bit/s).
The base class of most FBX objects.
This class contains the description of a 3D scene.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
Class to hold user properties.
FbxPropertyT< FbxUChar > Channels
Audio file number of channels.
FbxProperty AnimFX
Compound property to be used if animation data needs to be connected.
FbxPropertyT< FbxTime > Duration
Audio file length.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.