#include "TextureHandle.h"#include "TargetHandle.h"#include "VertexBufferHandle.h"#include "../strclass.h"#include "../point4.h"#include "../point3.h"#include "../Ipoint2.h"#include "../Ipoint3.h"Classes | |
| class | EffectInstanceHandle |
| EffectInstanceHandle is a class which stores values of parameters in an effect. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |