Graphics/EffectInstanceHandle.h File Reference

EffectInstanceHandle.h File Reference
#include "TextureHandle.h"
#include "TargetHandle.h"
#include "VertexBufferHandle.h"
#include "../strclass.h"
#include "../point4.h"
#include "../point3.h"
#include "../Ipoint2.h"
#include "../Ipoint3.h"

Classes

class  EffectInstanceHandle
 EffectInstanceHandle is a class which stores values of parameters in an effect. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics