#include "TextureHandle.h"
#include "TargetHandle.h"
#include "VertexBufferHandle.h"
#include "../strclass.h"
#include "../point4.h"
#include "../point3.h"
#include "../Ipoint2.h"
#include "../Ipoint3.h"
Classes | |
class | EffectInstanceHandle |
EffectInstanceHandle is a class which stores values of parameters in an effect. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |