#include "../Graphics/IRefObject.h"
#include "../baseinterface.h"
#include "IConsolidationKey.h"
#include "ICustomRenderItem.h"
#include "IConsolidationStrategy.h"
#include "DrawContext.h"
Classes | |
class | IConsolidationRenderItem |
This class defines a consolidation render item, which is used to improve rendering performance by batching similar render items together. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |
Typedefs | |
typedef RefPtr< IConsolidationRenderItem > | IConsolidationRenderItemPtr |