#include "SmartHandle.h"
#include "IDisplayCallback.h"
#include "TargetHandle.h"
#include "../color.h"
#include "Matrix44.h"
Classes | |
class | ImmediateFragment |
ImmediateFragment is a class which let application render primitives outside the render loop. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |