Graphics/ImmediateFragment.h File Reference

ImmediateFragment.h File Reference
#include "SmartHandle.h"
#include "IDisplayCallback.h"
#include "TargetHandle.h"
#include "../color.h"
#include "Matrix44.h"

Classes

class  ImmediateFragment
 ImmediateFragment is a class which let application render primitives outside the render loop. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics