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virtual BOOL | InitializeNodesByObjState (int flags, Tab< INode * > &nodeList, Tab< ObjectState > &objList)=0 |
| this loads of the nodes that you want to paint on More...
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virtual BOOL | UpdateMeshesByObjState (BOOL updatePointGather, Tab< ObjectState > &objList)=0 |
| This forces the quadtree to rebuilt. More...
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virtual void | GetPatchFaceData (PatchMesh &patch, Tab< FaceDataFromPatch > &faceData)=0 |
| This lets you take a patch and get a list or tri mesh faces wher each tri has an owning patch index and the UVW space of that face. More...
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virtual BOOL | StartPaintSession (IPainterRightClickHandler *rightClicker)=0 |
| This overload of the method used to start a paint session allows you to submit a class which will handle right-click events in the paint mouse proc. More...
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virtual BOOL | StartPaintSession ()=0 |
| This is called when the a canvas wants to start a paint session. More...
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virtual float | GetStrDragLimitMin ()=0 |
| this get the str limit min for while dragging to chnage the str More...
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virtual void | SetStrDragLimitMin (float l)=0 |
| this set the str limit min for while dragging to chnage the str More...
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virtual float | GetStrDragLimitMax ()=0 |
| this get the str limit max for while dragging to chnage the str More...
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virtual void | SetStrDragLimitMax (float l)=0 |
| this set the str limit max for while dragging to chnage the str More...
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virtual BOOL | InitializeCallback (ReferenceTarget *canvas)=0 |
| The canvas passes a pointer of itself to the painter. More...
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virtual BOOL | InitializeNodes (int flags, Tab< INode * > &nodeList)=0 |
| this loads of the nodes that you want to paint on More...
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virtual BOOL | UpdateMeshes (BOOL updatePointGather)=0 |
| This forces the quadtree to rebuilt. More...
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virtual BOOL | EndPaintSession ()=0 |
| This is called when the a canvas wants to end a paint session. More...
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virtual BOOL | InPaintMode ()=0 |
| This return whether the user is in the paint mode, so a plugin can determine how to paint the UI paint button. More...
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virtual BOOL | BringUpOptions ()=0 |
| This brings up the Painter Options dialog that lets the users sets various setting of the painter system. More...
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virtual int * | RetrieveTimeList (int &ct)=0 |
| This lets you access the time stamp of each sample of a stroke. More...
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virtual BOOL | TestHit (IPoint2 mousePos, Point3 &worldPoint, Point3 &worldNormal, Point3 &localPoint, Point3 &localNormal, Point3 &bary, int &index, INode *node, BOOL &mirrorOn, Point3 &worldMirrorPoint, Point3 &worldMirrorNormal, Point3 &localMirrorPoint, Point3 &localMirrorNormal)=0 |
| this function lets you hit test against the quad tree given a mouse coord More...
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virtual BOOL | RandomHit (Point3 &worldPoint, Point3 &worldNormal, Point3 &localPoint, Point3 &localNormal, Point3 &bary, int &index, float &strFromFalloff, INode *node, BOOL &mirrorOn, Point3 &worldMirrorPoint, Point3 &worldMirrorNormal, Point3 &localMirrorPoint, Point3 &localMirrorNormal, int tabIndex)=0 |
| Retrieves a random hit point around the last hit point or a specified hit point within the brush. More...
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virtual BOOL | RandomHitAlongStroke (Point3 &worldPoint, Point3 &worldNormal, Point3 &localPoint, Point3 &localNormal, Point3 &bary, int &index, float &strFromFalloff, INode *node, BOOL &mirrorOn, Point3 &worldMirrorPoint, Point3 &worldMirrorNormal, Point3 &localMirrorPoint, Point3 &localMirrorNormal, int tabIndex)=0 |
| This will do random hit point along the stroke segment. More...
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virtual BOOL | ClearStroke ()=0 |
| this clears out all the stroke data for the current stroke More...
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virtual BOOL | AddToStroke (IPoint2 mousePos, BOOL rebuildPointGatherData, BOOL updateViewport)=0 |
| this adds a hit test to the current stroke More...
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virtual int | GetStrokeCount ()=0 |
| returns the number of sample points in the current stroke More...
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virtual float * | GetStrokeStr ()=0 |
| this returns a pointer to an array of floats where each entry is the str of a point sample More...
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virtual float * | GetStrokeRadius ()=0 |
| this returns a pointer to an array of floats where each entry is the radius of a point sample More...
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virtual Point3 * | GetStrokePointWorld ()=0 |
| this returns a pointer to an array of point3s where each entry is the world space hit point of the sample More...
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virtual Point3 * | GetStrokeNormalWorld ()=0 |
| this returns a pointer to an array of point3s where each entry is the world space normal of the sample More...
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virtual Point3 * | GetStrokePointWorldMirror ()=0 |
| this returns a pointer to an array of point3s where each entry is the world space hit point of the sample after it has been mirrored More...
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virtual Point3 * | GetStrokeNormalWorldMirror ()=0 |
| this returns a pointer to an array of point3s where each entry is the world space normal of the sample after it has been mirrored More...
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virtual float * | GetStrokePressure ()=0 |
| this returns a pointer to an array of floats where each entry is the pressure of a point sample either from a pressure sensitive tablet or from a predefined presssure graph More...
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virtual Point3 * | GetStrokePointLocal ()=0 |
| this returns a pointer to an array of point3s where each entry is the local space hit point of the sample More...
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virtual Point3 * | GetStrokeNormalLocal ()=0 |
| this returns a pointer to an array of point3s where each entry is the local space normal of the sample More...
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virtual Point3 * | GetStrokePointLocalMirror ()=0 |
| this returns a pointer to an array of point3s where each entry is the local space hit point of the sample after it has been mirrored More...
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virtual Point3 * | GetStrokeNormalLocalMirror ()=0 |
| this returns a pointer to an array of point3s where each entry is the world space normal of the sample after it has been mirrored More...
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virtual IPoint2 * | GetStrokeMousePos ()=0 |
| this returns a pointer to an array of Ipoint2s where each entry is the mouse pos in screen space for the sample More...
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virtual BOOL * | GetStrokeHitList ()=0 |
| this returns a pointer to an array of s where each entry is whether the sample hit the mesh or not More...
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virtual Point3 * | GetStrokeBary ()=0 |
| this returns a pointer to an array of point3s where each entry is the barycentri coords of the sample More...
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virtual int * | GetStrokeIndex ()=0 |
| this returns a pointer to an array of ints where each entry is the index of the face of the sample More...
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virtual BOOL * | GetStrokeShift ()=0 |
| this returns a pointer to an array of bools where each entry is the state of the shift of the sample More...
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virtual BOOL * | GetStrokeCtrl ()=0 |
| this returns a pointer to an array of bools where each entry is the state of the ctrl of the sample More...
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virtual BOOL * | GetStrokeAlt ()=0 |
| this returns a pointer to an array of bools where each entry is the state of the alt of the sample More...
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virtual INode ** | GetStrokeNode ()=0 |
| this returns a pointer to an array of INode where each entry is the INode of the sample More...
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virtual int * | GetStrokeTime ()=0 |
| this returns a pointer to an array of ints where each entry is the time stamp of the sample More...
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virtual float | GetStrFromPoint (Point3 point)=0 |
| given a point in world space it returns the str of that point based on the current stroke More...
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virtual float * | GetPredefineStrStrokeData (int &ct)=0 |
| Lets you interogate and set the state of the options dialog. More...
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virtual float * | GetPredefineSizeStrokeData (int &ct)=0 |
| Lets you interogate and set the state of the options dialog. More...
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virtual BOOL | GetBuildNormalData ()=0 |
| Access to the BuildNormalData property. More...
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virtual void | SetBuildNormalData (BOOL enable)=0 |
| Access to the BuildNormalData property. More...
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virtual BOOL | GetEnablePointGather ()=0 |
| Gets the state of point gathering. More...
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virtual void | SetEnablePointGather (BOOL enable)=0 |
| Turn on/off the point gather. More...
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virtual BOOL | LoadCustomPointGather (int ct, Point3 *points, INode *node)=0 |
| This lets you set up a custom list of points to weight to override the currentlist. More...
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virtual float * | RetrievePointGatherWeights (INode *node, int &ct)=0 |
| This retrieves the weight of the points based on the current stroke. More...
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virtual float * | RetrievePointGatherStr (INode *node, int &ct)=0 |
| This retrieves the strength of the points based on the current stroke. More...
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virtual BOOL * | RetrievePointGatherIsMirror (INode *node, int &ct)=0 |
| This retrieves the whether the point was affected by a mirror stroke. More...
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virtual Point3 * | RetrievePointGatherPoints (INode *node, int &ct)=0 |
| This retrieves the the array of the points. More...
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virtual Point3 * | RetrievePointGatherNormals (INode *node, int &ct)=0 |
| This retrieves the the array of the normals. More...
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virtual float * | RetrievePointGatherU (INode *node, int &ct)=0 |
| This retrieves the the array of the U vals, this is how far along the stroke that point is. More...
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virtual BOOL | GetMirrorEnable ()=0 |
| returns if the mirror plane is on or off More...
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virtual void | SetMirrorEnable (BOOL enable)=0 |
| lets you set whether the mirror plane is on/off More...
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virtual Point3 | GetMirrorPlaneCenter ()=0 |
| returns the center of the mirror plane in world space coords More...
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virtual int | GetMirrorAxis ()=0 |
| returns which mirror axis is active More...
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virtual void | SetMirrorAxis (int dir)=0 |
| lets you set the mirror axis More...
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virtual float | GetMirrorOffset ()=0 |
| Returns the mirror offset. More...
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virtual void | SetMirrorOffset (float offset)=0 |
| Sets the mirror offset. More...
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virtual int | GetTreeDepth ()=0 |
| Lets you get the quad tree depth. More...
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virtual void | SetTreeDepth (int depth)=0 |
| Lets you set the quad tree depth. More...
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virtual BOOL | GetUpdateOnMouseUp ()=0 |
| Lets you get the Update on Mouse Up option. More...
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virtual void | SetUpdateOnMouseUp (BOOL update)=0 |
| Lets you get the Update on Mouse Up option. More...
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virtual int | GetLagRate ()=0 |
| These 2 function let you get and set the lag rate. More...
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virtual void | SetLagRate (int lagRate)=0 |
| These 2 function let you get and set the lag rate. More...
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virtual float | GetMinStr ()=0 |
| Let you get the min strength for a brush. More...
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virtual void | SetMinStr (float str)=0 |
| lets you set the min strength for a brush. More...
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virtual float | GetMaxStr ()=0 |
| lets you get the max strength for a brush. More...
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virtual void | SetMaxStr (float str)=0 |
| lets you set the max strength for a brush. More...
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virtual float | GetMinSize ()=0 |
| lets you get the min radius for a brush. More...
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virtual void | SetMinSize (float str)=0 |
| lets you set the min radius for a brush. More...
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virtual float | GetMaxSize ()=0 |
| lets you get the max radius for a brush. More...
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virtual void | SetMaxSize (float str)=0 |
| lets you set the max radius for a brush. More...
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virtual BOOL | GetAdditiveMode ()=0 |
| Gets the aditive mode. More...
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virtual void | SetAdditiveMode (BOOL enable)=0 |
| Sets the aditive mode. More...
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virtual ICurve * | GetFalloffGraph ()=0 |
| This returns the brush falloff curve if you want to handle the doing the brush falloff yourself. More...
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virtual BOOL | GetDrawRing ()=0 |
| This lets you get whether the ring is drawn around the hit point. More...
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virtual void | SetDrawRing (BOOL draw)=0 |
| This lets you set whether the ring is drawn around the hit point. More...
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virtual BOOL | GetDrawNormal ()=0 |
| This lets you get whether the normal vector is drawn at the hit point. More...
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virtual void | SetDrawNormal (BOOL draw)=0 |
| This lets you set whether the normal vector is drawn at the hit point. More...
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virtual BOOL | GetDrawTrace ()=0 |
| This lets you get whether the a line is left behind a stroke as it is drawn. More...
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virtual void | SetDrawTrace (BOOL draw)=0 |
| This lets you set whether the a line is left behind a stroke as it is drawn. More...
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virtual BOOL | GetPressureEnable ()=0 |
| let you get whether pressure sensistivity is turned on More...
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virtual void | SetPressureEnable (BOOL enable)=0 |
| let you set whether pressure sensistivity is turned on More...
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virtual BOOL | GetPressureAffects ()=0 |
| Get what the pressure of a brush affects. More...
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virtual void | SetPressureAffects (int affect)=0 |
| Set what the pressure of a brush affects. More...
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virtual BOOL | GetPredefinedStrEnable ()=0 |
| get whether a predefined str is enabled for a stroke. More...
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virtual void | SetPredefinedStrEnable (BOOL enable)=0 |
| set whether a predefined str is enabled for a stroke. More...
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virtual BOOL | GetPredefinedSizeEnable ()=0 |
| get whether a predefined radius is enabled for a stroke. More...
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virtual void | SetPredefinedSizeEnable (BOOL enable)=0 |
| set whether a predefined radius is enabled for a stroke. More...
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virtual ICurve * | GetPredefineSizeStrokeGraph ()=0 |
| get the predefined radius graph set for a stroke. More...
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virtual ICurve * | GetPredefineStrStrokeGraph ()=0 |
| get the predefined strength graph set for a stroke. More...
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virtual float | GetNormalScale ()=0 |
|
virtual void | SetNormalScale (float scale)=0 |
|
virtual BOOL | GetMarkerEnable ()=0 |
|
virtual void | SetMarkerEnable (BOOL on)=0 |
|
virtual float | GetMarker ()=0 |
|
virtual void | SetMarker (float pos)=0 |
|
virtual int | GetOffMeshHitType ()=0 |
| Returns the mesh hit type. More...
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virtual void | SetOffMeshHitType (int type)=0 |
| Sets the mesh hit type. More...
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virtual float | GetOffMeshHitZDepth ()=0 |
|
virtual void | SetOffMeshHitZDepth (float depth)=0 |
|
virtual Point3 | GetOffMeshHitPos ()=0 |
|
virtual void | SetOffMeshHitPos (Point3 pos)=0 |
|
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static UtilExport void * | operator new (size_t size) |
| Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
| Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
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static UtilExport void * | operator new (size_t size, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
|
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static UtilExport void * | operator new (size_t size, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
|
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static UtilExport void * | operator new[] (size_t size) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
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static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate arrays of objects. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void | operator delete (void *ptr) |
| Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
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|
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete[] (void *ptr) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
| Placement new operator. More...
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static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
| Placement delete operator. More...
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static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
| Allocates memory on a specified alignment boundary. More...
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static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
| Reallocates memory on a specified alignment boundary. More...
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static UtilExport void | aligned_free (void *ptr) |
| Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
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