#include "GetResourceString.h"
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
Functions | |
HINSTANCE | GetHInstance () |
Get the calling module's HINSTANCE. More... | |
MSTR | GetResourceStringAsMSTR (UINT resourceId) |
Extract a resource from the calling module's string table. More... | |
bool | GetResourceStringAsMSTR (UINT resourceId, MSTR &resourceString) |
Extract a resource from the calling module's string table. More... | |
Variables | |
EXTERN_C IMAGE_DOS_HEADER | __ImageBase |
EXTERN_C IMAGE_DOS_HEADER __ImageBase |