#include "GetResourceString.h"Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
Functions | |
| HINSTANCE | GetHInstance () |
| Get the calling module's HINSTANCE. More... | |
| MSTR | GetResourceStringAsMSTR (UINT resourceId) |
| Extract a resource from the calling module's string table. More... | |
| bool | GetResourceStringAsMSTR (UINT resourceId, MSTR &resourceString) |
| Extract a resource from the calling module's string table. More... | |
Variables | |
| EXTERN_C IMAGE_DOS_HEADER | __ImageBase |
| EXTERN_C IMAGE_DOS_HEADER __ImageBase |