ioapi.h File Reference

ioapi.h File Reference
#include "maxtypes.h"
#include "tab.h"
#include "baseinterface.h"
#include "strbasic.h"
#include "assetmanagement/AssetType.h"
#include "assetmanagement/AssetId.h"
#include "strclass.h"
#include "PLUGAPI.H"
#include "paramtype.h"
#include <winbase.h>
#include <winuser.h>
#include <winnls.h>

Classes

class  PostLoadCallback
 
class  IMergeManager
 
class  ISave
 
class  ILoad
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::AssetManagement
 

Macros

#define NO_CLASSDESC_ID_RETURNED   0xffff
 
ILoad::Execute() Command Values

These values may be passed as the cmd argument of the ClassDesc::Execute() function.

#define I_EXEC_ILOAD_PERFORMING_SCENE_LOAD   1
 Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc). More...
 

Macro Definition Documentation

#define NO_CLASSDESC_ID_RETURNED   0xffff
#define I_EXEC_ILOAD_PERFORMING_SCENE_LOAD   1

Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc).