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C++ API Reference
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Manage Reflective Surface Shaders. More...
#include <MFnReflectShader.h>
Inheritance diagram for MFnReflectShader:Public Member Functions | |
| virtual MFn::Type | type () const |
| Function set type. More... | |
| virtual | ~MFnReflectShader () |
| Destructor. | |
| MFnReflectShader () | |
| Default constructor. | |
| MFnReflectShader (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor. More... | |
| short | reflectedRayDepthLimit (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "reflectedRayDepthLimit" attribute of a reflective shader node. More... | |
| MStatus | setReflectedRayDepthLimit (const short &new_limit) |
| Sets the value of the "reflectedRayDepthLimit" attribute of a lambert shader node. More... | |
| MColor | specularColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "specularColor" attribute of a reflective shader node. More... | |
| MStatus | setSpecularColor (const MColor &specular_color) |
| Sets the value of the "specularColor" attribute of a shader node. More... | |
| float | reflectivity (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "reflectivity" attribute of a reflective shader node. More... | |
| MStatus | setReflectivity (const float &reflectivity) |
| Sets the value of the "reflectivity" attribute of a shader node. More... | |
| MColor | reflectedColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "reflectedColor" attribute of a reflective shader node. More... | |
| MStatus | setReflectedColor (const MColor &reflected_color) |
| Sets the value of the "reflectedColor" attribute of a shader node. More... | |
| MFnReflectShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor. More... | |
Public Member Functions inherited from MFnLambertShader | |
| virtual | ~MFnLambertShader () |
| Destructor. | |
| MFnLambertShader () | |
| Default constructor. | |
| MFnLambertShader (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor. More... | |
| MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) |
| Creates a new lambert shader dependency graph node and adds it to the dependency graph. More... | |
| short | refractedRayDepthLimit (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More... | |
| MStatus | setRefractedRayDepthLimit (const short &new_limit) |
| Sets the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More... | |
| float | refractiveIndex (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "refractiveIndex" attribute of a lambert shader node. More... | |
| MStatus | setRefractiveIndex (const float &refractive_index) |
| Sets the value of the "refractiveIndex" attribute of a shader node. More... | |
| bool | rtRefractedColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "rtRefractedColor" attribute of a shader node. More... | |
| MStatus | setRtRefractedColor (const bool &rt_refracted_color) |
| Sets the value of the "rtRefractedColor" attribute of a shader node. More... | |
| float | diffuseCoeff (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "diffuseCoeff" attribute of a lambert shader node. More... | |
| MStatus | setDiffuseCoeff (const float &diffuse_coeff) |
| Sets the value of the "diffuseCoeff" attribute of a shader node. More... | |
| MColor | color (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "color" attribute of a shader node. More... | |
| MStatus | setColor (const MColor &col) |
| Sets the value of the "color" attribute of a shader node. More... | |
| MColor | transparency (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transparency" attribute of a shader node. More... | |
| MStatus | setTransparency (const MColor &transp) |
| Sets the value of the "transparency" attribute of a shader node. More... | |
| MColor | ambientColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "ambientColor" attribute of a shader node. More... | |
| MStatus | setAmbientColor (const MColor &ambient_color) |
| Sets the value of the "ambientColor" attribute of a shader node. More... | |
| MColor | incandescence (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "incandescence" attribute of a shader node. More... | |
| MStatus | setIncandescence (const MColor &incand) |
| Sets the value of the "incandescence" attribute of a shader node. More... | |
| float | translucenceCoeff (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "translucenceCoeff" attribute of a lambert shader node. More... | |
| MStatus | setTranslucenceCoeff (const float &translucence_coeff) |
| Sets the value of the "translucenceCoeff" attribute of a shader node. More... | |
| float | glowIntensity (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "glowIntensity" attribute of a shader node. More... | |
| MStatus | setGlowIntensity (const float &glow_intensity) |
| Sets the value of the "glowIntensity" attribute of a shader node. More... | |
| bool | hideSource (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "hideSource" attribute of a shader node. More... | |
| MStatus | setHideSource (const bool &hide_source) |
| Sets the value of the "hideSource" attribute of a shader node. More... | |
| MFnLambertShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor. More... | |
Public Member Functions inherited from MFnDependencyNode | |
| virtual | ~MFnDependencyNode () |
| Destructor. | |
| MFnDependencyNode () | |
| Default constructor. | |
| MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor. More... | |
| MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More... | |
| MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More... | |
| MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More... | |
| MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More... | |
| MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
| Returns the type id of this node. More... | |
| MString | typeName (MStatus *ReturnStatus=NULL) const |
| Returns the type name of this node. More... | |
| MString | name (MStatus *ReturnStatus=NULL) const |
| Returns the name of this node. More... | |
| MString | absoluteName (MStatus *ReturnStatus=NULL) const |
| Returns the absolute name of this node. More... | |
| MString | pluginName (MStatus *ReturnStatus=NULL) const |
| Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
| MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
| Sets the name of this node. More... | |
| MUuid | uuid (MStatus *ReturnStatus=NULL) const |
| Returns the node's UUID. More... | |
| void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
| Sets the node's UUID. More... | |
| MStatus | getConnections (MPlugArray &array) const |
| Get all of the current connections to this node as an array of plugs. More... | |
| unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
| Returns the number of attributes that this node has. More... | |
| MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node at the given index. More... | |
| MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
| MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node that has the given name. More... | |
| MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
| MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
| Returns an array of attributes that are affected by the attribute passed in. More... | |
| MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
| Returns an array of attributes that affect the attribute passed in, attr. More... | |
| MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More... | |
| MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More... | |
| MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More... | |
| MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More... | |
| MStatus | addAttribute (const MObject &attr) |
| Add a new dynamic attibute to this node. More... | |
| MStatus | removeAttribute (const MObject &attr) |
| Remove a dynamic attribute from a node. More... | |
| MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
| If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
| bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node came from a referenced file. More... | |
| bool | isShared (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is shared. More... | |
| bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
| Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
| bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node's name is unique within the scene. More... | |
| MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
| Returns the name of the namespace in which this node resides. More... | |
| bool | isLocked (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is locked. More... | |
| MStatus | setLocked (bool locked) |
| Locks or unlocks this node. More... | |
| bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
| MStatus | setFlag (unsigned int flag, bool state) |
| Sets the state of the specified flag for the node. More... | |
| bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
| Retrieves the current state of the specified flag for a node. More... | |
| bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
| Returns true if the node is a default node. More... | |
| MStatus | setDoNotWrite (bool flag) |
| Use this method to mark the "do not write" state of this node. More... | |
| bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
| Returns the do not write state of the node. More... | |
| bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
| Returns true if the node already has an attribute with the given name. More... | |
| MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
| Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
| bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
| Sets or removes an alias (i.e. More... | |
| bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
| Retrieves the attribute with the given alias. More... | |
| bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
| Returns a list of all attribute aliases for this node. More... | |
| MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
| Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
| MStatus | setIcon (const MString &filename) |
| Associates a custom icon with the node for display in the Maya UI. More... | |
| MString | icon (MStatus *ReturnStatus=NULL) const |
| Returns the custom icon filename associated with the node. More... | |
| MStatus | getExternalContent (MExternalContentInfoTable &table) const |
| Returns the external content (files) that this node depends on. More... | |
| MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
| Adds content info to the specified table from a file path attribute. More... | |
| MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
| Sets content info in the specified attribute from the table. More... | |
| MStatus | setExternalContent (const MExternalContentLocationTable &table) |
| Changes the location of external content. More... | |
| bool | affectsAnimation (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is allowed to animate. More... | |
| MStatus | setAffectsAnimation () |
| Define a node can affect animation. More... | |
| MString | setName (const MString &name, MStatus *ReturnStatus) |
| NO SCRIPT SUPPORT. More... | |
| MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
| NO SCRIPT SUPPORT. More... | |
| bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
| NO SCRIPT SUPPORT. More... | |
| virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
| This method is not available in Python. More... | |
| virtual MStatus | setMetadata (const adsk::Data::Associations &) |
| This method is not available in Python. More... | |
| virtual MStatus | deleteMetadata () |
| This method is not available in Python. More... | |
| virtual MStatus | validateMetadata (MString &errors) const |
| This method is not available in Python. More... | |
| MStatus | dgTimerOn () |
| Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
| MStatus | dgTimerOff () |
| Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
| MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
| The function returns the current on/off state of the node's timer. More... | |
| MStatus | dgTimerReset () |
| The function resets the dependency graph timers and counters for this node to zero. More... | |
| double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
| The function returns the specified timer value for the current node. More... | |
| MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
| Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
| MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
| This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
| MStatus | addAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More... | |
| MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
| virtual | ~MFnBase () |
| Class Destructor. More... | |
| bool | hasObj (MFn::Type) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
| bool | hasObj (const MObject &) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
| MObject | object (MStatus *ReturnStatus=NULL) const |
| Returns the MObject that is attached to the Function Set. More... | |
| virtual MStatus | setObject (MObject &object) |
| Attaches the Function Set to the specified Maya Object. More... | |
| virtual MStatus | setObject (const MObject &object) |
| NO SCRIPT SUPPORT. More... | |
Static Public Member Functions | |
| static const char * | className () |
| Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnLambertShader | |
| static const char * | className () |
| Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnDependencyNode | |
| static const char * | className () |
| Returns the name of this class. More... | |
| static MString | classification (const MString &nodeTypeName) |
| Retrieves the classification string for a node type. More... | |
| static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
| Allocates a node flag for sole use by the caller. More... | |
| static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
| Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
| static MStatus | deallocateAllFlags (const MString pluginName) |
| Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
| static void | enableDGTiming (bool enable) |
| Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
| static const char * | className () |
| Returns the name of this class. More... | |
| static const char * | typeString (MFn::Type) |
| Returns the type string for a given type. More... | |
| static bool | isValid (MFn::Type) |
| Returns true if type is in the range of valid types. More... | |
Additional Inherited Members | |
Public Types inherited from MFnDependencyNode | |
| enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } |
| Specifies the scope of the attribute. More... | |
| enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } |
| Possible states for the node's timer. More... | |
| enum | MdgTimerMetric { kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics } |
| The different timer metrics which can be queried. More... | |
| enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } |
| The types of timers which can be queried. More... | |
Manage Reflective Surface Shaders.
MFnReflectShader allows manipulation of dependency graph nodes representing reflective surface shaders. This includes Phong and Blinn shaders.
| MFnReflectShader | ( | MObject & | object, |
| MStatus * | ReturnStatus = NULL |
||
| ) |
| MFnReflectShader | ( | const MObject & | object, |
| MStatus * | ReturnStatus = NULL |
||
| ) |
|
virtual |
Function set type.
Return the class type : MFn::kReflect.
Reimplemented from MFnLambertShader.
Reimplemented in MFnBlinnShader, and MFnPhongShader.
|
static |
Returns the name of this class.
Return the class name : "MFnReflectShader".
| short reflectedRayDepthLimit | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "reflectedRayDepthLimit" attribute of a reflective shader node.
This attribute represents the maximum reflected ray depth used in the shading calculation.
| [out] | ReturnStatus | return status |
| MStatus setReflectedRayDepthLimit | ( | const short & | reflected_ray_depth_limit | ) |
Sets the value of the "reflectedRayDepthLimit" attribute of a lambert shader node.
| [in] | reflected_ray_depth_limit | value to which the attribute will be set. |
Retrieves the value of the "specularColor" attribute of a reflective shader node.
This attribute represents the color of specular highlights produced by the shader.
| [out] | ReturnStatus | return status |
Sets the value of the "specularColor" attribute of a shader node.
| [in] | specular_color | value to which the attribute will be set. |
| float reflectivity | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "reflectivity" attribute of a reflective shader node.
This attribute represents the reflectivity of the shader.
| [out] | ReturnStatus | return status |
| MStatus setReflectivity | ( | const float & | reflect | ) |
Sets the value of the "reflectivity" attribute of a shader node.
| [in] | reflect | value to which the attribute will be set. |
Retrieves the value of the "reflectedColor" attribute of a reflective shader node.
This attribute represents the color of reflection produced by the shader.
| [out] | ReturnStatus | return status |
Sets the value of the "reflectedColor" attribute of a shader node.
| [in] | reflected_color | value to which the attribute will be set. |