43 #include <kaydaradef.h> 48 #define FBSDK_DLL K_DLLIMPORT 54 #ifdef FBSDKUseNamespace 205 bool SetOnline(
bool pOnline );
210 bool IsOnline()
const;
221 bool PrepareToRecord(
const char* pRecordingPath,
228 bool TurnOffRecording();
233 bool IsReadyToRecord()
const;
245 bool SetRecordingFormat(
FBAudioFmt pAudioFormat );
257 bool SetDelay(
FBTime& pDelay );
315 FBAudioClip(
const char* pFileName,
bool pSetToDefaultDest=
true, HIObject pObject=NULL);
319 virtual void FBDelete();
342 bool FileOpen(
char const * pPath);
418 #ifdef FBSDKUseNamespace class K_DLLIMPORT FBPropertyBase< double, kFBPT_double > FBPropertyDouble
Property: double
FBPropertyAudioOut Destination
Read Write Property: The audio output destination where the clip will be played.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Ask the user for desired operation via a dialog.
Left channel will be played in both speakers.
Cancel preparing the audio in to record.
PropertyList: Concrete class for PropertyList of component
FBPropertyTime SrcIn
Read Only Property: The begin time of media.
Overwrite the existing file on disk.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBPropertyBool Scrubbing
Read Write Property: Control which clip (one at a time) can shuttle when playing a various speeds...
FBUseChnMode
Use Channel modes.
Previously triggered clips that are still playing won't be stopped and mixing will occur...
FBPropertyTime DstDuration
Read Write Property: When not used in the Story, this specify when the clips stops playing...
FBPropertyString Filename
[Deprecated]Read Only Property: Refer to Path
FBPropertyInt Bits
Read Only Property: the bits of media.
Cancel preparing the audio in to record.
FBPropertyDouble Pitch
Read Write Property: The audio clip pitch value. To write to this property, you must first set LockPi...
Access data directly to disk using a cache system.
FBPropertyTime DstIn
Read Write Property: When not used in the Story, this specify when the clips begin to play...
Access data from memory, which means that it will copyed entirely into it.
FBPropertyDouble ClipSpeed
Read Write Property: The speed of the media when being played.
#define FB_DEFINE_ENUM(DllTag, Type)
Define an enum and give it the ability to be a property.
FBAccessMode
Data access modes.
FBExistingFileAction
Action to perform, when preparing an Audio In object to record, when the action clip associated to th...
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
FBPropertyUseChnMode UseChannelMode
[Deprecated]Read Write Property: Enables you to control which track are used with stereo clips...
FBPropertyTake CurrentTake
Read Write Property: The take this media belongs to.
FBPropertyTime Duration
[Deprecated]Read Write Property: Refer to DstDuration.
FBPropertyString Path
Read Only Property: Full Path of the media.
FBPropertyTime SrcDuration
Read Only Property: The duration time of media.
Used to play audio clips and access their properties.
Remove the action clip from the scene.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
FBPropertyTime DstEnd
Read Write Property: Total duration of this audio clip.
FBPropertyTime SrcEnd
Read Only Property: The end time of media.
#define FBSDKNamespace
FBSDKNamespace define.
Audio formats definition.
FBPropertyBool LockPitchToSpeed
Read Write Property: Time stretch enabled factor.
Property class: const char * (String).
FBPropertyInt Rate
Read Only Property: the rate of media.
FBPropertyBool ConstrainDstToTake
Read Write Property: Indicates whether to constrain the EndPoint to the end of the take...
FBPropertyInt Format
Read Only Property: Data format of media, including rate, bits and channels count. You can typecast it to a FBAudioFmt.
FBPropertyUseChnMode UseChannel
Read Write Property: Enables you to control which track are used with stereo clips.
FBTriggerStyle
Audio clips' trigger styles.
class K_DLLIMPORT FBPropertyBase< int, kFBPT_int > FBPropertyInt
Property: int
K_DLLIMPORT FBAudioOut * FBAudioOutGetDefault()
Get default audio output.
FBExistingClipAction
Action to perform, when preparing an Audio In object to record, when the action clip associated to th...
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
FBPropertyInt Channels
Read Only Property: the number of channels in use.
FBPropertyBool LockClipSpeed
Read Write Property: Indicates whether to lock the current playing speed.
Right channel will be played in both speakers.
Append the new recording to existing recording. Warning: Be sure that the current file format match y...
MotionBuilder SDK base class.
Default mode, where each channel play in its respective speaker.
FBPropertyTime EndPoint
[Deprecated]Read Write Property: Refer to DstEnd.
FBPropertyAccessMode AccessMode
Read Write Property: Specify the media data access mode between disk or memory.
If a previously triggered clip is playing, it will only be stopped, otherwise a new starts playing...
FBPropertyString RelativePath
Read Only Property: Relative path of media.
FBPropertyTime InPoint
[Deprecated]Read Write Property: Refer to DstIn.
FBPropertyBool TakeSetsInPoint
[Deprecated]Read Write Property: Indicates whether to lock the InPoint to the start of the take...
Previously triggered clips that are still playing will be stopped.
Ask the user for desired operation via a dialog.