1 #ifndef __FBCYCLECREATOR_H__ 2 #define __FBCYCLECREATOR_H__ 39 #include <kaydaradef.h> 44 #define FBSDK_DLL K_DLLIMPORT 49 #ifdef FBSDKUseNamespace 94 bool CreateCycle(
FBTime pStartTime,
97 bool pMoveStartToZero =
false,
98 bool pAddZeroKey =
true,
99 const char* pNewTakeName =
"",
101 bool pPasteTx =
true,
102 bool pPasteTy =
false,
103 bool pPasteTz =
true,
105 bool pPasteG =
true );
111 #ifdef FBSDKUseNamespace #define __FBClassDeclare(Name, Parent)
For internal use only.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
MotionBuilder SDK base class.
A character is the link between a motion source and a character model.