1 #ifndef __FBMOTIONCLIP_H__ 2 #define __FBMOTIONCLIP_H__ 43 #include <kaydaradef.h> 48 #define FBSDK_DLL K_DLLIMPORT 53 #ifdef FBSDKUseNamespace 77 FBMotionClip(
const char* pFileName, HIObject pObject=NULL);
81 virtual void FBDelete();
102 #ifdef FBSDKUseNamespace #define __FBClassDeclare(Name, Parent)
For internal use only.
PropertyList: Concrete class for PropertyList of component
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBPropertyTime Stop
Read Only Property: Stop time of clip.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
Property class: const char * (String).
FBPropertyString RelativePath
Read Only Property: Relative path to the motion file.
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
FBPropertyTime Start
Read Only Property: Start time of clip.
FBPropertyString Filename
Read Write Property: Filename and path of motion file.
MotionBuilder SDK base class.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...