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| FBAnimationLayer (str pName, int pLayerID) |
| Constructor. More...
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| AddChildLayer (FBAnimationLayer pAnimationLayer) |
| Add a child to the layer. More...
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| FBDelete () |
| Virtual FBDelete function. More...
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int | GetChildCount () |
| Get the child layer count of this layer. More...
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FBAnimationLayer | GetChildLayer (int pIndex) |
| Get the nth child layer of this layer. More...
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| GetCompleteChildHierarchy (FBArrayTemplate< FBAnimationLayer > pChildArray) |
| Get the all the children hierarchy of the layer, including children not directly connected to this layer. More...
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int | GetLayerIndex () |
| Get the layer index. More...
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FBAnimationLayer | GetParentLayer () |
| Get the parent layer. More...
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bool | IsSelected () |
| Verify if the layer is selected. More...
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| SelectLayer (bool pValue, bool pExclusiveSelect) |
| Select the layer. More...
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| SetParentLayer (FBAnimationLayer pParentLayer) |
| Set the parent layer. More...
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| FBComponent () |
| Constructor. More...
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str | ClassName () |
| Get the class name. More...
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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bool | FBCreate () |
| Open Reality Creation function. More...
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| FBDelete () |
| Open Reality deletion function. More...
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| FBDestroy () |
| Open Reality destruction function. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More...
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| HardSelect () |
| HardSelect. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More...
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More...
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager. More...
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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FBLayerMode | LayerMode |
| Read Write Property: Layer mode. By default, the layer is in kFBLayerModeAdditive mode. Cannot be applied to the BaseAnimation Layer. More...
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FBLayerRotationMode | LayerRotationMode |
| Read Only Property: Layer rotation mode. Cannot be applied to the BaseAnimation Layer. More...
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bool | Lock |
| Read Write Property: If true, the layer is locked. You cannot modify keyframes on a locked layer. More...
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bool | Mute |
| Read Write Property: If true, the layer is muted. A muted layer is not included in the result animation. Cannot be applied to the BaseAnimation Layer. More...
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bool | Solo |
| Read Write Property: If true, the layer is soloed. When you solo a layer, you mute other layers that are at the same level in the hierarchy, as well as the children of those layers. Cannot be applied to the BaseAnimation Layer. More...
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FBAnimatableDouble | Weight |
| Read Write Property: The weight value of a layer determines how much it is present in the result animation. Takes a value from 0 (the layer is not present) to 100. The weighting of a parent layer is factored into the weighting of its child layers, if any. BaseAnimation Layer always has a Weight of 100. More...
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FBListComponent | Components |
| List: List of components. More...
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str | LongName |
| Read Write Property: Name and namespace for object. More...
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str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More...
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FBListComponent | Parents |
| List: Parents. More...
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FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More...
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bool | Selected |
| Read Write Property: Selected property. More...
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int | TypeInfo |
| Contains the Type information of the object. More...
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str | ClassGroupName |
| ClassGroupName of the object. More...
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int | TypeInfo |
| TypeInfo. More...
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Used to access animation layer properties and modify them.
Changing the various properties of the layers will modify how the animation will be interpreted. For example, muting a layer will mute all the animation contained on the layer. You can access the animation layer object from the take, usign the FBTake::GetLayer() and FBTake::GetLayerByName(). See the FBTake class for more details.
See samples: AnimationLayers.py, MergeAnimationLayers.py.