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| | FBAnimationLayer (str pName, int pLayerID) |
| | Constructor. More...
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| | AddChildLayer (FBAnimationLayer pAnimationLayer) |
| | Add a child to the layer. More...
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| | FBDelete () |
| | Virtual FBDelete function. More...
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| int | GetChildCount () |
| | Get the child layer count of this layer. More...
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| FBAnimationLayer | GetChildLayer (int pIndex) |
| | Get the nth child layer of this layer. More...
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| | GetCompleteChildHierarchy (FBArrayTemplate< FBAnimationLayer > pChildArray) |
| | Get the all the children hierarchy of the layer, including children not directly connected to this layer. More...
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| int | GetLayerIndex () |
| | Get the layer index. More...
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| FBAnimationLayer | GetParentLayer () |
| | Get the parent layer. More...
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| bool | IsSelected () |
| | Verify if the layer is selected. More...
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| | SelectLayer (bool pValue, bool pExclusiveSelect) |
| | Select the layer. More...
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| | SetParentLayer (FBAnimationLayer pParentLayer) |
| | Set the parent layer. More...
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| | FBComponent () |
| | Constructor. More...
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| str | ClassName () |
| | Get the class name. More...
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| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
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| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
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| bool | FBCreate () |
| | Open Reality Creation function. More...
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| | FBDelete () |
| | Open Reality deletion function. More...
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| | FBDestroy () |
| | Open Reality destruction function. More...
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| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
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| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
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| | HardSelect () |
| | HardSelect. More...
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
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| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
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| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
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| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
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| FBLayerMode | LayerMode |
| | Read Write Property: Layer mode. By default, the layer is in kFBLayerModeAdditive mode. Cannot be applied to the BaseAnimation Layer. More...
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| FBLayerRotationMode | LayerRotationMode |
| | Read Only Property: Layer rotation mode. Cannot be applied to the BaseAnimation Layer. More...
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| bool | Lock |
| | Read Write Property: If true, the layer is locked. You cannot modify keyframes on a locked layer. More...
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| bool | Mute |
| | Read Write Property: If true, the layer is muted. A muted layer is not included in the result animation. Cannot be applied to the BaseAnimation Layer. More...
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| bool | Solo |
| | Read Write Property: If true, the layer is soloed. When you solo a layer, you mute other layers that are at the same level in the hierarchy, as well as the children of those layers. Cannot be applied to the BaseAnimation Layer. More...
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| FBAnimatableDouble | Weight |
| | Read Write Property: The weight value of a layer determines how much it is present in the result animation. Takes a value from 0 (the layer is not present) to 100. The weighting of a parent layer is factored into the weighting of its child layers, if any. BaseAnimation Layer always has a Weight of 100. More...
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| FBListComponent | Components |
| | List: List of components. More...
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| str | LongName |
| | Read Write Property: Name and namespace for object. More...
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| str | Name |
| | Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More...
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| FBListComponent | Parents |
| | List: Parents. More...
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| FBManager | PropertyList |
| | Read Only Property: Manages all of the properties for the component. More...
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| bool | Selected |
| | Read Write Property: Selected property. More...
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| int | TypeInfo |
| | Contains the Type information of the object. More...
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| str | ClassGroupName |
| | ClassGroupName of the object. More...
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| int | TypeInfo |
| | TypeInfo. More...
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Used to access animation layer properties and modify them.
Changing the various properties of the layers will modify how the animation will be interpreted. For example, muting a layer will mute all the animation contained on the layer. You can access the animation layer object from the take, usign the FBTake::GetLayer() and FBTake::GetLayerByName(). See the FBTake class for more details.
See samples: AnimationLayers.py, MergeAnimationLayers.py.