|
| FBMotionFileOptions (FBStringList pStringList) |
| Constructor. More...
|
|
int | GetTakeCount () |
| Return the take count in the file to be loaded. More...
|
|
str | GetTakeName (int pTakeIndex) |
| Get the take name. More...
|
|
int | GetTakeSamples (int pTakeIndex) |
| Return the number of samples. More...
|
|
float | GetTakeSamplingRate (int pTakeIndex) |
| Return the actual sampling rate as a double, useful when you have a custom sampling rate. More...
|
|
FBTimeMode | GetTakeSamplingRateMode (int pTakeIndex) |
| Return the sampling rate mode. More...
|
|
bool | GetTakeSelect (int pTakeIndex) |
| Return true if the take will be loaded. More...
|
|
FBTime | GetTakeStart (int pTakeIndex) |
| Return the Take Start time. More...
|
|
FBTime | GetTakeStop (int pTakeIndex) |
| Return the Take Stop time. More...
|
|
| SetTakeName (int pTakeIndex, str pName) |
| Set the take name. More...
|
|
| SetTakeSamples (int pTakeIndex, int pSamplesCount) |
| Set the number of samples for a particular take. More...
|
|
| SetTakeSamplingRate (int pTakeIndex, FBTimeMode pTimeMode, float pCustomSamplingRate=30.0) |
| Set the sampling rate for a particular take. More...
|
|
| SetTakeSelect (int pTakeIndex, bool pSelect) |
| Indicate if the take will be loaded. More...
|
|
| SetTakeStart (int pTakeIndex, FBTime pStartTime) |
| Set the Take Start time. More...
|
|
| SetTakeStop (int pTakeIndex, FBTime pStopTime) |
| Set the Take Stop time. More...
|
|
| FBComponent () |
| Constructor. More...
|
|
str | ClassName () |
| Get the class name. More...
|
|
| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
|
|
| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
|
|
bool | FBCreate () |
| Open Reality Creation function. More...
|
|
| FBDelete () |
| Open Reality deletion function. More...
|
|
| FBDestroy () |
| Open Reality destruction function. More...
|
|
FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
|
|
bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
|
|
FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More...
|
|
| HardSelect () |
| HardSelect. More...
|
|
bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
|
|
bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
|
|
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More...
|
|
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More...
|
|
int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More...
|
|
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More...
|
|
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More...
|
|
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
|
|
| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager. More...
|
|
| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
|
|
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
|
|
|
bool | BaseRotationOnPreRotation |
| Read Write Property: If set to true, the base rotation will be imported as Pre Rotation. Used for htr, asf/amc files. More...
|
|
bool | BaseTranslationOnRotationOffset |
| Read Write Property: If set to true, the base translation will be imported as Rotation Pivot offset. Used for htr, asf/amc More...
|
|
bool | CreateInsteadOfMerge |
| Read Write Property: If set to true, the motion will imported/models will be created in the scene, if set to false, the motion will be merged. More...
|
|
bool | CreateOpticalSegments |
| Read Write Property: If set to true, optical segments will be created. Used for trc, c3d files. More...
|
|
bool | CreateReferenceNode |
| Settings based on file type. More...
|
|
bool | CreateUnmatchedModels |
| Read Write Property: If set to true, nodes will be created to match the hierarchical structure of the imported file. More...
|
|
bool | CreateUnusedOpticalSegments |
| Read Write Property: If set to true, unused optical segments will be created. Used for trc, c3d files. More...
|
|
bool | IgnoreModelType |
| Read Write Property: If set to true, model type will not be considered when finding a matching model in the scene. More...
|
|
bool | ImportDOF |
| Read Write Property: If set to true, the DOF value will be imported from the file. More...
|
|
bool | ImportScaling |
| Read Write Property: If set to true, scaling values will be imported. More...
|
|
bool | KeepActorPrefix |
| Read Write Property: If set to true, the Actor prefix will be kept when naming each optical marker. Used with c3d files. More...
|
|
bool | KeepDummyNode |
| Read Write Property: If set to true, dummy bones from the file are not removed. Used for asf/amc files. More...
|
|
FBModelSelection | ModelSelection |
| Common settings when merging, unused with the CreateInsteadOfMerge property is set to true. More...
|
|
bool | SetLimits |
| Read Write Property: If set to true, use motion limits. Used for asf/amc files. More...
|
|
bool | SetOccludedToLastValidPosition |
| Read Write Property: If set to true, occluded segments will be set to their last valid position. Used for trc, c3d files. More...
|
|
FBTakeSpanOnLoad | TakeStartEnd |
| Read Write Property: Indicates how the start/end value of the take will be modified. More...
|
|
FBListComponent | Components |
| List: List of components. More...
|
|
str | LongName |
| Read Write Property: Name and namespace for object. More...
|
|
str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More...
|
|
FBListComponent | Parents |
| List: Parents. More...
|
|
FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More...
|
|
bool | Selected |
| Read Write Property: Selected property. More...
|
|
int | TypeInfo |
| Contains the Type information of the object. More...
|
|
str | ClassGroupName |
| ClassGroupName of the object. More...
|
|
int | TypeInfo |
| TypeInfo. More...
|
|
Customize motion file loading.