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| | FBMotionFileOptions (FBStringList pStringList) |
| | Constructor. More...
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| int | GetTakeCount () |
| | Return the take count in the file to be loaded. More...
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| str | GetTakeName (int pTakeIndex) |
| | Get the take name. More...
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| int | GetTakeSamples (int pTakeIndex) |
| | Return the number of samples. More...
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| float | GetTakeSamplingRate (int pTakeIndex) |
| | Return the actual sampling rate as a double, useful when you have a custom sampling rate. More...
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| FBTimeMode | GetTakeSamplingRateMode (int pTakeIndex) |
| | Return the sampling rate mode. More...
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| bool | GetTakeSelect (int pTakeIndex) |
| | Return true if the take will be loaded. More...
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| FBTime | GetTakeStart (int pTakeIndex) |
| | Return the Take Start time. More...
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| FBTime | GetTakeStop (int pTakeIndex) |
| | Return the Take Stop time. More...
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| |
| | SetTakeName (int pTakeIndex, str pName) |
| | Set the take name. More...
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| |
| | SetTakeSamples (int pTakeIndex, int pSamplesCount) |
| | Set the number of samples for a particular take. More...
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| |
| | SetTakeSamplingRate (int pTakeIndex, FBTimeMode pTimeMode, float pCustomSamplingRate=30.0) |
| | Set the sampling rate for a particular take. More...
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| |
| | SetTakeSelect (int pTakeIndex, bool pSelect) |
| | Indicate if the take will be loaded. More...
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| |
| | SetTakeStart (int pTakeIndex, FBTime pStartTime) |
| | Set the Take Start time. More...
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| | SetTakeStop (int pTakeIndex, FBTime pStopTime) |
| | Set the Take Stop time. More...
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| |
| | FBComponent () |
| | Constructor. More...
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| str | ClassName () |
| | Get the class name. More...
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| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
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| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
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| |
| bool | FBCreate () |
| | Open Reality Creation function. More...
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| |
| | FBDelete () |
| | Open Reality deletion function. More...
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| |
| | FBDestroy () |
| | Open Reality destruction function. More...
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| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
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| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
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| | HardSelect () |
| | HardSelect. More...
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
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| |
| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
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| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
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| |
| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
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| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
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| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
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| |
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| bool | BaseRotationOnPreRotation |
| | Read Write Property: If set to true, the base rotation will be imported as Pre Rotation. Used for htr, asf/amc files. More...
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| |
| bool | BaseTranslationOnRotationOffset |
| | Read Write Property: If set to true, the base translation will be imported as Rotation Pivot offset. Used for htr, asf/amc More...
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| |
| bool | CreateInsteadOfMerge |
| | Read Write Property: If set to true, the motion will imported/models will be created in the scene, if set to false, the motion will be merged. More...
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| |
| bool | CreateOpticalSegments |
| | Read Write Property: If set to true, optical segments will be created. Used for trc, c3d files. More...
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| |
| bool | CreateReferenceNode |
| | Settings based on file type. More...
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| bool | CreateUnmatchedModels |
| | Read Write Property: If set to true, nodes will be created to match the hierarchical structure of the imported file. More...
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| bool | CreateUnusedOpticalSegments |
| | Read Write Property: If set to true, unused optical segments will be created. Used for trc, c3d files. More...
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| |
| bool | IgnoreModelType |
| | Read Write Property: If set to true, model type will not be considered when finding a matching model in the scene. More...
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| |
| bool | ImportDOF |
| | Read Write Property: If set to true, the DOF value will be imported from the file. More...
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| |
| bool | ImportScaling |
| | Read Write Property: If set to true, scaling values will be imported. More...
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| |
| bool | KeepActorPrefix |
| | Read Write Property: If set to true, the Actor prefix will be kept when naming each optical marker. Used with c3d files. More...
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| |
| bool | KeepDummyNode |
| | Read Write Property: If set to true, dummy bones from the file are not removed. Used for asf/amc files. More...
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| |
| FBModelSelection | ModelSelection |
| | Common settings when merging, unused with the CreateInsteadOfMerge property is set to true. More...
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| |
| bool | SetLimits |
| | Read Write Property: If set to true, use motion limits. Used for asf/amc files. More...
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| bool | SetOccludedToLastValidPosition |
| | Read Write Property: If set to true, occluded segments will be set to their last valid position. Used for trc, c3d files. More...
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| FBTakeSpanOnLoad | TakeStartEnd |
| | Read Write Property: Indicates how the start/end value of the take will be modified. More...
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| FBListComponent | Components |
| | List: List of components. More...
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| str | LongName |
| | Read Write Property: Name and namespace for object. More...
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| |
| str | Name |
| | Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More...
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| FBListComponent | Parents |
| | List: Parents. More...
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| FBManager | PropertyList |
| | Read Only Property: Manages all of the properties for the component. More...
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| bool | Selected |
| | Read Write Property: Selected property. More...
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| |
| int | TypeInfo |
| | Contains the Type information of the object. More...
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| |
| str | ClassGroupName |
| | ClassGroupName of the object. More...
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| int | TypeInfo |
| | TypeInfo. More...
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| |
Customize motion file loading.