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| FBSurface (str pName) |
| Constructor. More...
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| ControlPointsBegin () |
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| ControlPointsEnd () |
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| GetControlPoint (int pIndex, float pX, float pY, float pZ, float pW) |
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bool | GetSurfaceCapped (int pUorV, int pDirection) |
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| SetControlPoint (int pIndex, float pX, float pY, float pZ, float pW) |
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| SurfaceBegin () |
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| SurfaceEditBegin () |
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| SurfaceEditEnd () |
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| SurfaceEnd () |
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bool | VertexGetSelected (int pU, int pV) |
| Get the selected state of a vertex. More...
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bool | VertexGetTransformable (int pU, int pV) |
| Get the Transformable state of a vertex. More...
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bool | VertexGetVisible (int pU, int pV) |
| Get the visible state of a vertex. More...
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bool | VertexSetSelected (int pU, int pV, bool pState) |
| Set the selected state of a vertex. More...
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bool | VertexSetVisible (int pU, int pV, bool pState) |
| Set the visible state of a vertex. More...
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bool | GeometryBegin () |
| Begin geometry editing. More...
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bool | GeometryEnd () |
| End geometry editing. More...
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FBNormal | GetBinormalsDirectArray (int pOutArrayCount) |
| Get a pointer to the direct array of binormals. More...
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int | GetBinormalsIndexArray (int pOutArrayCount) |
| Get a pointer to the index array of binormals. More...
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int | GetMaterialIndexArray (int pOutArrayCount) |
| Get a pointer to the index array of Material. More...
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FBNormal | GetNormalsDirectArray (int pOutArrayCount) |
| Get a pointer to the direct array of normals. More...
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int | GetNormalsIndexArray (int pOutArrayCount) |
| Get a pointer to the index array of normals. More...
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FBVertex | GetPositionsArray (int pOutArrayCount) |
| Get a pointer to the position array. More...
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FBNormal | GetTangentsDirectArray (int pOutArrayCount) |
| Get a pointer to the direct array of tangents. More...
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int | GetTangentsIndexArray (int pOutArrayCount) |
| Get a pointer to the index array of tangents. More...
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FBUV | GetUVSetDirectArray (int pOutArrayCount, str pUVSetName=None) |
| Get a pointer to the direct array of UVset Modify array value will be only effective when geometry editing is enabled. More...
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int | GetUVSetIndexArray (int pOutArrayCount, str pUVSetName=None) |
| Get a pointer to the index array of UVset. More...
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FBGeometryMappingMode | GetUVSetMappingMode (str pUVSetName=None) |
| Get UVSet mapping mode. More...
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FBGeometryReferenceMode | GetUVSetReferenceMode (str pUVSetName=None) |
| Get UVSet reference mode. More...
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FBStringList | GetUVSets () |
| Get available UVSet name. More...
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FBColorF | GetVertexColorsDirectArray (int pOutArrayCount) |
| Get a pointer to the direct array of vertex color. More...
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int | GetVertexColorsIndexArray (int pOutArrayCount) |
| Get a pointer to the index array of vertex color. More...
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int | ShapeAdd (str pName) |
| Add new shape. More...
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| ShapeClearAll () |
| Clears all the shapes. More...
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int | ShapeGetCount () |
| Get Shape Count. More...
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bool | ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff) |
| Get the differentiate point. More...
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bool | ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff, FBNormal pNormalDiff) |
| Get the differentiate point. More...
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str | ShapeGetName (int pShapeIdx) |
| Return the shape Name. More...
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| ShapeInit (int pShapeIdx, int pDiffSize, bool pWithNormal=False) |
| Init the shape. More...
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bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff) |
| Set the differentiate point. More...
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bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff, FBNormal pNormalDiff) |
| Set the differentiate point. More...
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int | VertexAdd (FBVertex pVertex) |
| Add a vertex. More...
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int | VertexAdd (FBVertex pVertex, FBNormal pNormal) |
| Add a vertex. More...
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int | VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV) |
| Add a vertex. More...
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int | VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV, FBColorF pVertexColor) |
| Add a vertex. More...
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int | VertexAdd (float px, float py, float pz) |
| Add a vertex. More...
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int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz) |
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int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv) |
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int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv, float pRed, float pGreen, float pBlue, float pAlpha) |
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bool | VertexArrayClear () |
| Clear all geometry vertex arrays. More...
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bool | VertexArrayInit (int pVertexcount, bool pUniqueMaterial, unsigned int pFBGeometryArrayIDs=0) |
| Init geometry vertex arrays. More...
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bool | VertexClear () |
| Clear all Vertex arrays. More...
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FBColorF | VertexColorGet (int pIndex=-1) |
| Get a Vertex Color. More...
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bool | VertexColorSet (FBColorF pColor, int pIndex=-1) |
| Set a Vertex Color. More...
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bool | VertexColorSet (float pRed, float pGreen, float pBlue, float pAlpha, int pIndex=-1) |
| Set a UV coordinate. More...
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int | VertexCount () |
| Get the number of vertices in the geometry. More...
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FBVertex | VertexGet (int pIndex) |
| Get a vertex. More...
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bool | VertexGetSelected (int pIndex) |
| Get the selected state of a vertex. More...
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bool | VertexGetTransformable (int pIndex) |
| Get the Transformable state of a vertex. More...
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bool | VertexGetVisible (int pIndex) |
| Get the visible state of a vertex. More...
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| VertexInit (int pSize, bool pResize, bool pInitUV=True, bool pInitVertexColor=False) |
| Resize or Reserve vertex, normal and UV array for performance. More...
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FBNormal | VertexNormalGet (int pIndex=-1) |
| Get a normal at a vertex. More...
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bool | VertexNormalSet (FBNormal pVertex, int pIndex=-1) |
| Set a normal at a vertex. More...
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bool | VertexNormalSet (float px, float py, float pz, int pIndex=-1) |
| Set a normal at a vertex. More...
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bool | VertexSet (FBVertex pVertex, int pIndex=-1) |
| Set a vertex. More...
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bool | VertexSet (float px, float py, float pz, int pIndex=-1) |
| Set a vertex. More...
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bool | VertexSetSelected (int pIndex, bool pState) |
| Set the selected state of a vertex. More...
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bool | VertexSetVisible (int pIndex, bool pState) |
| Set the visible state of a vertex. More...
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FBUV | VertexUVGet (int pIndex=-1) |
| Get a UV coordinate. More...
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bool | VertexUVSet (FBUV pUV, int pIndex=-1) |
| Set a UV coordinate. More...
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bool | VertexUVSet (float pU, float pV, int pIndex=-1) |
| Set a UV coordinate. More...
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| FBComponent () |
| Constructor. More...
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str | ClassName () |
| Get the class name. More...
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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bool | FBCreate () |
| Open Reality Creation function. More...
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| FBDelete () |
| Open Reality deletion function. More...
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| FBDestroy () |
| Open Reality destruction function. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More...
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| HardSelect () |
| HardSelect. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More...
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More...
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager. More...
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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