Welcome to the 2021.2 Update release of the Flame Family products!
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AI-Powered Salient keyer. Building on previous releases of Semantic keying for sky, human body, head, and face part extraction, the Salient Keyer uses object recognition machine learning technology to identify and provide a matte for the most obvious object within a bounding box. For more information, see Salient Keyer. |
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Navigation Improvements.This release dramatically enhances the speed of interaction for navigating and scrubbing larger, more complex timelines. Additionally, machine learning models now load on-demand, caching is improved, and storyboard thumbnail generation is optimized. A new Single vs. Dual panel UI layout is also now available, intuitively displaying all the tools at the artists' disposal. For more information, see Single and Dual view and Serialization, Caching, and Archiving. |
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Search Tools. A new, fast-access Search has been added to allow users to easily add nodes in the Batch, BFX, and Action Schematics, as well as in the Image node and Gmask Tracer tools. This allows Flame artists to quickly search through all addable nodes and intuitively attach them to schematics. For more information, see Search for Tools. |
Additional information:
Links to videos are denoted by this icon:
indicates a new feature or enhancement that was suggested and voted up by Flame Family users on the
Feedback portal (also accessible directly from
).
Want to get only the highlights of the release? Let the Welcome Screen show you to the new features. It opens the first time you launch a Flame Family product.
Or access it anytime from .
For details on all the new features and enhancements in this release, follow these links:
Flame family products now support FBX 2020.1.
Machine Learning initializing. A message window now appears while the software initializes the Machine Learning models required by features such a semantic keyers.
From Explorer to Action & Image. You can now load a Selective setup directly from the Explorer to an Image or Action schematic.
Name the Selective. The Custom Name of a Selective now appears in its tab in the Object menu.
The new Salient keyer helps you isolate an object in an image. This new keyer is not object specific (as opposed to other semantic keyers such as Sky or Human Head), and tries to isolate any object within a bounding box.
The Left Expanded, Both Panels, and Right Expanded options are now replaced by a Single/Dual mode in the Object menu.
IMAGE
The selected mode is now global to all Action, Image, and GMask Tracer nodes, as well as Timeline FX.
Keyboard shortcuts:
Clearer archive options. Archive options have been updated to make it easier to understand what will be archived. The Include Options have been reworked to offer individual controls over what you can include or exclude from an archive, while the Media Options a now clearer. For more information, see Archive Options.
CLI archiving. A new option for the flame_archive command line tool. You can now add maps to the list of media to omit when using the -O switch in flame_archive. Using this option, all the Maps and Machine Learning media caches attached to clips are excluded from the archive.
Improved Elbows. You can now add elbows to links between the following nodes:
Better socket colours. New colours make the Z-Depth and UV sockets easier to identify in the Render Pass list of the Action Output menu.
Keyboard shortcut updates. The Expand/Collapse Current Node keyboard shortcut changes from ALT+C to Shift+C in the Smoke Classic and Smoke FCP user profiles.
As a result, the following shortcuts have also been updated:
Bookmarks with Visibility set to
MediaHub - Files are now available from the following locations:
When you use the Update Sources Sequences or Update Shots Sequences, the updated sequence is now placed in the same Reel as the sequence being replaced.
More performance. More improvements to the performance of the Effects environment when initializing, jogging/scrubbing, and navigating shots.
Persistent Motion Vectors. The Motion Vectors and Machine Learning caches are now persisted so you no longer have to recreate these caches after re-opening a project. Also, these caches are now included in the archive when you enable
Maps and ML Cache in the Archive menu.
Faster segment-to-segment navigation. You no longer have to wait for all segment thumbnails to appear before selecting the previous or next segment.
Asynchronous segment thumbnails. Storyboard thumbnails are now generated asynchronously. This improves shot-to-shot navigation as you no longer need to wait for the every thumbnail to appear on-screen before switching to another segment.
Generate thumbnails on demand. Use , to force in the foreground the generation of all thumbnails.
Making a modification to a Timeline FX requires the thumbnail to be regenerated.
In Image, the MasterGrade node connected to the Primary surface is now selected by default, making it easier and faster to start working on the primary grade.
On CentOS, the machine learning models are now serialized on the system disk the first time they are used. Serializing reduces the time spent waiting for the machine learning tools to load.
Flush maps and cache. You can now flush the Maps and Machine Learning Caches from a clip.
Search for maps or cache. In the Media Panel Search, you now search for clips that have maps or machine learning cache using the new Maps and ML Cache option.
Flush maps and cache. You can now flush the Maps and Machine Learning Caches from a timeline segment.
Search for maps or cache. You can now search for segments with map or machine learning cache by using the new Has Maps or ML Cache option in the Timeline Search window.
ActionPunchBack. Use the new ActionPunchBack shader to prevent shaders upstream from affecting the background image. The PunchBack shader available in previous versions has been renamed SelectivePunchBack.
Custom paths in node bins. Matchbox and Lightbox shaders located in subdirectories of the defined Shader Paths are now listed in their Node bin tabs.
You can now enable and disable Pattern Browsing from the top level of MediaHub, next to the Scan Subdirectories and Refresh buttons. You no longer have to open the Pattern Browsing menu.
When exporting as XDCAM HD, you can now easily switch between exporting an XDCAM compatible file or a broadcast compatible one. Open the Media Export Advanced options and set the profile in .
The XDCAM HD and XDCAM HD 422 export presets now encode broadcast-compatible files by default.
For more information, see Setting Sony XDCAM 422 Compatibility
You can already export XAVC content in an MXF wrapper. But starting with Flame Family 2021.2 Update, you can export Sony XAVC Intra and Long-GOP codecs as a QuickTime file.
The following codec profiles are now available for QuickTime:
QuickTime files encoded with XAVC HD and 4K Long GOP are supported on most media players. XAVC Intra might require additional professional codec packs on macOS and Windows.
The following movie presets are also available for export:
Available movie export presets in
Export as PNGYou can now export your content as Portable Network Graphics (PNG) files, from Media Export or the Write File node in Batch. The PNG file can be 8 or 16 bits RGB or 8 bits RGBA, and you can set the compression level.
Available file sequence export presets in
PNG (8-bit)
PNG (8-bit RGBA)
PNG (16-bit)
Compression level goes from 0 to 9, with 4 being the default. PNG compression is lossless and affects only file size and export time, not quality: level 9 creates the smallest files but takes the most time to export, while 0 doesn't compress the exported files but exports the fastest.
You can now use OpenEXR DWAA and DWAB Compression level options in Media Export and the Write File node in Batch. Compression levels go from 1 to 999, with 45 being the default and the value used in previous versions.
Affinity Photo. PSD files from Affinity Photo now show the correct media when channels are not named.
Sony colour space default. The default colour space for imported SonyRAW or X-OCN files is now Slog3 / S-Gamut3.cine (was Scene Linear / Rec.709 primaries in previous versions). This default applies to files imported in projects created in Flame Family 2021.2 Update products: import options are saved per project and old projects use the previous default of Scene Linear/Rec.709).
This Update fixes two RED defects:
Pixspan Compression Library is now at version 3.4.30. The updated library adds support for compressed ARRIRAW media files from the following cameras:
The updated library is backwards compatible with frames compressed with all previous versions. This version also includes a fix to a crash during GPU selection when not enough pinned memory is available.
You now have access to two new import options for ARRIRAW media files. The Sharpness and Detail options are available in
These options replace the Crispness option available in previous Flame Family releases.
X2X HDE decoder is now at version 3.4.2. This update fixes bugs and improves performance.
Starting large Flame Family projects can take time takes longer than small projects. To speed things up, you can open Flame Family applications with every Library closed. Once the application is started, you can open Libraries as needed.
For more information, see Speeding Up Flame Launch.
More resolution presets. The resolutions lists available throughout the application now include Blackmagic Design's new 12K camera resolutions and Canon's EOS-1D X Mark III and EOS R5 resolutions.
Blackmagic Design
Canon
Aspect Ratio Updates. The aspect ratios listed in the resolutions.cfg file change: aspect ratios for square pixel resolutions are no longer required, or a specified using a new PAR parameter.
Be aware that if you keep using an older version of Flame Family products on a system with version 2021.2 Update, you might see RES_POPUP errors on the application console or log file. You can safely ignore these errors. For more information, see Specifying Aspect Ratios .
The Python API is augmented with additional attributes and functions in some Batch nodes and MediaHub.
For more information, see Python API documentation.
A key press away. A keyboard shortcut can now be used to open the Resource Manager. It is unassigned by default.
Search for ToolsUse Search to quickly add nodes to your Batch, Batch FX, Modular Keyer, GMask Tracer, Image, and Action schematics.
With Search, you can add to your schematic any tool from any node bin. This includes all of the tools, Matchbox, OpenFX, Sparks, even setups from User and Project bins. For more information, see Searching to Add and Connect Nodes in Batch and Searching to Add and Connect Nodes in Action.
The supported version of Tangent Hub is updated to 1.6.4.3. This version includes the following improvements:
See Tangent Hub documentation for more details.
Tangent Hub is automatically installed with Flame Family products installation on CentOS. For macOS, download Tangent Hub from Tangent web site.
There are new options in .
Limiting search scope. The scope of a Timeline search preset can be set within the Timeline search drop down button. Switch between
Select on Current Track and
Select on All Tracks(default). The option is set per Flame user profile.
Timeline FX. The Toggle Timeline FX Pipeline keyboard shortcut is no longer assigned to a keystroke by default.
Defaults for segment markers. You can now set Default Segment Marker Name and Default Segment Marker Comment in .
Rename marker on add. The Rename Marker dialogue for markers and segment markers now appears whenever you add a marker. You can change this behaviour with
. The Rename Marker dialogue never appears when you add markers during playback.
More tokens for markers. You now have more tokens for the Name and the Comment of Segment Markers.
New tokens