Node attribute flags used by Interface7::SetNodeAttribute.
| Macros | |
| #define | ATTRIB_HIDE 0 | 
| If set, node is not visible in the viewport.  More... | |
| #define | ATTRIB_FREEZE 1 | 
| If set, node is frozen.  More... | |
| #define | ATTRIB_BOXMODE 2 | 
| If set, node is displayed as box.  More... | |
| #define | ATTRIB_BACKCULL 3 | 
| If set (default), faces with normals pointing away from the camera are not displayed.  More... | |
| #define | ATTRIB_ALLEDGES 4 | 
| If set, all edges including hidden ones and polygon diagonals are displayed.  More... | |
| #define | ATTRIB_LINKDISP 5 | 
| If set, a wireframe representation of any hierarchical link (parent\child, etc) to the node is displayed.  More... | |
| #define | ATTRIB_LINKREPL 6 | 
| If set, the wireframe representation of the hierarchical link is displayed instead of the node.  More... | |
| #define | ATTRIB_UNSEL 7 | 
| for internal use only; something is not selected  More... | |
| #define | ATTRIB_HIDE_UNSEL 8 | 
| for internal use only  More... | |
| #define | ATTRIB_FREEZE_UNSEL 9 | 
| for internal use only  More... | |
| #define | ATTRIB_VERTTICKS 10 | 
| If set, the vertices of the object are displayed as tick marks.  More... | |
| #define | ATTRIB_UNHIDE 11 | 
| for internal use only  More... | |
| #define | ATTRIB_UNFREEZE 12 | 
| for internal use only  More... | |
| #define | ATTRIB_CVERTS 13 | 
| If set, the display of vertex color channel is enabled.  More... | |
| #define | ATTRIB_SHADE_CVERTS 14 | 
| If set, the vertex color is shaded if the viewport is in a shaded display mode.  More... | |
| #define | ATTRIB_XRAY 15 | 
| If set, makes the object translucent in the viewport.  More... | |
| #define | ATTRIB_IGNORE_EXT 16 | 
| if set, the object is ignored by the Zoom Extents operation  More... | |
| #define | ATTRIB_TRAJECTORY 17 | 
| if set, the object's trajectory is displayed  More... | |
| #define | ATTRIB_FRZMTL 18 | 
| set, the object turns gray when it's frozen  More... | |
| #define | ATTRIB_HIDE_WITH_LAYER 19 | 
| if set, the hide\unhide operation applies the whole layer the object is on  More... | |
| #define | ATTRIB_FREEZE_WITH_LAYER 20 | 
| if set, the freeze\unfreeze operation applies to the whole layer the object is on  More... | |
| #define | ATTRIB_INHERITVISIBILITY 100 | 
| if set, the object inherits a percentage of its visibility from its parent  More... | |
| #define | ATTRIB_CASTSHADOWS 101 | 
| If set, the object can cast shadows.  More... | |
| #define | ATTRIB_RECEIVESHADOWS 102 | 
| If set, the object can receive shadows.  More... | |
| #define | ATTRIB_ISTARGET 103 | 
| If set, the object is marked as the target of another object.  More... | |
| #define | ATTRIB_RENDERABLE 104 | 
| If set, the object is rendered.  More... | |
| #define | ATTRIB_RENDEROCCLUDED 105 | 
| If set, the object becomes transparent from the point of view of special effects, thus the objects being occluded are affected by the special effects.  More... | |
| #define | ATTRIB_RCVCAUSTICS 106 | 
| If set, the object can receive caustics.  More... | |
| #define | ATTRIB_GENERATECAUSTICS 107 | 
| If set, the object can generate caustics.  More... | |
| #define | ATTRIB_RCVGLOBALILLUM 108 | 
| If set, the object can receive global illumination.  More... | |
| #define | ATTRIB_GENERATEGLOBALILLUM 109 | 
| If set, the object can generate global illumination.  More... | |
| #define | ATTRIB_SETWIRECOLOR 110 | 
| If set, the supplied wire frame color is set on to the object.  More... | |
| #define | ATTRIB_SETGBUFID 111 | 
| If set, tags an object as target for a render effect based on the supplied G-buffer channel.  More... | |
| #define | ATTRIB_PRIMARYVISIBILITY 112 | 
| If set, the object is visible to cameras to an extent specified by the visibility parameter.  More... | |
| #define | ATTRIB_SECONDARYVISIBILITY 113 | 
| If set, the object appears in rendered reflections and refractions.  More... | |
| #define | ATTRIB_MOTIONBLUR 114 | 
| If set, motion blur is enabled for the object.  More... | |
| #define ATTRIB_HIDE 0 | 
If set, node is not visible in the viewport.
| #define ATTRIB_FREEZE 1 | 
If set, node is frozen.
| #define ATTRIB_BOXMODE 2 | 
If set, node is displayed as box.
| #define ATTRIB_BACKCULL 3 | 
If set (default), faces with normals pointing away from the camera are not displayed.
Applies only in wireframe viewport shading modes
| #define ATTRIB_ALLEDGES 4 | 
If set, all edges including hidden ones and polygon diagonals are displayed.
Applies to all viewport shading modes where the edges are drawn
| #define ATTRIB_LINKDISP 5 | 
If set, a wireframe representation of any hierarchical link (parent\child, etc) to the node is displayed.
| #define ATTRIB_LINKREPL 6 | 
If set, the wireframe representation of the hierarchical link is displayed instead of the node.
| #define ATTRIB_UNSEL 7 | 
for internal use only; something is not selected
| #define ATTRIB_HIDE_UNSEL 8 | 
for internal use only
| #define ATTRIB_FREEZE_UNSEL 9 | 
for internal use only
| #define ATTRIB_VERTTICKS 10 | 
If set, the vertices of the object are displayed as tick marks.
| #define ATTRIB_UNHIDE 11 | 
for internal use only
| #define ATTRIB_UNFREEZE 12 | 
for internal use only
| #define ATTRIB_CVERTS 13 | 
If set, the display of vertex color channel is enabled.
| #define ATTRIB_SHADE_CVERTS 14 | 
If set, the vertex color is shaded if the viewport is in a shaded display mode.
| #define ATTRIB_XRAY 15 | 
If set, makes the object translucent in the viewport.
| #define ATTRIB_IGNORE_EXT 16 | 
if set, the object is ignored by the Zoom Extents operation
| #define ATTRIB_TRAJECTORY 17 | 
if set, the object's trajectory is displayed
| #define ATTRIB_FRZMTL 18 | 
set, the object turns gray when it's frozen
| #define ATTRIB_HIDE_WITH_LAYER 19 | 
if set, the hide\unhide operation applies the whole layer the object is on
| #define ATTRIB_FREEZE_WITH_LAYER 20 | 
if set, the freeze\unfreeze operation applies to the whole layer the object is on
| #define ATTRIB_INHERITVISIBILITY 100 | 
if set, the object inherits a percentage of its visibility from its parent
| #define ATTRIB_CASTSHADOWS 101 | 
If set, the object can cast shadows.
| #define ATTRIB_RECEIVESHADOWS 102 | 
If set, the object can receive shadows.
| #define ATTRIB_ISTARGET 103 | 
If set, the object is marked as the target of another object.
Same as INode::SetIsTarget(BOOL b)
| #define ATTRIB_RENDERABLE 104 | 
If set, the object is rendered.
| #define ATTRIB_RENDEROCCLUDED 105 | 
If set, the object becomes transparent from the point of view of special effects, thus the objects being occluded are affected by the special effects.
| #define ATTRIB_RCVCAUSTICS 106 | 
If set, the object can receive caustics.
| #define ATTRIB_GENERATECAUSTICS 107 | 
If set, the object can generate caustics.
| #define ATTRIB_RCVGLOBALILLUM 108 | 
If set, the object can receive global illumination.
| #define ATTRIB_GENERATEGLOBALILLUM 109 | 
If set, the object can generate global illumination.
| #define ATTRIB_SETWIRECOLOR 110 | 
If set, the supplied wire frame color is set on to the object.
| #define ATTRIB_SETGBUFID 111 | 
If set, tags an object as target for a render effect based on the supplied G-buffer channel.
| #define ATTRIB_PRIMARYVISIBILITY 112 | 
If set, the object is visible to cameras to an extent specified by the visibility parameter.
| #define ATTRIB_SECONDARYVISIBILITY 113 | 
If set, the object appears in rendered reflections and refractions.
| #define ATTRIB_MOTIONBLUR 114 | 
If set, motion blur is enabled for the object.