| Classes | |
| class | ShaderParamDlg | 
| A shader parameter dialog class.  More... | |
| class | BaseShader | 
| One of the base classes for the creation of the Shaders, which plug-in to the Standard material[?].  More... | |
| class | Shader | 
| Used by developers to create Shader plug-ins.  More... | |
| Macros | |
| #define | N_ID_CHANNELS 16 | 
| Number of IDs in stdMat.  More... | |
| #define | OPACITY_PARAM 0 | 
| #define | DEFAULT_SOFTEN 0.1f | 
| #define | SELFILLUM_CLR_ON (1<<16) | 
| #define | HAS_BUMPS 0x01L | 
| Indicates that the bump mapping is present.  More... | |
| #define | HAS_REFLECT 0x02L | 
| Indicates that there is any kind of reflection (raytraced, etc).  More... | |
| #define | HAS_REFRACT 0x04L | 
| Indicates that there is any kind of refraction.  More... | |
| #define | HAS_OPACITY 0x08L | 
| Indicates that opacity mapping is used.  More... | |
| #define | HAS_REFLECT_MAP 0x10L | 
| Indicates that there is a reflection map only.  More... | |
| #define | HAS_REFRACT_MAP 0x20L | 
| Indicates that there is a refraction map only.  More... | |
| #define | HAS_MATTE_MTL 0x40L | 
| #define | UNSUPPORTED_CHANNEL 0x01L | 
| Indicates that the channel is not supported (is not used).  More... | |
| #define | CLR_CHANNEL 0x02L | 
| A color channel.  More... | |
| #define | MONO_CHANNEL 0x04L | 
| A monochrome channel.  More... | |
| #define | BUMP_CHANNEL 0x08L | 
| The bump mapping channel.  More... | |
| #define | REFL_CHANNEL 0x10L | 
| The reflection channel.  More... | |
| #define | REFR_CHANNEL 0x20L | 
| The refraction channel.  More... | |
| #define | DISP_CHANNEL 0x40L | 
| The displacement channel.  More... | |
| #define | SLEV_CHANNEL 0x80L | 
| #define | ELIMINATE_CHANNEL 0x8000L | 
| Indicates that the channel is not supported.  More... | |
| #define | SKIP_CHANNELS (UNSUPPORTED_CHANNEL+BUMP_CHANNEL+REFL_CHANNEL+REFR_CHANNEL) | 
| This is used internally to indicate that the channels to be skipped.  More... | |
| #define | DEFAULT_SHADER_CLASS_ID BLINNClassID | 
| Class Id upper half for loading the Pre 3.0 shaders.  More... | |
| #define | PHONGClassID (STDSHADERS_CLASS_ID+2) | 
| #define | METALClassID (STDSHADERS_CLASS_ID+4) | 
| #define | BLINNClassID (STDSHADERS_CLASS_ID+3) | 
| For Blinn Shader.  More... | |
| #define | ANISOSHADER_CLASS_ID 0x2857f460 | 
| For Anisotropic Shader.  More... | |
| #define | NEWSHADERS_CLASS_ID 0x2857f420 | 
| For Oren/Nayar/Blinn Shader.  More... | |
| #define | STRAUSS_SHADER_CLASS_ID 0x2857f450 | 
| For Strauss Shader.  More... | |
| #define | SHADERBASE_CHUNK 0x39bf | 
| #define | SHADERNAME_CHUNK 0x0100 | 
| #define | STD_PARAM_NONE (0) | 
| Indicates that none of the flags in the Standard_Parameters is used.  More... | |
| #define | STD_PARAM_ALL (0xffffffffL) | 
| Indicates that all of the flags in the Standard_Parameters are used.  More... | |
| #define | STD_PARAM_METAL (1) | 
| Only used by the Metal shader.  More... | |
| #define | STD_PARAM_LOCKDS (1<<1) | 
| Indicates support for the Diffuse/Specular lock.  More... | |
| #define | STD_PARAM_LOCKAD (1<<2) | 
| Indicates support for the Ambient/Diffuse lock.  More... | |
| #define | STD_PARAM_LOCKADTEX (1<<3) | 
| Indicates support for the Ambient/Diffuse texture lock.  More... | |
| #define | STD_PARAM_SELFILLUM (1<<4) | 
| Indicates support for the Self Illumination parameter.  More... | |
| #define | STD_PARAM_SELFILLUM_CLR (1<<5) | 
| Indicates support for the Self Illumination color parameter.  More... | |
| #define | STD_PARAM_AMBIENT_CLR (1<<6) | 
| Indicates support for the Ambient color parameter.  More... | |
| #define | STD_PARAM_DIFFUSE_CLR (1<<7) | 
| Indicates support for the Diffuse color parameter.  More... | |
| #define | STD_PARAM_SPECULAR_CLR (1<<8) | 
| Indicates support for the Specular color parameter.  More... | |
| #define | STD_PARAM_FILTER_CLR (1<<9) | 
| Indicates support for the Filter color parameter.  More... | |
| #define | STD_PARAM_GLOSSINESS (1<<10) | 
| Indicates support for the Glossiness parameter.  More... | |
| #define | STD_PARAM_SOFTEN_LEV (1<<11) | 
| Indicates support for the Soften Level parameter.  More... | |
| #define | STD_PARAM_SPECULAR_LEV (1<<12) | 
| Indicates support for the Specular Level parameter.  More... | |
| #define | STD_PARAM_DIFFUSE_LEV (1<<13) | 
| Indicates support for the Diffuse Level parameter.  More... | |
| #define | STD_PARAM_DIFFUSE_RHO (1<<14) | 
| Indicates support for the Roughness parameter.  More... | |
| #define | STD_PARAM_ANISO (1<<15) | 
| Indicates support for the Specular Highlight Anisotropy parameter.  More... | |
| #define | STD_PARAM_ORIENTATION (1<<16) | 
| Indicates support for the Specular Highlight Orientation parameter.  More... | |
| #define | STD_PARAM_REFL_LEV (1<<17) | 
| This is reserved for future use.  More... | |
| #define | STD_PARAM_SELFILLUM_CLR_ON (1<<18) | 
| Indicates support for the Self Illumination Color On/Off checkbox.  More... | |
| #define | STD_BASIC2_DLG (1<<20) | 
| This bit is only set by the three pre-R3 shaders (Phong, Blinn, and Metal).  More... | |
| #define | STD_EXTRA_DLG (1<<21) | 
| Indicates support for the Extended Parameters rollout.  More... | |
| #define | STD_EXTRA_REFLECTION (1<<22) | 
| Indicates support for Reflection Dimming parameters (Apply, Dim Level, Refl Level).  More... | |
| #define | STD_EXTRA_REFRACTION (1<<23) | 
| Indicates support for Index of Refraction parameter.  More... | |
| #define | STD_EXTRA_OPACITY (1<<24) | 
| Indicates support for Opacity parameters (Amount, In/Out, Type).  More... | |
| #define | STD_EXTRA | 
| #define | STD_BASIC (0x00021ffeL | STD_BASIC2_DLG) | 
| #define | STD_BASIC_METAL (0x00021fffL | STD_BASIC2_DLG) | 
| #define | STD_ANISO (0x0002cffe) | 
| #define | STD_MULTILAYER (0x0002fffe) | 
| #define | STD_ONB (0x00023ffe) | 
| #define | STD_WARD (0x00000bce) | 
| Functions | |
| static Class_ID | BlinnClassID (STDSHADERS_CLASS_ID+3, 0) | 
| For Blinn Shader.  More... | |
| static Class_ID | AnisoShaderClassID (ANISOSHADER_CLASS_ID, 0) | 
| For Anisotropic Shader.  More... | |
| static Class_ID | AnisoShaderDlgClassID (ANISOSHADER_CLASS_ID, 0) | 
| For Anisotropic Shader.  More... | |
| static Class_ID | OrenNayarBlinnShaderClassID (NEWSHADERS_CLASS_ID+1, 0) | 
| For Oren/Nayar/Blinn Shader.  More... | |
| static Class_ID | OrenNayarShaderDlgClassID (NEWSHADERS_CLASS_ID+2, 0) | 
| For Oren/Nayar/Blinn Shader.  More... | |
| static Class_ID | StraussShaderClassID (STRAUSS_SHADER_CLASS_ID, 0) | 
| For Strauss Shader.  More... | |
| #define N_ID_CHANNELS 16 | 
Number of IDs in stdMat.
| #define OPACITY_PARAM 0 | 
| #define DEFAULT_SOFTEN 0.1f | 
| #define SELFILLUM_CLR_ON (1<<16) | 
| #define DEFAULT_SHADER_CLASS_ID BLINNClassID | 
Class Id upper half for loading the Pre 3.0 shaders.
| #define PHONGClassID (STDSHADERS_CLASS_ID+2) | 
| #define METALClassID (STDSHADERS_CLASS_ID+4) | 
| #define BLINNClassID (STDSHADERS_CLASS_ID+3) | 
For Blinn Shader.
| #define ANISOSHADER_CLASS_ID 0x2857f460 | 
For Anisotropic Shader.
| #define NEWSHADERS_CLASS_ID 0x2857f420 | 
For Oren/Nayar/Blinn Shader.
| #define STRAUSS_SHADER_CLASS_ID 0x2857f450 | 
For Strauss Shader.
| #define STD_EXTRA | 
| #define STD_BASIC (0x00021ffeL | STD_BASIC2_DLG) | 
| #define STD_BASIC_METAL (0x00021fffL | STD_BASIC2_DLG) | 
| #define STD_ANISO (0x0002cffe) | 
| #define STD_MULTILAYER (0x0002fffe) | 
| #define STD_ONB (0x00023ffe) | 
| #define STD_WARD (0x00000bce) | 
BlockID Anisotropic Shader.
| Enumerator | |
|---|---|
| aniso_params | |
ParamID's for Anisotropic Shader.
BlockID Oren Nayer Blinn Shader.
| Enumerator | |
|---|---|
| onb_params | |
ParamID's for Oren Nayer Blinn Shader.
BlockID for Strauss Shader.
| Enumerator | |
|---|---|
| strauss_params | |
ParamID's for Strauss Shader.
| Enumerator | |
|---|---|
| st_diffuse | |
| st_glossiness | |
| st_metalness | |
| 
 | static | 
For Blinn Shader.
| 
 | static | 
For Anisotropic Shader.
| 
 | static | 
For Anisotropic Shader.
| 
 | static | 
For Oren/Nayar/Blinn Shader.
| 
 | static | 
For Oren/Nayar/Blinn Shader.
| 
 | static | 
For Strauss Shader.