Related help topics 
| Outputs | |||||
| Resource | string |
The entity resource. | |||
| Inputs | |||||
string | Resource |
| |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | boolean |
The component property value. | |||
| Inputs | |||||
entity | Entity |
|
The entity from which to retrieve the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | float |
The component property value. | |||
| Inputs | |||||
entity | Entity |
|
The entity from which to retrieve the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | quaternion |
The component property value. | |||
| Inputs | |||||
entity | Entity |
|
The entity from which to retrieve the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | string |
The component property value. | |||
| Inputs | |||||
entity | Entity |
|
The entity from which to retrieve the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Value | vector3 |
The component property value. | |||
| Inputs | |||||
entity | Entity |
|
The entity from which to retrieve the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Position | vector3 |
The local position of the entity. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose position is retrieved. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Rotation | quaternion |
The local rotation of the entity. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose rotation is retrieved. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Unit | unit |
The attached unit. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose attached unit is to be retrieved. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Position | vector3 |
The world position of the entity. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose position is retrieved. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Rotation | quaternion |
The world rotation of the entity. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose rotation is retrieved. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the value is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity in which to set the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
boolean | Value |
|
The property value. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the value is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity in which to set the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
float | Value |
|
The component property value. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the value is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity in which to set the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
quaternion | Value |
|
The component property value. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the value is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity in which to set the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
string | Value |
|
The component property value. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the value is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity in which to set the property. | ||
id | Component |
|
The ID of the component which contains the property. | ||
string | Property Path |
|
The component property path. | ||
vector3 | Value |
|
The component property value. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the local position is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose position is to be set. | ||
vector3 | Position |
| |||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the local rotation is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose local rotation is to be set. | ||
quaternion | Rotation |
| |||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the world position is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose position is to be set. | ||
vector3 | Position |
| |||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Out | event |
The output event triggered when the world rotation is set. | |||
| Inputs | |||||
entity | Entity |
|
The entity whose world rotation is to be set. | ||
quaternion | Rotation |
| |||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Spawned Entity | entity |
The spawned entity. | |||
| Spawned | event |
The output event triggered when the entity is spawned. | |||
| Unspawned | event |
The output event triggered when the entity is unspawned. | |||
| Inputs | |||||
string | Entity |
|
The entity resource name. | ||
event | Spawn |
The input event to spawn the entity. | |||
event | Unspawn |
The input event to unspawn the entity. | |||
Available in both Unit Flow Editor and Level Flow Editor.