Related help topics 
| Outputs | |||||
| Out | event |
This event is triggered when the node finishes its evaluation. | |||
| Inputs | |||||
string | Name |
|
The name of the level to change to. | ||
event | In |
This event triggers the evaluation of this node. | |||
Available in both Unit Flow Editor and Level Flow Editor.
Script node definition in file: core/appkit/appkit.script_flow_nodes
| Outputs | |||||
| Position | vector3 |
The position of the marker. | |||
| Rotation | quaternion |
The rotation of the marker. | |||
| Variables | |||||
| Marker |
| level_object |
The marker to locate. | ||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Position | vector3 |
The position of the shape. | |||
| Rotation | quaternion |
The rotation of the shape. | |||
| Radius | vector3 |
The radius of the shape. | |||
| Scale | vector3 |
The scale of the shape. | |||
| Actor Template | string |
The name of the actor template. | |||
| Shape Template | string |
The name of the shape template. | |||
| Variables | |||||
| Trigger |
| level_object | |||
Available in both Unit Flow Editor and Level Flow Editor.
| Outputs | |||||
| Story Id | instanceid |
The ID of the story played. | |||
| Played | event |
The output event triggered for the story played. | |||
| Stopped | event |
The output event triggered for the story stopped. | |||
| Reverse Played | event |
The output event triggered when the story playback is reversed. | |||
| Variables | |||||
| Story |
| level_object |
The story to play. | ||
| Inputs | |||||
float | Time |
|
The time of the story. | ||
float | Speed |
|
The speed at which to play the story. | ||
string | Loop Mode |
|
The loop mode to set for the story. Can be one of the following values: none, loop, ping_pong. Accepted values: none loop ping_pong | ||
float | Loop Start |
|
The start time of the loop range. | ||
float | Loop End |
|
The end time of the loop range. | ||
event | Play |
The input event triggered to play the story. | |||
event | Stop |
The input event triggered to stop the story. | |||
event | Reverse Play |
The input event triggered to reverse the story playback. | |||
Available in Level Flow Editor only.