C++ API Reference
M3dView Member List

This is the complete list of members for M3dView, including all inherited members.

active3dView(MStatus *ReturnStatus=NULL)M3dViewstatic
activeAffectedColor(MStatus *ReturnStatus=NULL)M3dViewstatic
activeTemplateColor(MStatus *ReturnStatus=NULL)M3dViewstatic
applicationShell(MStatus *ReturnStatus=NULL)M3dViewstatic
backgroundColor(MStatus *ReturnStatus=NULL)M3dViewstatic
backgroundColorBottom(MStatus *ReturnStatus=NULL)M3dViewstatic
backgroundColorTop(MStatus *ReturnStatus=NULL)M3dViewstatic
beginGL()M3dView
beginProjMatrixOverride(MMatrix &projectionMatrix)M3dView
beginSelect(GLuint *buffer=NULL, GLsizei size=0)M3dView
beginXorDrawing(bool drawOrthographic=true, bool disableDepthTesting=true, float lineWidth=1.0f, LineStipplePattern stipplePattern=kStippleNone, const MColor &lineColor=MColor(1, 1, 1))M3dView
className()M3dViewstatic
colorAtIndex(unsigned int index, ColorTable table=kActiveColors, MStatus *ReturnStatus=NULL)M3dView
colorMask(bool &r, bool &g, bool &b, bool &a)M3dView
ColorTable enum nameM3dView
DepthBufferFormat enum nameM3dView
disallowPolygonOffset() const M3dView
display(MStatus *ReturnStatus=NULL)M3dView
DisplayObjects enum nameM3dView
displayStatus(const MDagPath &path, MStatus *ReturnStatus=NULL)M3dViewstatic
DisplayStatus enum nameM3dView
displayStyle(MStatus *ReturnStatus=NULL) const M3dView
DisplayStyle enum nameM3dView
drawText(const MString &text, const MPoint position, TextPosition textPosition=kLeft)M3dView
endGL()M3dView
endProjMatrixOverride()M3dView
endSelect()M3dView
endXorDrawing()M3dView
filteredObjectList(MSelectionList &list) const M3dView
get3dView(const unsigned int index, M3dView &view)M3dViewstatic
getCamera(MDagPath &camera)M3dView
getColorIndexAndTable(unsigned int glindex, unsigned int &index, ColorTable &table) const M3dView
getLightCount(unsigned int &count, bool visible=true)M3dView
getLightIndex(unsigned int lightNumber, unsigned int &lightIndex)M3dView
getLightingMode(LightingMode &mode)M3dView
getLightPath(unsigned int lightNumber, MDagPath &light)M3dView
getM3dViewFromModelEditor(const MString &modelPaneName, M3dView &view)M3dViewstatic
getM3dViewFromModelPanel(const MString &modelPaneName, M3dView &view)M3dViewstatic
getRendererName(MStatus *ReturnStatus) const M3dView
getRendererString(MString &stringName) const M3dView
getScreenPosition(int &x, int &y, MStatus *ReturnStatus=NULL) const M3dView
hiliteColor(MStatus *ReturnStatus=NULL)M3dViewstatic
initNames()M3dView
isBackgroundGradient(MStatus *ReturnStatus=NULL)M3dViewstatic
isLightVisible(unsigned int lightNumber, bool &visible)M3dView
isShadeActiveOnly(MStatus *ReturnStatus=NULL) const M3dView
isVisible(MStatus *ReturnStatus=NULL)M3dView
kActive enum valueM3dView
kActiveAffected enum valueM3dView
kActiveColors enum valueM3dView
kActiveComponent enum valueM3dView
kActiveTemplate enum valueM3dView
kBackgroundColor enum valueM3dView
kBoundingBox enum valueM3dView
kCenter enum valueM3dView
kDefaultQualityRenderer enum valueM3dView
kDepth_8 enum valueM3dView
kDepth_Float enum valueM3dView
kDisplayCameras enum valueM3dView
kDisplayCVs enum valueM3dView
kDisplayDeformers enum valueM3dView
kDisplayDimensions enum valueM3dView
kDisplayDynamicConstraints enum valueM3dView
kDisplayDynamics enum valueM3dView
kDisplayEverything enum valueM3dView
kDisplayFluids enum valueM3dView
kDisplayFollicles enum valueM3dView
kDisplayGrid enum valueM3dView
kDisplayHairSystems enum valueM3dView
kDisplayHulls enum valueM3dView
kDisplayIkHandles enum valueM3dView
kDisplayImagePlane enum valueM3dView
kDisplayJoints enum valueM3dView
kDisplayLights enum valueM3dView
kDisplayLocators enum valueM3dView
kDisplayManipulators enum valueM3dView
kDisplayMeshes enum valueM3dView
kDisplayNCloths enum valueM3dView
kDisplayNParticles enum valueM3dView
kDisplayNRigids enum valueM3dView
kDisplayNurbsCurves enum valueM3dView
kDisplayNurbsSurfaces enum valueM3dView
kDisplayParticleInstancers enum valueM3dView
kDisplayPivots enum valueM3dView
kDisplayPlanes enum valueM3dView
kDisplaySelectHandles enum valueM3dView
kDisplayStrokes enum valueM3dView
kDisplaySubdivSurfaces enum valueM3dView
kDisplayTextures enum valueM3dView
kDormant enum valueM3dView
kDormantColors enum valueM3dView
kExcludeMotionTrails enum valueM3dView
kExcludePluginShapes enum valueM3dView
kExternalRenderer enum valueM3dView
kFlatShaded enum valueM3dView
kGouraudShaded enum valueM3dView
kHighQualityRenderer enum valueM3dView
kHilite enum valueM3dView
kIntermediateObject enum valueM3dView
kInvisible enum valueM3dView
kLead enum valueM3dView
kLeft enum valueM3dView
kLightActive enum valueM3dView
kLightAll enum valueM3dView
kLightDefault enum valueM3dView
kLightNone enum valueM3dView
kLightSelected enum valueM3dView
kLive enum valueM3dView
kNoStatus enum valueM3dView
kPoints enum valueM3dView
kRight enum valueM3dView
kStippleDashed enum valueM3dView
kStippleNone enum valueM3dView
kTemplate enum valueM3dView
kTemplateColor enum valueM3dView
kUnused1 enum valueM3dView
kViewport2Renderer enum valueM3dView
kWireFrame enum valueM3dView
leadColor(MStatus *ReturnStatus=NULL)M3dViewstatic
LightingMode enum nameM3dView
LineStipplePattern enum nameM3dView
liveColor(MStatus *ReturnStatus=NULL)M3dViewstatic
loadName(GLuint name)M3dView
makeSharedContextCurrent()M3dView
modelViewMatrix(MMatrix &modelViewMatrix) const M3dView
multipleDrawEnabled() const M3dView
multipleDrawPassCount()M3dView
numActiveColors(MStatus *ReturnStatus=NULL)M3dView
numberOf3dViews()M3dViewstatic
numDormantColors(MStatus *ReturnStatus=NULL)M3dView
numUserDefinedColors(MStatus *ReturnStatus=NULL)M3dView
objectDisplay(MStatus *ReturnStatus=NULL)M3dView
objectListFilterName(MStatus *ReturnStatus=NULL) const M3dView
playblastPortHeight(MStatus *ReturnStatus=NULL)M3dView
playblastPortWidth(MStatus *ReturnStatus=NULL)M3dView
pluginObjectDisplay(const MString &pluginDisplayFilter, MStatus *ReturnStatus=NULL)M3dView
popName()M3dView
popViewport()M3dView
portHeight(MStatus *ReturnStatus=NULL)M3dView
portWidth(MStatus *ReturnStatus=NULL)M3dView
projectionMatrix(MMatrix &projectionMatrix) const M3dView
pushName(GLuint name)M3dView
pushViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height)M3dView
readBufferTo2dTexture(unsigned short x, unsigned short y, unsigned int width, unsigned int height)M3dView
readColorBuffer(MImage &image, bool readRGBA=false)M3dView
readDepthMap(unsigned short x, unsigned short y, unsigned int width, unsigned int height, unsigned char *bufferPtr, DepthBufferFormat depthMapPrecision)M3dView
referenceLayerColor(MStatus *ReturnStatus=NULL)M3dViewstatic
refresh(bool all=false, bool force=false)M3dView
refresh(bool all, bool force, bool offscreen)M3dView
refresh(MPxGlBuffer &buffer)M3dView
refresh(MPxGlBuffer &buffer, bool offscreen)M3dView
refresh(MPxGlBuffer &buffer, bool offscreen, const MMatrix &projectionMatrix)M3dView
RendererName enum nameM3dView
rendererString(MStatus *ReturnStatus=NULL) const M3dView
renderOverrideName(MStatus *ReturnStatus=NULL) const M3dView
scheduleRefresh()M3dView
scheduleRefreshAllViews()M3dViewstatic
selectMode() const M3dView
setCamera(MDagPath &camera)M3dView
setColorMask(bool r, bool g, bool b, bool a)M3dView
setDisallowPolygonOffset(bool v)M3dView
setDisplayStyle(DisplayStyle style, bool activeOnly=false)M3dView
setDrawColor(unsigned int index, ColorTable table=kActiveColors)M3dView
setDrawColor(const MColor &color)M3dView
setDrawColorAndAlpha(const MColor &color)M3dView
setMultipleDrawEnable(bool enable)M3dView
setMultipleDrawPassCount(unsigned count)M3dView
setObjectDisplay(unsigned int displayMask)M3dView
setObjectListFilterName(const MString &name)M3dView
setPluginObjectDisplay(const MString &pluginDisplayFilter, bool on)M3dView
setRenderOverrideName(const MString &name)M3dView
setShowObjectFilterNameInHUD(bool show)M3dView
setShowViewSelectedChildren(bool)M3dView
setUserDefinedColor(unsigned int index, const MColor &color)M3dView
setViewSelectedPrefix(const MString &prefix)M3dView
showObjectFilterNameInHUD(MStatus *ReturnStatus) const M3dView
showViewSelectedChildren(MStatus *ReturnStatus) const M3dView
templateColor(MStatus *ReturnStatus=NULL)M3dViewstatic
TextPosition enum nameM3dView
textureMode() const M3dView
twoSidedLighting(MStatus *ReturnStatus=NULL) const M3dView
updateViewingParameters()M3dView
userDefinedColorIndex(unsigned int index, MStatus *ReturnStatus=NULL)M3dView
usingDefaultMaterial() const M3dView
usingMipmappedTextures() const M3dView
viewIsFiltered(MStatus *ReturnStatus=NULL) const M3dView
viewport(unsigned int &x, unsigned int &y, unsigned int &width, unsigned int &height) const M3dView
viewSelectedPrefix(MStatus *ReturnStatus) const M3dView
viewToObjectSpace(short x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint &oPt, MVector &oVector) const M3dView
viewToWorld(short x_pos, short y_pos, MPoint &worldPt, MVector &worldVector) const M3dView
viewToWorld(short x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt) const M3dView
widget(MStatus *ReturnStatus=NULL) const M3dView
window(MStatus *ReturnStatus=NULL)M3dView
wireframeOnlyInShadedMode(MStatus *ReturnStatus) const M3dView
wireframeOnShaded(MStatus *ReturnStatus=NULL) const M3dView
worldToView(const MPoint &worldPt, short &x_pos, short &y_pos, MStatus *ReturnStatus=NULL) const M3dView
writeColorBuffer(const MImage &image, signed short x=0, signed short y=0) const M3dView
xray(MStatus *ReturnStatus=NULL) const M3dView
xrayJoints(MStatus *ReturnStatus=NULL) const M3dView