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track(
[camera]
, [down=linear], [left=linear], [right=linear], [upDistance01=linear], [upDistance02=linear])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
track is undoable, NOT queryable, and NOT editable.
The track command translates a camera horizontally or vertically
in the world space. The viewing-direction and up-direction of the
camera are not altered. There is no translation in the viewing
direction.
The track command can be applied to either a perspective or an
orthographic camera.
When no camera name is supplied, this command is applied to the
camera in the active view.
None
camera, cameraView, dolly, listCameras, lookThru, orbit, roll, tumble, viewCamera, viewClipPlane, viewFit, viewHeadOn, viewLookAt, viewPlace, viewSet
down, left, right, upDistance01, upDistance02
Long name (short name) |
Argument types |
Properties |
|
down(d)
|
linear
|
|
|
Set the amount of down translation in unit distance.
|
|
left(l)
|
linear
|
|
|
Set the amount of left translation in unit distance.
|
|
right(r)
|
linear
|
|
|
Set the amount of right translation in unit distance.
|
|
upDistance01(u)
|
linear
|
|
|
Set the amount of up translation in unit distance. This is equivalent
to using up/upDistance02 flag.
|
|
upDistance02(up)
|
linear
|
|
|
Set the amount of up translation in unit distance. This is equivalent
to using u/upDistance01 flag.
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
cmds.camera()
cmds.track( 'cameraShape1', d=10 )# To track the camera down
cmds.track( 'cameraShape1', u=-10 )
cmds.track( u=-10 )