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viewCamera(
[camera]
, [move=name], [sideView=boolean], [topView=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
viewCamera is undoable, NOT queryable, and NOT editable.
The viewCamera command is used to position a camera to look
directly at the side or top of another camera. This is primarily
useful for the user when he or she is setting depth-of-field and
clipping planes, if they are being used.
The default behaviour: If no other flags are specified, the camera
in the active panel is moved and the -t is presumed. If there is a
camera selected, it is used as the target camera.
None
camera, cameraView, dolly, listCameras, lookThru, orbit, roll, track, tumble, viewClipPlane, viewFit, viewHeadOn, viewLookAt, viewPlace, viewSet
move, sideView, topView
Long name (short name) |
Argument types |
Properties |
|
move(m)
|
name
|
|
|
Specifies which camera needs to move.
|
|
sideView(s)
|
boolean
|
|
|
Position camera to look at the side of the target camera.
|
|
topView(t)
|
boolean
|
|
|
Position camera to look at the top of the target camera
(default).
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
cmds.viewCamera( 'cameraShape2', m='cameraShape1' )
# Move current view camera to top of camera1
cmds.viewCamera( 'camera1' )