The Transform Toolbox contains functions for easy object rotation, scaling, and positioning as well as for moving object pivots.
Rotates the current selection (including sub-objects) clockwise and counter-clockwise based on the view direction; clockwise always rotates clockwise in the current view. Align the view roughly to any axis and click an arrow button to rotate the object by the amount specified by the Degrees value. If the Reference Coordinate System is set to Local, you can rotate the object on its local axis by first aligning the view roughly to the object’s local axis. If the coordinate system is set to Screen, the object will be rotated accordingly.
The drop-down list on the left side is for quickly selecting a predefined rotation amount.
Opens a list of rotation-amount presets; click one to place it in the Degrees field.
Click to rotate the selection counter-clockwise (roughly) about the view direction by the Degrees amount.
Click to rotate the selection clockwise (roughly) about the view direction by the Degrees amount.
The amount of rotation applied by either of the Rotate buttons. To change the value, use the drop-down list, keyboard, or spinner controls.
Sets the size in 3ds Max units for the selected object on a single axis or all axes simultaneously.
Applies the Size value to the object on the current axis or axes, thus resizing it.
Resets the object’s transform. Applies a Reset Xform and converts it to the base geometry type, such as editable poly.
The size that is applied when you click Set Size. Edit this value with the keyboard or mouse (spinner), or retrieve the object’s current size with the Put Size button (see following).
Choose the axis or axes on which to resize when you click Set Size. Also determines which axis size to retrieve with Put Size (see following).
Opens a small, non-modal dialog that shows the dimensions of the selected object’s bounding box on all three axes. If you change the size, the displayed values update automatically.
Places the dimension value specified by the current axis choice in the Size field. If All is chosen, has no effect.
These tools align the pivot of the selected object. Choose the location to move the pivot to and then click X, Y, or Z.
Choose the location to which the pivot moves when you click an axis button:
Specifies the axis to work on and also applies the operation.
Moves the pivot to the center of the object on all three axes.
Moves the pivot to the center of the world on all three axes.
Moves the object to the center of the world (origin).
Makes a copy of the selected object and moves it to the side by the same amount as the object’s width. Align the view roughly to any axis and apply.
Like the Rotate tool (see preceding), QClone works based on the direction the object is viewed in the viewport. In general it moves the clone to the right, except when the model is viewed from above or below, in which case it moves the clone toward the point of view.
Uses the following keyboard modifiers: