Pose Manager

The Pose Manager allows you to save the current rotations of the rig parts to a file. The data is stored in PSE text-based files.

Note: To use Pose Manager, Animation mode must be active.

Procedures

To save a pose:

  1. Select the animation layer you wish to save.
  2. Go to the frame you wish to store.
  3. Click (Save Pose). 3ds Max stores a keyframe for every bone in the current layer.

To save a pose that is a combination of all the layers:

  1. Create a new Absolute Layer at the top of the stack and give it a weight of 0.0.
  2. Go to the frame at which to save the pose.
  3. On the Layer Manager rollout, click (Create Keyframe). This creates a pose on the new layer that captures the current pose.
  4. Click (Save Pose).

To load a pose:

  1. Select or create the animation layer into which to load the pose.
  2. Go to the frame at which to load the pose.
  3. Click (Browse) and open a file or double-click the pose name in the Pose Manager list.

    This opens the Clip Options dialog.

  4. Set the options and click the Load button.

    The pose loads at the current frame.

Interface

[pose list]

Lists poses saved in the default location. To apply a pose to the selected rig, double-click its list entry. This opens the Clip Options dialog.

Save Pose

Saves the current pose from the active animation layer. Clicking the button opens a file dialog where you can specify the name and location of the pose file; when you click Save, the pose is saved. If you use the default location, the pose then appears in the pose list.

Browse

Opens a file browser to locate a clip in a location other than the default. After you specify the file and click Open, the Clip Options dialog opens.

Delete

Removes the highlighted pose from the list and deletes its disk file.

See Also

Layer Manager (CAT)

Clip Manager