Working with Motion-Capture Data

Motion capture is the practice of getting motion data from live actors performing various actions. The motion data is captured (recorded) from sensors placed at the actors' joints and extremities.

3ds Max does not perform motion capture, but it accepts motion-capture data in the most commonly used formats. You can import this data to the biped and use it as is, or combined with other motions with Motion Flow or the Motion Mixer.

Motion-capture data typically needs some adjustment before it fits your biped or animation perfectly. When you import motion-capture data, you can filter it to:

In addition, some motion-capture files come with a separate marker file, which you can use to match the biped posture to the motion-capture actor.

How Motion-Capture Data is Acquired

Motion-capture data is typically acquired by one of several means: