You can also move and rotate vector handles, thus affecting the shapes of any patches connected to the vertex.
To transform either vertices or vectors:
Vertices and their vectors both appear.
A transform cursor appears when you move onto a vertex or vector in the selection set. You can toggle between filters to alternatively transform either component.
To switch vertex types:
To switch vertex types from Coplanar to Corner, do one of the following:
This changes the vertex type to Corner.
If Lock Handles is off (the default), Shift+Move "breaks" the handle, allowing it to move independently.
If Lock Handles is on, the handles remain locked in their coplanar relationship. However, the vertex is still switched to Corner, and turning off Lock Handles lets you move the handles separately.
To delete a vertex:
The vertex and all patches sharing this control point are deleted.
Deleting vertices
To weld vertices:
The two vertices move together and join.
Welding vertices
To transform interior vertices:
Using program defaults, you can select only vertices and vectors on the outer edge or boundary of a patch. This default is known as Auto Interior.
In some cases, you might want to move the interior vertices. For example, you might want to tweak a patch's curvature without having to subdivide the patch.
For information on the controls in this rollout, see Selection Rollout (Editable Patch).
See Soft Selection Rollout for information on the Soft Selection rollout settings.
See Geometry Rollout (Patch) for detailed descriptions of these controls.
Use these controls to assign the color, illumination color (shading), and alpha (transparency) values of selected vertices.
Click the color swatch to change the color of selected vertices.
Click the color swatch to change the illumination color of selected vertices. This lets you change the color of shadows without changing the vertex colors.
Lets you assign an alpha (transparency) value to selected vertices.
The spinner value is a percentage; zero is completely transparent and 100 is completely opaque.
These buttons determine whether to select vertices by vertex color values or vertex illumination values.
Displays the Color Selector, where you can specify a color to match.
Depending on which radio button is selected, selects all vertices whose vertex color or illumination values either match the color swatch, or are within the range specified by the RGB spinners.
Specifies a range for the color match. All three RGB values in the vertex color or illumination must either match the color specified by the Color swatch in Select By Vertex Color, or be within plus or minus the values in the Range spinners. Default=10.