Bake Elements

The following list contains the BakeElement classes shipping with 3ds Max.

They implement the rendering to texture (a.k.a. "texture baking").

You can bake multiple maps in a single pass by applying more than one BakeElement to a geometry scene object using the INodeBakePropertiesinterface:

Bake Element Classes:

AlphaMap : BakeElement

Ambient_Occlusion : BakeElement

BlendMap : BakeElement

CompleteMap : BakeElement

diffuseMap : BakeElement

HeightMap : BakeElement

LightingMap: BakeElement

Missing_Texture_Bake_Element : BakeElement

NormalsMap : BakeElement

ShadowsMap : BakeElement

specularMap : BakeElement

All Bake Elements expose the BakeElementProperties interface.

The Render To Texture utility itself is implemented in MAXScript. To learn more about Texture Baking using MAXScript, see Render To Texture Using MAXScript