This Function Publishing Interface is exposed by various components of 3ds Max CAT.
Properties:
.NumArbBones: integer : Read
Contains the number of arbitrary bones in the CATRig.
Read-only.
.Node: node : Read
Contains the node the controller is assigned to.
Read-only.
.Address: String by value : Read
Contains the address of the bone.
Read-only.
FOR EXAMPLE:
$[3].Address --get the address from the transform controller of a selected bone: "SceneRootNode.Hub.Limb[0].LimbBone[0].BoneSeg[1]"
.SetupTM : matrix3 by value : Read|Write
Get/set the Setup Transformation Matrix.
.BoneDimensions : point3 by value : Read
Contains the Bone's Dimensions (Length, Widht and Height).
Read-only.
.Stretchy : boolean : Read|Write
REMOVED in 3ds Max 2015: Get/set the Stretchy property of the Bone in versions prior to 3ds Max 2015. Replaced by the two methods below:
.SetupStretchy : boolean : Read|Write
Get/set the Stretchy property of the Bone for setup mode. Available in 3ds Max 2015 and higher.
.AnimationStretchy : boolean : Read|Write
Get/set the Stretchy property of the Bone for animation mode. Available in 3ds Max 2015 and higher.
.EffectHierarchy: boolean : Read|Write
Get/set whether changes to the Bone will affect the hierarchy or not.
.ApplyTransforms: boolean : Read|Write
Get/set whether to apply transforms to the Bone.
.NumLayerFloats: integer : Read
Contains the number of LayerFloat Controllers.
Read-only.
.SetupModeLocks: bitArray : Read|Write|Validated by Validator function
Get/set the bitarry of Setup Mode Locks.
.AnimationLocks: bitArray : Read|Write|Validated by Validator function
Get/set the bitarry of Animation Locks.
.MirrorBone: node : Read|Write
Get/set the mirror bone node.
Methods:
<Interface>AddArbBone AsNewGroup:<boolean>
AsNewGroup default value: false
Adds an arbitrary Bone to the Rig.
Returns the new Bone's CATNodeControlFPInterface Interface since 3ds Max 2013. In previous versions, it used to return the bone's ArbBone controller
You can use the Interface's .Node
property to access the actual node of the new arbitrary Bone (see top of this page).
The AsNewGroup:
optional argument can be set to True to add the bone to a new group since 3ds Max 2015. It defaults to False.
<Interface>GetArbBone <index>index
Returns the CATNodeControlFPInterface Interface of the indexed Arbitrary Bone since 3ds Max 2013. In previous versions, it used to return the bone's ArbBone controller.
<control>CreateLayerMatrix3 AsNewGroup:<boolean>
AsNewGroup default value: false
Creates and returns a new LayerMatrix3 Controller.
The AsNewGroup:
optional argument can be set to True to add the controller to a new group since 3ds Max 2015. It defaults to False.
<control>CreateLayerFloat()
Creates and returns a new LayerFloat Controller.
Exposed by
CATBoneDataMatrix3Controller : Matrix3Controller
CATBoneSegTrans : Matrix3Controller
CATCollarBone : Matrix3Controller
CATDigitSegTrans : Matrix3Controller
CATFootTrans2 : Matrix3Controller
CATSpineTrans2 : Matrix3Controller