Birth_Group - superclass: helper; super-superclass:node - 11:0 - classID: #(1935830530,515064320)
Description:
The Birth_Group operator generates particles from a set of reference objects and places them exactly as defined by the reference objects.
The shape, mapping and materials are copied from the reference objects to the particles.
Available in 3ds Max 2014 and higher.
Constructors:
Birth_Group...
BirthGroup...
Properties:
<Birth_Group>.Emit_Time Integer default:0 -- integer
Get/Set the value of the "Emit Time" spinner.
<Birth_Group>.Particle_Objects ArrayParameter default: #() -- node array
Get/Set the reference objects array. Corresponds to the "Particle Objects" listbox and related UI controls.
See also the UpdateParticlesFromObjects()
method documented in the end of this topic. It forces an update of the particles from the current states of the reference objects.
<Birth_Group>.Split_By_Group_Members BooleanClass default: false -- boolean
Get/Set the state of the "Group Members" checkbox.
<Birth_Group>.Split_By_Children BooleanClass default: false -- boolean
Get/Set the state of the "Object And Children" checkbox.
<Birth_Group>.Split_By_Elements BooleanClass default: false -- boolean
Get/Set the state of the "Object Elements" checkbox.
<Birth_Group>.Acquire_Shapes BooleanClass default: true -- boolean
Get/Set the state of the "Acquire Shapes" checkbox.
<Birth_Group>.Acquire_Mapping BooleanClass default: true -- boolean
Get/Set the state of the "Acquire Mapping" checkbox.
<Birth_Group>.Acquire_Material BooleanClass default: true -- boolean
Get/Set the state of the "Acquire Material" checkbox.
<Birth_Group>.SubMtl_ID_Offset Integer default: 0 -- integer
Get/Set the value of the "Sub-Mtl ID Offset" spinner.
<Birth_Group>.Handles_To_Report ArrayParameter default: #(1828010099, 536368280, 259726508, 502820967) -- int array
<Birth_Group>.Report_Node_Handles Integer default: 1 -- integer
Interface: BirthGroup
Methods:
<boolean><Birth_Group>.UpdateParticlesFromObjects()
Calling this method corresponds to pressing the "Update Particles From Objects" button in the UI. It updates the particles from the current state of the reference objects.
The following common Particle Flow Interfaces are exposed by the Birth_Group Class: