The 3ds Max system global variables give you access to state information in the 3ds Max system.
Except where noted as read-only, you can both access and assign to the global variables.
activeGrid
Contains the currently active grid. If the home grid is active, returns the value undefined
.
You can assign a grid node object to this variable to make it the currently active grid.
See Viewport Grids.
You can also return to the home grid by setting activegrid = undefined
.
ambientColor
Lets you get and set a Color value that defines the global rendering environment (Rendering > Environment) ambient lighting color.
See Environment And Effects Dialog.
ambientColorController
Lets you get and set a Controller value that defines the global rendering environment (Rendering > Environment) ambient lighting color controller.
See Environment And Effects Dialog.
animateMode
Gets or sets the current Auto Key Animation Mode.
animationRange
Lets you get and set an Interval value that defines the start and end of the current active animation range.
This variable contains the corresponding values set in the Time Configuration dialog.
animButtonEnabled
A Boolean value that specifies whether the user can change the state of the Animate button.
If set to false
, the user can not change the Animate button state.
If set to true
, the user can change the Animate button state.
A script can change the state of the Animate button using animButtonState regardless of the animButtonEnabled value.
SeeTime Control.
animButtonState
Lets you to get and set the state of the Animate button.
A Boolean value - true
if Animate is on, false
if Animate is off.
SeeTime Control.
autoBackup.enabled
Get/set whether auto backup is enabled as a <boolean>
.
autoBackup.time
Get/set the time in minutes between auto backup as a <float>
.
If the specified value is < 0.01 (the UI limit), the time is set to 0.01.
backgroundColor
Lets you get and set a Color value that defines the global rendering environment (Rendering > Environment) background color.
See Environment And Effects Dialog.
backgroundColorController
Lets you get and set a Controller value that defines the global rendering environment (Rendering > Environment) background color controller.
See Environment And Effects Dialog.
backgroundImageFileName
Lets you get and set a String value that defines the viewport background image bitmap file name.
This variable contains the corresponding bitmap file name set in the Viewport Background dialog.
See Viewport Background Images.
cui.commandPanelOpen
Lets you get and set whether the command panel is displayed.
A Boolean value - true
if the command panel is displayed, false
if not displayed.
SeeCommand Panels.
currentMaterialLibrary
Contains a virtual array of materials and root level maps corresponding to the currently opened material library.
You can get library materials via array indexing and iterate over them in a for
loop.
The array can be indexed by number, or by name or string to select by material name.
This variable is read-only. See MaterialLibrary Values.
displayGamma
Lets you view Float values that define the gamma preference settings.
They contain the corresponding values set in the Gamma tab of the Preferences dialog.
You could use this global variable to establish gamma for a MAXScript-created bitmap.
FOR EXAMPLE,
b = bitmap 320 240 gamma:displayGamma render camera:c to:b
This would cause the rendered bitmap to display using the current displays gamma setting if used as a rollout bitmap or button image.
See also fileInGamma, fileOutGamma, and Interface: IDisplayGamma for Gamma-related properties and methods.
displaySafeFrames
Lets you get and set whether Show Safe Frames is on for the active viewport.
A Boolean value - true
if Show Safe Frames is on, false
if off.
environmentMap
Lets you get and set a TextureMap value that defines the global rendering environment (Rendering > Environment) environment map.
See Environment And Effects Dialog.
Also see the System Global Variable useEnvironmentMap for control over the on/off state of the environment map.
flyOffTime
Lets you get and set an Integer value that defines the time in milliseconds the user must hold down on a flyout before the flyout is activated.
This variable contains the corresponding value set in the General tab of the Preferences dialog.
Same as the System Global Variable preferences.flyOffTime.
fileInGamma fileOutGamma
Lets you get and set Float values that define the gamma preference settings.
They contain the corresponding values set in the Gamma tab of the Preferences dialog.
You could use these global variables to establish gamma for a MAXScript-created bitmap.
See also displayGamma.
frameRate
Lets you get and set an Integer value that defines the current scene frame rate in frames-per-second.
This variable contains the corresponding value set in the Time Configuration dialog.
See Time Configuration Dialog.
globalTracks
Contains a MAXTVNode value that defines the top-level Global Tracks node in Track View.
This variable is read-only.
See Track View Nodes.
hardwareLockID
Contains an Integer value that defines the 3ds Max hardware lock ID.
This variable is read-only.
hotspotAngleSeparation
Contains a Float value that defines the Hot Spot/FallOff Angle Separation value.
This variable contains the corresponding value set in the Rendering tab of the Preferences dialog.
This variable is read-only.
keyboard.shiftPressed keyboard.controlPressed keyboard.altPressed keyboard.escPressed
These read-only variables access the current state of the keyboard Shift, Control, Alt and Escape keys.
They return true
or false
depending on the pressed state of the key at the time the variable is read.
lightLevel
Lets you get and set a Float value that defines the global rendering environment (Rendering > Environment) Global Lighting Tint Level.
See Environment And Effects Dialog.
lightLevelController
Lets you get and set a Controller value that defines the global rendering environment (Rendering > Environment) Global Lighting Tint Level controller.
See Environment And Effects Dialog.
lightTintColor
Lets you get and set a Color value that defines the global rendering environment (Rendering > Environment) Global Lighting Tint color.
See Environment And Effects Dialog.
lightTintColorController
Lets you get and set a Controller value that defines the global rendering environment (Rendering > Environment) Global Lighting Tint color controller.
See Environment And Effects Dialog.
listener
Read only system global - listener edit window WindowStream value.
localTime
Contains a String value that defines the current local date and time.
This variable is read-only.
An example of the value stored in localtime is:
s = localTime "4/14/97 10:24:57 AM"
The format of this string is controlled by the date format selected in the main Windows Regional Settings control panel.
See also Local and Universal Time.
logsystem.quietmode
Lets you get and set whether error logging quiet mode is enabled.
A Boolean value set to true
when you do not want error messages from the renderer to bring up dialog boxes.
If set to false
, error messages from the renderer will bring up dialog boxes.
3ds Max sets the corresponding internal variable to true
during network rendering to suppress error messages such as the "Missing Maps" and "Missing Map Coordinates" dialogs.
If this variable is set to true
and the renderer generates an error message, the renderer will exit.
After setting quiet mode, do not forget to clear it when you are done, since the user will not see any error messages from the renderer while quiet mode is enabled.
See also logsystem_struct for log system related methods.
macroRecorder
Read-only system global - represents the Macro Recorder edit window WindowStream value.
manipulateMode
Get/set the 3ds Max manipulate mode.
When true
, manipulate mode is active.
See also the topic Scripted Manipulators for details.
maxFileName
Contains a String value that defines the file name for the currently open scene.
This variable is read-only.
See How do I get the file name of the current scene? FAQ entry as well as 3ds Max File Loading and Saving.
maxFilePath
Contains a String value that defines the directory path for the currently open scene.
This variable is read-only.
maxOps.productAppID : enum : Read productAppID enums: {#none|#max|#viz|#gmax}
The enum values returned are as follows:
#none
-no ID
#max
-3ds Max
#viz
- Autodesk VIZ
#gmax
-gmax
meditMaterials
Contains a virtual array of materials and root level maps corresponding to the slots in the material editor.
You can access material editor materials and root level maps via array indexing and iterate over them in a for
loop.
The array can be indexed by number to specify slot number or name or string to select by material and root level map name.
EXAMPLE
b=box() b.material = meditMaterials[1] meditMaterials["01 - Default"].diffuse = red for m in meditMaterials do print m.diffuseMap meditMaterials[1]=standard() print meditMaterials.count-- number of slots
This variable is read-only, but the elements (the materials in the slots) are assignable.
See Material Editor for methods for assigning materials and maps to the material editor slots.
numEffects
Contains an Integer value that defines the number of current render effects defined in the Rendering > Effects dialog list.
This variable is read-only.
SeeRenderEffect.
numAtmospherics
Contains an Integer value that defines the number of atmospheric events, as shown in Rendering > Environment.
This variable is read-only.
See Environment And Effects Dialog.
numSubObjectLevels
Lets you get the number of sub-object levels supported by the object or modifier currently selected in the modifier stack.
If the Modify panel is not open or no objects are selected, the global contains the value undefined
. See Modify Panel.
The subObjectLevel
and numSubObjectLevels
system global variables return values other than 'undefined' if you are in the Motion panel.
At the top of the Motion panel there is a Selection Level/Sub-Object drop-down list. This is for Trajectory mode, and switches you in and out of Keys SO mode.
Because of this, the test (subobjectlevel != undefined) is not a valid test of whether you are in the Modify panel.
Instead, use the test (getCommandPanelTaskMode() == #modify)
.
playActiveOnly
Lets you get and set whether to playback the active viewport only.
This variable contains the corresponding value set in the Time Configuration dialog.
A Boolean value - true
if Active Viewport Only is on, false
if off. See Time Configuration Dialog.
preferences.autoKeyDefaultKeyOn
This System Global variable controls whether a default key with the current value will be created when a controller with no keys is animated in Auto Key mode at a time different from the value set by preferences.autoKeyDefaultKeyTime
. Available in 3ds Max 2017 and higher.
Corresponds to the checkbox exposed in the Main Menu > Customize > Preferences > Animation > Auto Key Default Frame group of controls.
Default is True.
When set to False, a new key will be created only at the current time, and the original value of the controller will be lost.
preferences.autoKeyDefaultKeyTime
This System Global variable controls the frame on which a default key with the current value will be created when a controller with no keys is animated in Auto Key mode at a different time. Available in 3ds Max 2017 and higher.
Corresponds to the value spinner exposed in the Main Menu > Customize > Preferences > Animation > Auto Key Default Frame group of controls.
Default is 0.
The value can be set to any valid frame number.
Note that in versions prior to 3ds Max 2017, the default key time could only be set to 0 or 1.
preferences.constantReferenceSystem
Lets you get and set whether to use the same coordinate system for the Move, Rotate, and Scale tools in the 3ds Max toolbar.
A Boolean value - true
if Constant is on, false
if off.
This variable matches the Constant check box in the General page of Customize > Preferences.
preferences.dontRepeatRefMsg
A message notification system optimization related to reference message propagation was introduced in 3ds Max 6 and was enabled by default. The optimization consists of preventing the same reference change message from being sent repeatedly to the same object. This optimization speeds up complex rigs using multiple animation controllers, and other cases where a single change can cause a large number of reference change messages to be sent.
When set to true, the optimization is enabled and no redundant notifications are sent.
When set to false, the system behaves as in 3ds Max 5 and earlier.
preferences.EnableOptimizeDependentNotifications
For internal use only.
Related Methods:
<array>GetOptimizeDependentNotificationsStatistics()
Returns the optimized dependent notification statistics as an array of two Integer64 values.
<void>ResetOptimizeDependentNotificationsStatistics()
Resets the statistics counters to zero.
preferences.flyOffTime
Lets you get and set an Integer value that defines the time in milliseconds the user must hold down on a flyout before the flyout is activated.
This variable contains the corresponding value set in the General page of Customize > Preferences.
Same as the System Global Variable flyOffTime.
preferences.InvalidateTMOpt
An optimization was introduced in 3ds Max 7 that checks to see if a node has already been invalidated before sending out notifications to it's dependents that it has been changed. It speeds up complex rigs, especially those that involve the new expose transform helper.
When set to true, the optimization is enabled and multiple notifications will not be sent out.
When set to false, the animation system behaves as in 3ds Max 6 and earlier.
It is true by default.
preferences.maximumGBufferLayers
Lets you get and set an Integer value that specifies the maximum number of g-buffer layers generated during a render.
preferences.playPreviewWhenDone
Specifies whether to automatically play or display the preview created by createPreview() or using the Make Preview dialog.
Available in 3ds Max 2020 and higher.
preferences.spinnerWrap
Lets you get and set a Boolean value that defines whether cursor wrapping is limited to an area close to the spinner when you drag to adjust spinner value.
This variable contains the corresponding value set in the General page of Customize > Preferences.
preferences.spinnerPrecision
This integer value defines the number of decimal digits displayed by spinners.
Corresponds to the Precision value in the Spinners group in Customize > Preferences > General.
preferences.spinnerSnap
This float value defines the spinner snap value.
Corresponds to the Snap value in the Spinners group in Customize > Preferences > General.
preferences.useSpinnerSnap
This Boolean value defines whether to use the spinner snap.
Corresponds to the Use Snap checkbox in the Spinners group in Customize > Preferences > General.
preferences.useLargeVertexDots
Lets you get and set whether to use small or large dots when representing vertices as dots.
A Boolean value set to true
if you when using dots to represent vertices and a large size is desired.
The value of this variable only has effect when UseVertexDots
is set to true
.
This variable contains the corresponding value set in the Viewports page of Customize > Preferences.
preferences.useTransformGizmos
Lets you get and set whether to use the Transform Gizmos.
A Boolean value - true
if on, false
if off.
This variable contains the corresponding value set in the Viewports page of Customize > Preferences.
preferences.useVertexDots
Lets you get and set whether to represent vertices as dots.
A Boolean value set to true
when you want to use dots as the representation of the vertices in a mesh. If set to false
, ticks will be used.
This variable contains the corresponding value set in the Viewports page of Customize > Preferences.
realTimePlayback
Lets you get and set whether to playback in real time mode. This variable contains the corresponding value set in the Time Configuration dialog.
A Boolean value - true
if Real Time is on, false
if off.
See Time Configuration Dialog.
renderer
In versions prior 3ds Max 6, this global variable was used to get and set the renderer type (#production or #draft).
The #draft renderer option has been removed from 3ds Max 6, making this variable obsolete.
It only accepts and returns #production now and is kept for backwards compatibility of scripts from earlier versions that might be checking this value.
renderDisplacements
Lets you get and set whether to perform displacement mapping during a render.
A Boolean value - true
if displacement mapping is to be performed, false
if not.
renderEffects
Lets you get and set whether to perform Render Effects after a scene render.
A Boolean value - true
if Render Effects are to be performed, false
if not.
renderHeight
Lets you get and set an Integer value that defines the output size height for the active renderer.
This variable contains the corresponding value set in the Render Scene dialog.
See Render Scene Dialog.
renderPixelAspect
Lets you get and set an Integer value that defines the output pixel aspect for the active renderer.
This variable contains the corresponding value set in the Render Scene dialog.
renderWidth
Lets you get and set an Integer value that defines the output size width for the active renderer.
This variable contains the corresponding value set in the Render Scene dialog.
See Render Scene Dialog.
rendOutputFilename
Lets you get and set a String value that defines the output file name for the active renderer.
This variable contains the corresponding value set in the Render Scene dialog.
If this global variable is set to "" the Save File check box in the Render Scene dialog is unchecked.
rendSimplifyAreaLights
When set to *true*
, area lights will be examined and converted to point light sources when appropriate.
rootNode
Contains a Node value that defines the root node of the scene.
The root node does not physically exist in the scene, rather it is a special node that is the parent node of all nodes that are not linked to another node.
The scene objects can be enumerated by accessing the children
property of the root node.
A run-time error is generated if you try to perform other node operations on the root node.
rootScene
Represents the scene root in scripts and Macro Recorder output.
The subAnims of rootScene include the node hierarchy, the Material Editor, Track View, Scene Material Library etc.
See rootScene System Global Variable.
Available in 3ds Max 2011 and higher.
sceneMaterials
Contains a virtual array of materials and root level maps corresponding to the materials and root level maps present in the scene.
You can get scene materials and root level maps via array indexing and iterate over them in a for
loop.
The array can be indexed by number, or by name or string to select by material or root level map name.
This variable is read-only.
scriptsPath
Contains a String value that defines the full directory path to the current Scripts directory.
This variable is read-only.
selectionSets
Contains a virtual array of all the current named node selection sets in the Named Selection Set drop-down list on the 3ds Max toolbar.
You can get named selection sets via array indexing and iterate over them in a for
loop.
The array can be indexed by number, or by name or string to select by named selection sets.
You can change, add and delete Named Selection Sets by using the standard array methods on the selectionSets
array.
showEndResult
Lets you get and set the state of the Show End Result Toggle icon in the Modify panel.
A Boolean Value - true
if Show End Result is on, false
if off. See Modify Panel.
skipRenderedFrames
Lets you get and set whether to skip rendered frames during a render.
A Boolean Value - true
if rendered frames are to be skipped, false
if not.
sliderTime
Lets you get and set a Time value that defines the time associated with the 3ds Max time slider.
SeeTime Control.
snapMode.active
Lets you get and set a Boolean value defining the Snap toggle state - on ( true
) or off ( false
).
See Status Bar Buttons as well as the SnapMode struct topic.
snapMode.type
Lets you get and set a Name value defining whether 2D ( #2D
), 2.5D ( #2_5D
), or 3D ( #3D
) is the current snap type.
See Status Bar Buttons as well as the SnapMode struct topic.
snapMode.snapPreviewRadius
A System Global variable which lets you get and set the Snap Preview Radius value.
Default value is 30.
Available in 3ds Max 7 and higher.
Also see the SnapMode struct topic.
snapMode.snapRadius
A System Global variable which lets you get and set the Snap Radius value.
Default value is 20.
Available in 3ds Max 7 and higher.
Also see the SnapMode struct topic.
snapMode.hilite
A System Global which lets you get and set the color value of the Snap Marker.
Available in 3ds Max 7 and higher.
snapMode.markSize
A System Global which lets you get and set the Snap Marker Size.
An integer value.
Available in 3ds Max 7 and higher.
snapMode.toFrozen
A System Global which lets you get and set whether to snap to frozen objects.
A Boolean value.
Available in 3ds Max 7 and higher.
snapMode.axisConstraint
A System Global which lets you get and set whether the snap should use axis constraints as Boolean value.
Corresponds to the checkbox in the "Grid and Snap Settings" dialog, Options tab.
Available in 3ds Max 7 and higher.
snapMode.displayRubberBand
A System Global which lets you get and set whether to display rubber band as a Boolean value.
Corresponds to the checkbox in the "Grid and Snap Settings" dialog, Options tab.
Available in 3ds Max 7 and higher.
snapMode.useAxisCenterAsStartSnapPoint
A System Global which lets you get and set the state of the "Use Axis Center As Start Snap Point" option as Boolean value.
Corresponds to the checkbox in the "Grid and Snap Settings" dialog, Options tab.
Available in 3ds Max 7 and higher up to3ds Max 2010.
Deprecated in 3ds Max 2011.
Attempting to access this property will result in:
-- Runtime error: Cannot set this snap option. It has been deprecated as of 3ds Max 2011.
snapMode.display
A System Global which lets you get and set whether the Snap Marker is displayed.
A Boolean value.
Available in 3ds Max 7 and higher.
snapMode.strength
A System Global which lets you get and set the Snap Strength as an integer value.
Available in 3ds Max 7 and higher.
snapMode.hit
A System Global which contains true if the Marker is currently snapped to something, false if not snapped.
Contains undefined if Snaps are not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.node
A System Global which contains the node currently being snapped to.
Contains undefined if not snapped to a node or if Snaps are not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.flags
A System Global which contains the Snap System Flags as an integer.
Contains undefined if Snaps not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.hitPoint
A System Global which contains the last Snap Point as Point3 coordinate in local coordinates of the node snapped to.
Contains undefined if Snaps are not active.
Read only.
Available in3ds Max 7 and higher.
snapMode.worldHitpoint
A System Global which contains the last Snap Point as Point3 world coordinate.
Contains undefined if Snaps are not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.screenHitPoint
A System Global which contains the last Snap Point as a Point3 screen coordinate.
Contains undefined if Snaps are not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.OKForRelativeSnap
A System Global which contains true if at least one Snap Point has been recorded.
Contains undefined if Snaps are not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.refPoint
A System Global which contains the last Snap Point as point3 world coordinate.
Contains undefined if Snaps are not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.topRefPoint
A System Global which contains the first snap point as point3 world coordinate.
Contains undefined if Snaps are not active.
Read only.
Available in 3ds Max 7 and higher.
snapMode.numOSnaps
A System Global which contains the number of OSnaps as an integer.
Read only.
Currently there are 6 sets of OSnaps - see below of details.
Available in 3ds Max 7 and higher.
subObjectLevel
Lets you get and set the sub-object level in the Modify panel if it is open. An Integer value of zero or greater up to the number of sub-object levels supported by the currently open modifier, typically in the order shown in the Sub-Object drop-down list.
A subObjectLevel
of 0 means sub-object mode is off.
If the Modify panel is not open or sub-object level setting not permitted in the current modifier, the global contains the value undefined
.
Use the numSubObjectLevels
global variable to access the maximum valid subObjectlevel
value.
See Modify Panel.
EXAMPLE
b=box()-- create a box em=edit_mesh()-- create an Edit Mesh modifier addModifier b em-- add edit mesh mod max modify mode-- open mod panel select b-- select object Box001 print subObjectLevel-- print the current subobject level subObjectLevel = 2-- set sub-object level to Edge
The subObjectLevel
and numSubObjectLevels
system global variables return values other than 'undefined' if you are in the Motion panel.
At the top of the Motion panel, there is a Selection Level/Sub-Object drop-down. This is for Trajectory mode, and switches you in and out of Keys SO mode.
Because of this, the test (subobjectlevel != undefined)
is not a valid test of whether you are in the Modify panel. Instead, use the test (getCommandPanelTaskMode() == #modify).
sysInfo.DesktopSize
A read only variable to get the desktop size in pixels as a <point2>
value.
See also System Information and getMAXWindowSize() under Miscellaneous Functions
sysInfo.DesktopBPP
A read only variable to get the desktop color depth in bits per pixel as an <integer>
value.
See also System Information.
sysInfo.MAXPriority
Get/set the 3ds Max process priority as a <name>
value. Valid priority values are #high
, #normal
, and #low
.
See also System Information.
ticksPerFrame
Lets you get and set an Integer value defining the system time resolution.
There are always 4800 ticks per second, this means that ticksPerFrame is dependent on the frames per second rate (ticksPerFrame * frameRate == 4800)
timeConfiguration.playActiveOnly
Lets you get and set whether to playback the active viewport only.
This variable contains the corresponding value set in the Time Configuration dialog.
A Boolean value - true
if Active Viewport Only is on, false
if off.
See Time Configuration Dialog.
Same as playActiveOnly System Global.
timeConfiguration.realTimePlayback
Lets you get and set whether to playback in real time mode.
This variable contains the corresponding value set in the Time Configuration dialog.
A Boolean value - true
if Real Time is on, false
if off.
See Time Configuration Dialog.
Same as realTimePlayback System Global.
timeConfiguration.PlaybackSpeed
Lets you get and set the viewport playback speed mode.
timeConfiguration.PlaybackLoop
Get/set whether to loop the viewport playback. Only used when timeConfiguration . realTimePlayback
is set to true.
See Time Configuration Dialog.
Available in 3ds Max 8 and higher.
timeConfiguration.useTrackBar
Lets you get and set the state of the Time Configuration dialog 'Key Steps / Use TrackBar' check box.
A Boolean value - true
if checked, false
if not.
See Time Configuration Dialog.
timeDisplayMode
Lets you get and set whether to playback the Time Display mode. It contains the corresponding value set in the Time Configuration dialog as a Name value.
Available in 3ds Max 2008 and higher. Previously available in the Avguard DLX Extension
Possible values are #frames, #smpte, #frameTicks, #timeTicks.
toolmode.axisConstraints
Get/set the 3ds Max axis constraints.
The axis constraints values are:
#X #Y #Z #XY #YZ #ZX
See Main Toolbar.
toolmode.commandmode
Get/set the 3ds Max command mode.
The value of the command mode is a <name>
value if the command mode is a recognized command mode, otherwise the return value is an integer value.
The recognized command modes are:
#SELECT #MOVE #ROTATE #NUSCALE #USCALE #SQUASH #VIEWPORT #HIERARCHY #CREATE #MODIFY #MOTION #ANIMATION #CAMERA #NULL #DISPLAY #SPOTLIGHT #PICK
When setting the 3ds Max command mode, only the following command modes are valid:
#SELECT #MOVE #ROTATE #NUSCALE #USCALE #SQUASH
See Main Toolbar.
toolMode.coordSysNode
A read/write variable containing a node value or undefined.
This variable reflects which node, if any, is the current reference coordinate system node.
Assignment to this variable must be a node value.
See Main Toolbar.
toolmode.commandmodeID
Get the 3ds Max command mode as Integer ID.
Read-only.
Possible values are:
1 - Move
2 - Rotate
3 - Non-Uniform Scale
4 - Uniform Scale
5 - Squash Scale
6 - Select
See Main Toolbar.
trackbar.filter
Lets you get and set the filter specifying which types of keys to show in the Trackbar.
A Name value - the valid values are: #all
, #TMOnly
, #currentTM
, #object
, and #mat
.
trackbar.visible
Lets you get and set whether the Trackbar is visible.
A Boolean value - true
if the Trackbar is visible, false
if invisible.
trackViewNodes
Contains a MAXTVNode value that defines top-level World node in Track View.
This variable is read-only. See Track View Nodes.
units.DisplayType
Get/set the current unit display type as a <name>
.
Valid unit display types are:
#Generic #Metric #US #custom
See Units Struct - Accessing System and Display Units.
units.MetricType
Get/set the current metric unit display type as a <name>
.
Valid metric unit display types are:
#Millimeters #Centimeters #Meters #Kilometers
See Units Struct - Accessing System and Display Units.
units.USType
Get/set the current US standard unit display type as a <name>
.
Valid US standard unit display types are:
#Frac_In #Dec_In #Frac_Ft #Dec_Ft #Ft_Frac_In #Ft_Dec_In
See Units Struct - Accessing System and Display Units.
units.USFrac
Get/set the current US fraction display type as a <name>
.
Valid US fraction display types are:
#Frac_1_1 #Frac_1_2 #Frac_1_4 #Frac_1_8 #Frac_1_10 #Frac_1_16 #Frac_1_32 #Frac_1_64 #Frac_1_100
See Units Struct - Accessing System and Display Units.
units.CustomName
Get/set the current custom unit name as a <string>
See Units Struct - Accessing System and Display Units.
units.CustomValue
Get/set the current custom unit value as a <float>
See Units Struct - Accessing System and Display Units.
units.CustomUnit
Get/set the current custom unit type as a <name>
.
Valid custom unit display types are:
#Inches #Feet #Miles #Millimeters #Centimeters #Meters #Kilometers
See Units Struct - Accessing System and Display Units.
units.SystemScale
Get/set the current system unit scale value as a <float>
.
This is the value shown in Customize Units Setup... > System Units Setup > System Units Scale group.
See Units Struct - Accessing System and Display Units.
units.SystemType
Get/set the current system unit scale type as a <name>
. This is the unit shown in Customize > Units Setup... > System Units Setup > System Units Scale group.
Valid system unit scale types are:
#Inches #Feet #Miles #Millimeters #Centimeters #Meters #Kilometers
See Units Struct - Accessing System and Display Units.
useEnvironmentMap
Lets you get and set the global rendering environment (Rendering > Environment) Use Map value. A Boolean value - true
if Use Map is on, false
if off. See Environment And Effects Dialog.
videoPostTracks
Contains a MAXTVNode value that defines the top-level Video Post Track View node.
This variable is read-only. See Track View Nodes.
viewport.activeViewport
Lets you get and set the index of the active viewport.
See Accessing Active Viewport Info, Type, and Transforms.
viewport.numViews
Contains the number of viewports in the current viewport layout.
This variable is read-only. See Accessing Active Viewport Info, Type, and Transforms.
The following 3ds Max system global variables are specific to 3ds Max’s default scanline A-Buffer renderer.
These variables return undefined
if the current renderer is not 3ds Max’s default scanline A-Buffer renderer.
scanlineRender.antiAliasFilter
Lets you get and set the anti-aliasing filter.
EXAMPLE
scanlineRender.antiAliasFilter = quadratic()
For a list of all of the anti-aliasing filters you can say:
EXAMPLE
showClass "*:filter*" -->Area : filter {77912301,0} -->Quadratic : filter {77912304,0} -->cubic : filter {77912305,0} -->Catmull_Rom : filter {77912306,0} -->Blackman : filter {77912313,0} -->Sharp_Quadratic : filter {77912314,0} -->Video : filter {77912319,0} -->Plate_Match_MAX_R2 : filter {7791231b,0} -->Cook_Variable : filter {77912330,0} -->Soften : filter {77912331,0} -->Mitchell_Netravali : filter {77912350,0} -->Blendfilter : filter {77912352,0} -->Filter_kernel_plug_in_not_found : filter {ffffffff,0} -->OK
The anti-aliasing filters and their parameters are described in 3ds Max Scanline A-Buffer Renderer Anti-Aliasing Filters.
scanlineRender.antiAliasFilterSize
Contains a float value that defines the anti-aliasing filtersize.
scanlineRender.enablePixelSampler
Lets you enables and disables global super sampling.
A Boolean value - true
if Disable all Samplers is off , false
if on.