3ds Max C++ API Reference
GraphicsViewportColorConstants.h File Reference

Macros

#define COLOR_SV_GRID   113
 SV Grid. More...
 
#define COLOR_SV_REL_INSTANCE   114
 SV Relationship Instances. More...
 
#define COLOR_SV_REL_CONSTRAINT   115
 SV Relationship Contraints. More...
 
#define COLOR_SV_REL_PARAMWIRE   116
 SV Relationship Param Wires. More...
 
#define COLOR_SV_REL_LIGHT   117
 SV Relationship Lights. More...
 
#define COLOR_SV_REL_MODIFIER   118
 SV Relationship Modifiers. More...
 
#define COLOR_SV_REL_CONTROLLER   119
 SV Relationship Controllers. More...
 
#define COLOR_SV_REL_OTHER   120
 SV Relationship Others. More...
 
#define COLOR_SV_SPACEWARP_BK   121
 SV SpaceWarp. More...
 
#define COLOR_SV_BASEOBJECT_BK   122
 SV BaseObject. More...
 
#define COLOR_VP_STATISTICS   123
 Colour for viewport statistics display. More...
 
#define COLOR_SPLINE_KNOT_UNSELECTED   124
 color of bezier knots unselected More...
 
#define COLOR_SPLINE_KNOT_FIRST   125
 color of first knot of the bezier spline More...
 
#define COLOR_HIDDENLINE_UNSELECTED   126
 color of first knot of the bezier spline More...
 
#define COLOR_VP_LABEL_HIGHLIGHT   127
 Color of selected/mouse over viewport labels. More...
 
#define COLOR_SNAP_AXIS_CENTER_HANDLE   128
 Color of the inactive axis center handle, its active color is the same as COLOR_MANIPULATOR_ACTIVE. More...
 
#define COLOR_SNAP_POINT_ACTIVE   129
 Color of snap points that are in the snap preview radius. More...
 
#define COLOR_SNAP_POINT_SNAPPED   130
 Color of snapped snap points. More...
 
#define COLOR_TOTAL   131
 always the max number of colors More...
 
#define COLOR_SELECTION   0
 Current selection. More...
 
#define COLOR_SUBSELECTION   1
 Sub-object selection. More...
 
#define COLOR_FREEZE   2
 Frozen scene object. More...
 
#define COLOR_GRID   3
 Viewport Grid. More...
 
#define COLOR_GRID_INTENS   4
 Viewport Grid Intensity. More...
 
#define COLOR_SF_LIVE   5
 Current selection. More...
 
#define COLOR_SF_ACTION   6
 Current selection. More...
 
#define COLOR_SF_TITLE   7
 Current selection. More...
 
#define COLOR_VP_LABELS   8
 Viewport menu labels. More...
 
#define COLOR_VP_INACTIVE   9
 Viewport menu labels when inactive. More...
 
#define COLOR_ARCBALL   10
 Current selection. More...
 
#define COLOR_ARCBALL_HILITE   11
 Current selection. More...
 
#define COLOR_ANIM_BUTTON   12
 Animate Button. More...
 
#define COLOR_SEL_BOXES   13
 Current selection. More...
 
#define COLOR_LINK_LINES   14
 Link Lines. More...
 
#define COLOR_TRAJECTORY   15
 Current selection. More...
 
#define COLOR_ACTIVE_AXIS   16
 Current selection. More...
 
#define COLOR_INACTIVE_AXIS   17
 Current selection. More...
 
#define COLOR_SPACE_WARPS   18
 Current selection. More...
 
#define COLOR_DUMMY_OBJ   19
 Dummy objects. More...
 
#define COLOR_POINT_OBJ   20
 Current selection. More...
 
#define COLOR_POINT_AXES   21
 Current selection. More...
 
#define COLOR_TAPE_OBJ   22
 Tape objects. More...
 
#define COLOR_BONES   23
 Bone objects. More...
 
#define COLOR_GIZMOS   24
 Gizmo objects. More...
 
#define COLOR_SEL_GIZMOS   25
 Gizmos when selected. More...
 
#define COLOR_SPLINE_VECS   26
 Spline vertex vector handles. More...
 
#define COLOR_SPLINE_HANDLES   27
 Spline vertext handles. More...
 
#define COLOR_PATCH_LATTICE   28
 No longer used. More...
 
#define COLOR_PARTICLE_EM   29
 Current selection. More...
 
#define COLOR_CAMERA_OBJ   30
 Camera objects. More...
 
#define COLOR_CAMERA_CONE   31
 Camera view cone. More...
 
#define COLOR_CAMERA_HORIZ   32
 Camera horizon line. More...
 
#define COLOR_NEAR_RANGE   33
 Camera near range. More...
 
#define COLOR_FAR_RANGE   34
 Camera far range. More...
 
#define COLOR_LIGHT_OBJ   35
 Light object. More...
 
#define COLOR_TARGET_LINE   36
 Light object target line. More...
 
#define COLOR_HOTSPOT   37
 Light object hotspot cone. More...
 
#define COLOR_FALLOFF   38
 Light object falloff cone. More...
 
#define COLOR_START_RANGE   39
 Light object start range. More...
 
#define COLOR_END_RANGE   40
 Light object end range. More...
 
#define COLOR_VIEWPORT_BKG   41
 Viewport Background. More...
 
#define COLOR_TRAJ_TICS_1   42
 Animation Trajectory Ticks one. More...
 
#define COLOR_TRAJ_TICS_2   43
 Animation Trajectory Ticks two. More...
 
#define COLOR_TRAJ_TICS_3   44
 Animation Trajectory Frame Numbers. More...
 
#define COLOR_GHOST_BEFORE   45
 Current selection. More...
 
#define COLOR_GHOST_AFTER   46
 Current selection. More...
 
#define COLOR_12FIELD_GRID   47
 Current selection. More...
 
#define COLOR_START_RANGE1   48
 Current selection. More...
 
#define COLOR_END_RANGE1   49
 Current selection. More...
 
#define COLOR_CAMERA_CLIP   50
 Current selection. More...
 
#define COLOR_NURBS_CV   51
 Current selection. More...
 
#define COLOR_NURBS_LATTICE   52
 Current selection. More...
 
#define COLOR_NURBS_CP   53
 Current selection. More...
 
#define COLOR_NURBS_FP   54
 Current selection. More...
 
#define COLOR_NURBS_DEP   55
 Current selection. More...
 
#define COLOR_NURBS_ERROR   56
 Current selection. More...
 
#define COLOR_NURBS_HILITE   57
 Current selection. More...
 
#define COLOR_NURBS_FUSE   58
 Current selection. More...
 
#define COLOR_END_EFFECTOR   59
 Current selection. More...
 
#define COLOR_END_EFFECTOR_STRING   60
 Current selection. More...
 
#define COLOR_JOINT_LIMIT_SEL   61
 Current selection. More...
 
#define COLOR_JOINT_LIMIT_UNSEL   62
 Current selection. More...
 
#define COLOR_IK_TERMINATOR   63
 Current selection. More...
 
#define COLOR_SF_USER   64
 Current selection. More...
 
#define COLOR_VERT_TICKS   65
 Current selection. More...
 
#define COLOR_XRAY   66
 Current selection. More...
 
#define COLOR_GROUP_OBJ   67
 Current selection. More...
 
#define COLOR_MANIPULATOR_X   68
 Current selection. More...
 
#define COLOR_MANIPULATOR_Y   69
 Current selection. More...
 
#define COLOR_MANIPULATOR_Z   70
 Current selection. More...
 
#define COLOR_MANIPULATOR_ACTIVE   71
 Current selection. More...
 
#define COLOR_VPT_CLIPPING   72
 Current selection. More...
 
#define COLOR_DECAY_RADIUS   73
 Current selection. More...
 
#define COLOR_VERT_NUMBERS   74
 Current selection. More...
 
#define COLOR_CROSSHAIR_CURSOR   75
 Current selection. More...
 
#define COLOR_SV_WINBK   76
 Schematic View Window Background. More...
 
#define COLOR_SV_NODEBK   77
 Schematic View Default Node Background. More...
 
#define COLOR_SV_SELNODEBK   78
 Schematic View Selected Node Background. More...
 
#define COLOR_SV_NODE_HIGHLIGHT   79
 Schematic View Viewport Selected Node Highlight. More...
 
#define COLOR_SV_MATERIAL_HIGHLIGHT   80
 Schematic View MEDIT Selected Node Highlight. More...
 
#define COLOR_SV_MODIFIER_HIGHLIGHT   81
 Schematic View Selected Modifier Highlight. More...
 
#define COLOR_SV_PLUGIN_HIGHLIGHT   82
 Schematic View Plug-in Highlight. More...
 
#define COLOR_SV_SUBANIM_LINE   83
 Schematic View Subanim line color. More...
 
#define COLOR_SV_CHILD_LINE   84
 Schematic View Child node line color. More...
 
#define COLOR_SV_FRAME   85
 Schematic View Frame color. More...
 
#define COLOR_SV_SELTEXT   86
 Schematic View Selected Label Color. More...
 
#define COLOR_SV_TEXT   87
 Schematic View Label Color. More...
 
#define COLOR_UNSEL_TAB   88
 Current selection. More...
 
#define COLOR_ATMOS_APPARATUS   89
 Current selection. More...
 
#define COLOR_SUBSELECTION_HARD   90
 Current selection. More...
 
#define COLOR_SUBSELECTION_MEDIUM   91
 Current selection. More...
 
#define COLOR_SUBSELECTION_SOFT   92
 Current selection. More...
 
#define COLOR_SV_UNFOLD_BUTTON   93
 SV Unfold Button. More...
 
#define COLOR_SV_GEOMOBJECT_BK   94
 Geometry Object Node Background. More...
 
#define COLOR_SV_LIGHT_BK   95
 Light Node Background. More...
 
#define COLOR_SV_CAMERA_BK   96
 Camera Node Background. More...
 
#define COLOR_SV_SHAPE_BK   97
 Shape Node Background. More...
 
#define COLOR_SV_HELPER_BK   98
 Helper Node Background. More...
 
#define COLOR_SV_SYSTEM_BK   99
 System Node Background. More...
 
#define COLOR_SV_CONTROLLER_BK   100
 Controller Node Background. More...
 
#define COLOR_SV_MODIFIER_BK   101
 Modifier Node Background. More...
 
#define COLOR_SV_MATERIAL_BK   102
 Material Node Background. More...
 
#define COLOR_SV_MAP_BK   103
 Map Node Background. More...
 
#define COLOR_SETKEY_BUTTON   104
 Current selection. More...
 
#define COLOR_BACK_LINES   105
 Backface lines on selected objects. More...
 
#define COLOR_BACK_VERTS   106
 Backface vertices on selected objects. More...
 
#define COLOR_MANIPULATOR_CONTOUR   107
 Background color for the rotation gizmo. More...
 
#define COLOR_MANIPULATOR_SCREEN   108
 screen space manipulator handle color for the rotation gizmo More...
 
#define COLOR_MANIPULATOR_TRAIL   109
 move gizmo displacement trail color More...
 

Variables

const int kColorNormalsUnspecified = 110
 
const int kColorNormalsSpecified = 111
 
const int kColorNormalsExplicit = 112
 

Macro Definition Documentation

◆ COLOR_SELECTION

#define COLOR_SELECTION   0

Current selection.

◆ COLOR_SUBSELECTION

#define COLOR_SUBSELECTION   1

Sub-object selection.

◆ COLOR_FREEZE

#define COLOR_FREEZE   2

Frozen scene object.

◆ COLOR_GRID

#define COLOR_GRID   3

Viewport Grid.

◆ COLOR_GRID_INTENS

#define COLOR_GRID_INTENS   4

Viewport Grid Intensity.

◆ COLOR_SF_LIVE

#define COLOR_SF_LIVE   5

Current selection.

◆ COLOR_SF_ACTION

#define COLOR_SF_ACTION   6

Current selection.

◆ COLOR_SF_TITLE

#define COLOR_SF_TITLE   7

Current selection.

◆ COLOR_VP_LABELS

#define COLOR_VP_LABELS   8

Viewport menu labels.

◆ COLOR_VP_INACTIVE

#define COLOR_VP_INACTIVE   9

Viewport menu labels when inactive.

◆ COLOR_ARCBALL

#define COLOR_ARCBALL   10

Current selection.

◆ COLOR_ARCBALL_HILITE

#define COLOR_ARCBALL_HILITE   11

Current selection.

◆ COLOR_ANIM_BUTTON

#define COLOR_ANIM_BUTTON   12

Animate Button.

◆ COLOR_SEL_BOXES

#define COLOR_SEL_BOXES   13

Current selection.

◆ COLOR_LINK_LINES

#define COLOR_LINK_LINES   14

Link Lines.

◆ COLOR_TRAJECTORY

#define COLOR_TRAJECTORY   15

Current selection.

◆ COLOR_ACTIVE_AXIS

#define COLOR_ACTIVE_AXIS   16

Current selection.

◆ COLOR_INACTIVE_AXIS

#define COLOR_INACTIVE_AXIS   17

Current selection.

◆ COLOR_SPACE_WARPS

#define COLOR_SPACE_WARPS   18

Current selection.

◆ COLOR_DUMMY_OBJ

#define COLOR_DUMMY_OBJ   19

Dummy objects.

◆ COLOR_POINT_OBJ

#define COLOR_POINT_OBJ   20

Current selection.

◆ COLOR_POINT_AXES

#define COLOR_POINT_AXES   21

Current selection.

◆ COLOR_TAPE_OBJ

#define COLOR_TAPE_OBJ   22

Tape objects.

◆ COLOR_BONES

#define COLOR_BONES   23

Bone objects.

◆ COLOR_GIZMOS

#define COLOR_GIZMOS   24

Gizmo objects.

◆ COLOR_SEL_GIZMOS

#define COLOR_SEL_GIZMOS   25

Gizmos when selected.

◆ COLOR_SPLINE_VECS

#define COLOR_SPLINE_VECS   26

Spline vertex vector handles.

◆ COLOR_SPLINE_HANDLES

#define COLOR_SPLINE_HANDLES   27

Spline vertext handles.

◆ COLOR_PATCH_LATTICE

#define COLOR_PATCH_LATTICE   28

No longer used.

◆ COLOR_PARTICLE_EM

#define COLOR_PARTICLE_EM   29

Current selection.

◆ COLOR_CAMERA_OBJ

#define COLOR_CAMERA_OBJ   30

Camera objects.

◆ COLOR_CAMERA_CONE

#define COLOR_CAMERA_CONE   31

Camera view cone.

◆ COLOR_CAMERA_HORIZ

#define COLOR_CAMERA_HORIZ   32

Camera horizon line.

◆ COLOR_NEAR_RANGE

#define COLOR_NEAR_RANGE   33

Camera near range.

◆ COLOR_FAR_RANGE

#define COLOR_FAR_RANGE   34

Camera far range.

◆ COLOR_LIGHT_OBJ

#define COLOR_LIGHT_OBJ   35

Light object.

◆ COLOR_TARGET_LINE

#define COLOR_TARGET_LINE   36

Light object target line.

◆ COLOR_HOTSPOT

#define COLOR_HOTSPOT   37

Light object hotspot cone.

◆ COLOR_FALLOFF

#define COLOR_FALLOFF   38

Light object falloff cone.

◆ COLOR_START_RANGE

#define COLOR_START_RANGE   39

Light object start range.

◆ COLOR_END_RANGE

#define COLOR_END_RANGE   40

Light object end range.

◆ COLOR_VIEWPORT_BKG

#define COLOR_VIEWPORT_BKG   41

Viewport Background.

◆ COLOR_TRAJ_TICS_1

#define COLOR_TRAJ_TICS_1   42

Animation Trajectory Ticks one.

◆ COLOR_TRAJ_TICS_2

#define COLOR_TRAJ_TICS_2   43

Animation Trajectory Ticks two.

◆ COLOR_TRAJ_TICS_3

#define COLOR_TRAJ_TICS_3   44

Animation Trajectory Frame Numbers.

◆ COLOR_GHOST_BEFORE

#define COLOR_GHOST_BEFORE   45

Current selection.

◆ COLOR_GHOST_AFTER

#define COLOR_GHOST_AFTER   46

Current selection.

◆ COLOR_12FIELD_GRID

#define COLOR_12FIELD_GRID   47

Current selection.

◆ COLOR_START_RANGE1

#define COLOR_START_RANGE1   48

Current selection.

◆ COLOR_END_RANGE1

#define COLOR_END_RANGE1   49

Current selection.

◆ COLOR_CAMERA_CLIP

#define COLOR_CAMERA_CLIP   50

Current selection.

◆ COLOR_NURBS_CV

#define COLOR_NURBS_CV   51

Current selection.

◆ COLOR_NURBS_LATTICE

#define COLOR_NURBS_LATTICE   52

Current selection.

◆ COLOR_NURBS_CP

#define COLOR_NURBS_CP   53

Current selection.

◆ COLOR_NURBS_FP

#define COLOR_NURBS_FP   54

Current selection.

◆ COLOR_NURBS_DEP

#define COLOR_NURBS_DEP   55

Current selection.

◆ COLOR_NURBS_ERROR

#define COLOR_NURBS_ERROR   56

Current selection.

◆ COLOR_NURBS_HILITE

#define COLOR_NURBS_HILITE   57

Current selection.

◆ COLOR_NURBS_FUSE

#define COLOR_NURBS_FUSE   58

Current selection.

◆ COLOR_END_EFFECTOR

#define COLOR_END_EFFECTOR   59

Current selection.

◆ COLOR_END_EFFECTOR_STRING

#define COLOR_END_EFFECTOR_STRING   60

Current selection.

◆ COLOR_JOINT_LIMIT_SEL

#define COLOR_JOINT_LIMIT_SEL   61

Current selection.

◆ COLOR_JOINT_LIMIT_UNSEL

#define COLOR_JOINT_LIMIT_UNSEL   62

Current selection.

◆ COLOR_IK_TERMINATOR

#define COLOR_IK_TERMINATOR   63

Current selection.

◆ COLOR_SF_USER

#define COLOR_SF_USER   64

Current selection.

◆ COLOR_VERT_TICKS

#define COLOR_VERT_TICKS   65

Current selection.

◆ COLOR_XRAY

#define COLOR_XRAY   66

Current selection.

◆ COLOR_GROUP_OBJ

#define COLOR_GROUP_OBJ   67

Current selection.

◆ COLOR_MANIPULATOR_X

#define COLOR_MANIPULATOR_X   68

Current selection.

◆ COLOR_MANIPULATOR_Y

#define COLOR_MANIPULATOR_Y   69

Current selection.

◆ COLOR_MANIPULATOR_Z

#define COLOR_MANIPULATOR_Z   70

Current selection.

◆ COLOR_MANIPULATOR_ACTIVE

#define COLOR_MANIPULATOR_ACTIVE   71

Current selection.

◆ COLOR_VPT_CLIPPING

#define COLOR_VPT_CLIPPING   72

Current selection.

◆ COLOR_DECAY_RADIUS

#define COLOR_DECAY_RADIUS   73

Current selection.

◆ COLOR_VERT_NUMBERS

#define COLOR_VERT_NUMBERS   74

Current selection.

◆ COLOR_CROSSHAIR_CURSOR

#define COLOR_CROSSHAIR_CURSOR   75

Current selection.

◆ COLOR_SV_WINBK

#define COLOR_SV_WINBK   76

Schematic View Window Background.

◆ COLOR_SV_NODEBK

#define COLOR_SV_NODEBK   77

Schematic View Default Node Background.

◆ COLOR_SV_SELNODEBK

#define COLOR_SV_SELNODEBK   78

Schematic View Selected Node Background.

◆ COLOR_SV_NODE_HIGHLIGHT

#define COLOR_SV_NODE_HIGHLIGHT   79

Schematic View Viewport Selected Node Highlight.

◆ COLOR_SV_MATERIAL_HIGHLIGHT

#define COLOR_SV_MATERIAL_HIGHLIGHT   80

Schematic View MEDIT Selected Node Highlight.

◆ COLOR_SV_MODIFIER_HIGHLIGHT

#define COLOR_SV_MODIFIER_HIGHLIGHT   81

Schematic View Selected Modifier Highlight.

◆ COLOR_SV_PLUGIN_HIGHLIGHT

#define COLOR_SV_PLUGIN_HIGHLIGHT   82

Schematic View Plug-in Highlight.

◆ COLOR_SV_SUBANIM_LINE

#define COLOR_SV_SUBANIM_LINE   83

Schematic View Subanim line color.

◆ COLOR_SV_CHILD_LINE

#define COLOR_SV_CHILD_LINE   84

Schematic View Child node line color.

◆ COLOR_SV_FRAME

#define COLOR_SV_FRAME   85

Schematic View Frame color.

◆ COLOR_SV_SELTEXT

#define COLOR_SV_SELTEXT   86

Schematic View Selected Label Color.

◆ COLOR_SV_TEXT

#define COLOR_SV_TEXT   87

Schematic View Label Color.

◆ COLOR_UNSEL_TAB

#define COLOR_UNSEL_TAB   88

Current selection.

◆ COLOR_ATMOS_APPARATUS

#define COLOR_ATMOS_APPARATUS   89

Current selection.

◆ COLOR_SUBSELECTION_HARD

#define COLOR_SUBSELECTION_HARD   90

Current selection.

◆ COLOR_SUBSELECTION_MEDIUM

#define COLOR_SUBSELECTION_MEDIUM   91

Current selection.

◆ COLOR_SUBSELECTION_SOFT

#define COLOR_SUBSELECTION_SOFT   92

Current selection.

◆ COLOR_SV_UNFOLD_BUTTON

#define COLOR_SV_UNFOLD_BUTTON   93

SV Unfold Button.

◆ COLOR_SV_GEOMOBJECT_BK

#define COLOR_SV_GEOMOBJECT_BK   94

Geometry Object Node Background.

◆ COLOR_SV_LIGHT_BK

#define COLOR_SV_LIGHT_BK   95

Light Node Background.

◆ COLOR_SV_CAMERA_BK

#define COLOR_SV_CAMERA_BK   96

Camera Node Background.

◆ COLOR_SV_SHAPE_BK

#define COLOR_SV_SHAPE_BK   97

Shape Node Background.

◆ COLOR_SV_HELPER_BK

#define COLOR_SV_HELPER_BK   98

Helper Node Background.

◆ COLOR_SV_SYSTEM_BK

#define COLOR_SV_SYSTEM_BK   99

System Node Background.

◆ COLOR_SV_CONTROLLER_BK

#define COLOR_SV_CONTROLLER_BK   100

Controller Node Background.

◆ COLOR_SV_MODIFIER_BK

#define COLOR_SV_MODIFIER_BK   101

Modifier Node Background.

◆ COLOR_SV_MATERIAL_BK

#define COLOR_SV_MATERIAL_BK   102

Material Node Background.

◆ COLOR_SV_MAP_BK

#define COLOR_SV_MAP_BK   103

Map Node Background.

◆ COLOR_SETKEY_BUTTON

#define COLOR_SETKEY_BUTTON   104

Current selection.

◆ COLOR_BACK_LINES

#define COLOR_BACK_LINES   105

Backface lines on selected objects.

◆ COLOR_BACK_VERTS

#define COLOR_BACK_VERTS   106

Backface vertices on selected objects.

◆ COLOR_MANIPULATOR_CONTOUR

#define COLOR_MANIPULATOR_CONTOUR   107

Background color for the rotation gizmo.

◆ COLOR_MANIPULATOR_SCREEN

#define COLOR_MANIPULATOR_SCREEN   108

screen space manipulator handle color for the rotation gizmo

◆ COLOR_MANIPULATOR_TRAIL

#define COLOR_MANIPULATOR_TRAIL   109

move gizmo displacement trail color

Variable Documentation

◆ kColorNormalsUnspecified

const int kColorNormalsUnspecified = 110

◆ kColorNormalsSpecified

const int kColorNormalsSpecified = 111

◆ kColorNormalsExplicit

const int kColorNormalsExplicit = 112