3ds Max C++ API Reference
Modifier Class Referenceabstract

This is the class from which you may derive Object Space and Space Warp (World Space) Modifier plug-ins. More...

#include <object.h>

+ Inheritance diagram for Modifier:

Public Member Functions

CoreExport Modifier ()
 
CoreExport ~Modifier ()
 
virtual MSTR GetName () MAX_SEALED
 
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
virtual void ForceNotify (Interval &i)
 Notifies dependents of a change. More...
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
 
CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
 
CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
 
CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view... More...
 
Modifier Name Access
virtual CoreExport MSTR GetName (bool localized) const
 Implemented by the System. More...
 
virtual CoreExport void SetName (MSTR n)
 Implemented by the System. More...
 
Modifier Stack Access
void DisableModApps ()
 This method is used internally. More...
 
void EnableModApps ()
 This method is used internally. More...
 
void DisableMod ()
 Implemented by the System. More...
 
void EnableMod ()
 Implemented by the System. More...
 
int IsEnabled ()
 Implemented by the System. More...
 
void DisableModInViews ()
 Implemented by the System. More...
 
void EnableModInViews ()
 Implemented by the System. More...
 
int IsEnabledInViews ()
 Implemented by the System. More...
 
void DisableModInRender ()
 Implemented by the System. More...
 
void EnableModInRender ()
 Implemented by the System. More...
 
int IsEnabledInRender ()
 Implemented by the System. More...
 
Validity Intervals


virtual CoreExport Interval LocalValidity (TimeValue t)
 This method returns the validity interval of a modifier. More...
 
InputType, ChannelsUsed, and ChannelsChanged
virtual ChannelMask ChannelsUsed ()=0
 These are channels that the modifier needs in order to perform its modification. More...
 
virtual ChannelMask ChannelsChanged ()=0
 These are the channels that the modifier actually modifies. More...
 
virtual bool ChangesSelType ()
 If a modifier want to make it possible to switch dynamically between changing the selection type that flows up the stack, or leaving it like it is, it can overwrite this. More...
 
CoreExport ChannelMask TotalChannelsUsed ()
 Returns the same value as ChannelsUsed() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL or the TEXMAP_CHANNEL are being used. More...
 
CoreExport ChannelMask TotalChannelsChanged ()
 Returns the same value as ChannelsChanged() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL, the TEXMAP_CHANNEL , or the VERTCOLOR_CHANNEL are being changed. More...
 
virtual Class_ID InputType ()=0
 This is the type of object that the modifier knows how to modify. More...
 
Notification of Input Changed
virtual void NotifyInputChanged (const Interval &changeInt, PartID partID, RefMessage message, ModContext *mc)
 This method is called when an item in the modifier stack before this modifier sends a REFMSG_CHANGE message via NotifyDependents(). More...
 
Object Modification


virtual void ModifyObject (TimeValue t, ModContext &mc, ObjectState *os, INode *node)=0
 This is the method that actually modifies the input object. More...
 
Topology Dependence
virtual BOOL DependOnTopology (ModContext &mc)
 Modifiers that place a dependency on topology should return TRUE for this method. More...
 
Loading and Saving Methods
virtual IOResult SaveLocalData (ISave *isave, LocalModData *ld)
 When a 3ds Max file is being saved, this method is called so that the modifier can save the localData structure that is hung off each ModContext. More...
 
virtual IOResult LoadLocalData (ILoad *iload, LocalModData **pld)
 When a 3ds Max file is being loaded, this method is called so that the modifier can load the LocalModData structure that is hung off each ModContext. More...
 
CoreExport IOResult Save (ISave *isave)
 Implemented by the System. More...
 
CoreExport IOResult Load (ILoad *iload)
 Implemented by the System. More...
 
virtual bool ShouldCollapseOnSave ()
 In cases where a modifier does not exist in the specified save version returned by GetSavingVersion(), or where a modifier employs new functionality which cannot be retained in the specified save version, it may return true to indicate that the owning object should be saved in a state with its modifier stack collapsed at least up to this modifier. More...
 
ModContext Enumeration
CoreExport void EnumModContexts (ModContextEnumProc *proc)
 Implemented by the System. More...
 
CoreExport void GetIDerivedObject (ModContext *mc, IDerivedObject *&derObj, int &modIndex)
 This method will retrieve the IDerivedObject and index of this modifier for a given modifier context. More...
 
virtual CoreExport void CopyAdditionalChannels (Object *fromObj, Object *toObj)
 In case the modifier changes the object type (basically the os->obj pointer in ModifyObject) and changes the ExtensionChannel, it has to overwrite this method and copy only the channels that it doesn't modify/added already to the new object. More...
 
Self-node determination
CoreExport INodeGetNodeFromModData (LocalModData *data, int &index)
 This function allows modifiers to find the nodes they are modifying. More...
 
CoreExport INodeGetNodeFromModContext (ModContext *mc, int &index)
 This function allows modifiers to find the nodes they are modifying. More...
 
- Public Member Functions inherited from BaseObject
virtual CoreExport unsigned long GetObjectDisplayRequirement () const
 
virtual CoreExport bool PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext)
 
virtual CoreExport bool UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport bool UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArrayGetRenderItems () const
 
virtual CoreExport voidGetInterface (ULONG id)
 Inherited from Animatable. More...
 
virtual CoreExport BaseInterfaceGetInterface (Interface_ID id)
 Inherited from Animatable. More...
 
CoreExport BaseObject ()
 
virtual CoreExport ~BaseObject ()
 
virtual BOOL HasViewDependentBoundingBox ()
 This method return true if GetWorldBoundBox returns different boxes for different viewports. More...
 
virtual int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
 This method is called to determine if the specified screen point intersects the item. More...
 
virtual void SetExtendedDisplay (int flags)
 This method is used for storing mode-dependent display attributes. More...
 
virtual int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
 This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM). More...
 
virtual void Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
 Checks the point passed for a snap and updates the SnapInfo structure. More...
 
virtual void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
 This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More...
 
virtual void GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
 This is the object space bounding box, the box in the object's local coordinates. More...
 
virtual CreateMouseCallBackGetCreateMouseCallBack ()=0
 This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More...
 
virtual const MCHARGetObjectName () MAX_SEALED
 
virtual const MCHARGetObjectName (bool localized) const
 
virtual CoreExport BOOL OKToChangeTopology (MSTR &modName)
 Implemented by the System. More...
 
virtual BOOL ChangeTopology ()
 This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More...
 
virtual IParamArrayGetParamBlock ()
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual IParamBlock2GetParamBlock (int i) override
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual int GetParamBlockIndex (int id)
 If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More...
 
virtual void Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by moving its selected sub-object components. More...
 
virtual void Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by rotating its selected sub-object components. More...
 
virtual void Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by scaling its selected sub-object components. More...
 
virtual void TransformStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More...
 
virtual void TransformHoldingStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More...
 
virtual void TransformHoldingFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More...
 
virtual void TransformFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More...
 
virtual void TransformCancel (TimeValue t)
 This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More...
 
virtual int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc)
 This method is used in modifier gizmo hit testing. More...
 
virtual int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc)
 When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More...
 
virtual void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc)
 This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More...
 
virtual void CloneSelSubComponents (TimeValue t)
 This method is called to make a copy of the selected sub-object components of the item. More...
 
virtual void AcceptCloneSelSubComponents (TimeValue t)
 This method is called when the user mouses up after shift-cloning a sub-object selection. More...
 
virtual void SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE)
 This method is called to change the selection state of the component identified by hitRec. More...
 
virtual void ClearSelection (int selLevel)
 This method is called to clear the selection for the given sub-object level. More...
 
virtual void SelectAll (int selLevel)
 This method is called to select every element of the given sub-object level. More...
 
virtual void InvertSelection (int selLevel)
 This method is called to invert the specified sub-object level. More...
 
virtual int SubObjectIndex (HitRecord *hitRec)
 Returns the index of the sub-object element identified by the HitRecord hitRec. More...
 
virtual void ActivateSubobjSel (int level, XFormModes &modes)
 When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More...
 
virtual BOOL SupportsNamedSubSels ()
 An object that supports sub-object selection can choose to support named sub object selection sets. More...
 
virtual void ActivateSubSelSet (MSTR &setName)
 When the user chooses a name from the drop down list this method is called. More...
 
virtual void NewSetFromCurSel (MSTR &setName)
 If the user types a new name into the named selection set drop down then this method is called. More...
 
virtual void RemoveSubSelSet (MSTR &setName)
 If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More...
 
virtual void SetupNamedSelDropDown ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual int NumNamedSelSets ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual MSTR GetNamedSelSetName (int i)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void SetNamedSelSetName (int i, MSTR &newName)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
virtual void GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
virtual void NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index)
 This method is called before a modifier or object is collapsed. More...
 
virtual void NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index)
 This method is called after a modifier or object is collapsed. More...
 
virtual int NumSubObjTypes ()
 Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More...
 
virtual ISubObjTypeGetSubObjType (int i)
 Returns a pointer to the sub-object type for the sub-object whose index is passed. More...
 
virtual CoreExport int GetSubObjectLevel ()
 This method returns an integer which indicates the current sub-object level of the modifier or base object. More...
 
virtual BOOL HasUVW ()
 Call this method to find out if the object has UVW coordinates. More...
 
virtual BOOL HasUVW (int mapChannel)
 Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More...
 
virtual void SetGenUVW (BOOL sw)
 This method is called to change the state of its Generate UVW boolean. More...
 
virtual void SetGenUVW (int mapChannel, BOOL sw)
 This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More...
 
virtual void ShowEndResultChanged (BOOL showEndResult)
 This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More...
 
- Public Member Functions inherited from ReferenceTarget
virtual CoreExport void GetClassName (MSTR &s, bool localized=true) const override
 Retrieves the name of the plugin class. More...
 
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeleted ()
 Called after a references to this is deleted. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references. More...
 
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in reference hierarchy. More...
 
virtual CoreExport void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags)
 Enumerate auxiliary files (e.g. bitmaps) More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
virtual CoreExport int NumRefs ()
 Returns the total number of references this ReferenceMaker can hold. More...
 
virtual CoreExport RefTargetHandle GetReference (int i)
 Returns the 'i-th' reference. More...
 
- Public Member Functions inherited from Animatable
virtual void FreeCaches ()
 
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
virtual CoreExport void DeleteThis ()
 Deletes an instance of this class. More...
 
virtual void GetClassName (MSTR &s) MAX_SEALED
 
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class. More...
 
virtual CoreExport Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
virtual void BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL)
 
virtual void EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL)
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
virtual CoreExport int SetProperty (ULONG id, void *data)
 
virtual CoreExport voidGetProperty (ULONG id)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual int NumSubs ()
 
virtual AnimatableSubAnim (int i)
 
virtual MSTR SubAnimName (int i) MAX_SEALED
 
virtual CoreExport MSTR SubAnimName (int i, bool localized)
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual int SubNumToRefNum (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL SelectSubAnim (int subNum)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL AssignController (Animatable *control, int subAnim)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
virtual int NumParamBlocks ()
 
virtual IParamBlock2GetParamBlockByID (short id)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Static Public Member Functions

static CoreExport bool GetInputType (ClassDesc *cd, Class_ID &inputType)
 To determine the input type of a modifier, an instance of the modifier needs to be created. More...
 
- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 

Friends

class ModNameRestore
 

Additional Inherited Members

- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)=0
 Receives and responds to messages. More...
 
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
virtual CoreExport void SetReference (int i, RefTargetHandle rtarg)
 Stores a ReferenceTarget as its 'i-th' reference`. More...
 
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target. More...
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target. More...
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 
- Protected Attributes inherited from BaseObject
MaxSDK::Graphics::RenderItemHandleArray mRenderItemHandles
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 

Detailed Description

This is the class from which you may derive Object Space and Space Warp (World Space) Modifier plug-ins.

This class is subclassed off of BaseObject so the modifier can put up a graphical representation in the viewport to use as a gizmo.

See also
Class BaseObject, Class ObjectState, Class ModContext, Class ModContextEnumProc,
Class Interval, Class ISave, Class ILoad, Class Class_ID

Constructor & Destructor Documentation

◆ Modifier()

◆ ~Modifier()

Member Function Documentation

◆ GetName() [1/2]

virtual MSTR GetName ( )
inlinevirtual
Note
This method has been deprecated in terms of implementation as of 3ds Max 2022. Plugin developers should implement GetName(bool localized) const instead. This method can no longer be overriden and calls to it are now forwarded to the function that replaced it with a "bool localized" value of true. This is done so that plugin developers who do not localize their plugins don't have to update all the places where they call this method. Plugin developers who do localize their plugins should analyze the places where they call this method to decide what value to pass it for the "bool localized" parameter.
See also
Modifier::GetName(bool localized) const
5348  {
5349  return GetName(true);
5350  }
virtual MSTR GetName() MAX_SEALED
Definition: object.h:5347

◆ GetName() [2/2]

virtual CoreExport MSTR GetName ( bool  localized) const
virtual

Implemented by the System.

Returns the name of the modifier.

Parameters
localizedIf true, then the name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the name in English.

◆ SetName()

virtual CoreExport void SetName ( MSTR  n)
virtual

Implemented by the System.

Sets the name of the modifier to the name passed.

Parameters
nSpecifies the name to set.

◆ SuperClassID()

SClass_ID SuperClassID ( )
inlinevirtual

Retrieves a constant representing the type of the plugin.

Returns
A super class id that uniquely identifies the type (category) of the plugin. Note that several plugin classes can be of the same type, thus return the same super class id. Plugins are uniquely identified by their class ids.
See also
SClass_ID

Reimplemented from ReferenceTarget.

Reimplemented in SimpleOSMToWSMMod2, SimpleOSMToWSMMod, WSModifier, and OSModifier.

5367 { return OSM_CLASS_ID; }
#define OSM_CLASS_ID
Object-space modifier (Modifier) super-class ID.
Definition: plugapi.h:406

◆ DisableModApps()

void DisableModApps ( )
inline

This method is used internally.

virtual CoreExport RefResult NotifyDependents(const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
Notify all dependent RefMakers concerned with the message.
#define REFMSG_DISABLE
Used Internally.
Definition: ref.h:270
const PartID PART_OBJ
Combination of PART_TOPO and PART_GEOM.
Definition: ref.h:90
#define FOREVER
Definition: interval.h:168

◆ EnableModApps()

void EnableModApps ( )
inline

This method is used internally.

#define REFMSG_ENABLE
Used Internally.
Definition: ref.h:272

◆ DisableMod()

void DisableMod ( )
inline

Implemented by the System.

This disables the modifier in the history browser (modifier stack).

5381  {
5384  }
void SetAFlag(DWORD mask)
Definition: Animatable.h:299
#define A_MOD_DISABLED
The modifier is disabled.
Definition: AnimatableFlags.h:82
#define REFMSG_CHANGE
Sent to dependents of a ReferenceTarget that has changed in some way.
Definition: ref.h:251
const PartID PART_ALL
Combination of ALL_CHANNELS and PART_TM.
Definition: ref.h:92
const PartID PART_OBJECT_TYPE
The type of object in the pipeline changed.
Definition: ref.h:86

◆ EnableMod()

void EnableMod ( )
inline

Implemented by the System.

This enables the modifier in the history browser (modifier stack).

5387  {
5390  }
void ClearAFlag(DWORD mask)
Clears one or more bits in the Animatable flags.
Definition: Animatable.h:304

◆ IsEnabled()

int IsEnabled ( )
inline

Implemented by the System.

This returns the status (enabled or disabled) of the modifier in the history browser.

Returns
Nonzero if enabled; otherwise 0.
5396 { return !TestAFlag(A_MOD_DISABLED); }
bool TestAFlag(DWORD mask) const
Tests one or more bits in the Animatable flags.
Definition: Animatable.h:312

◆ DisableModInViews()

void DisableModInViews ( )
inline

Implemented by the System.

Disables the modifier in the viewports (it remains active in the renderer unless DisableMod() above is used).

5402  {
5405  }
#define A_MOD_DISABLED_INVIEWS
Modifier is disabled in viewports only.
Definition: AnimatableFlags.h:88

◆ EnableModInViews()

void EnableModInViews ( )
inline

Implemented by the System.

Enables the modifier in the viewports.

◆ IsEnabledInViews()

int IsEnabledInViews ( )
inline

Implemented by the System.

Returns nonzero if the modifier is enabled in the view ports; otherwise zero.

5415 { return !TestAFlag(A_MOD_DISABLED_INVIEWS); }

◆ DisableModInRender()

void DisableModInRender ( )
inline

Implemented by the System.

This turns off the modifier in the renderer

5421  {
5424  }
#define A_MOD_DISABLED_INRENDER
Modifier is disabled in renderer only.
Definition: AnimatableFlags.h:90

◆ EnableModInRender()

void EnableModInRender ( )
inline

Implemented by the System.

This turns on the modifier in the renderer

◆ IsEnabledInRender()

int IsEnabledInRender ( )
inline

Implemented by the System.

This returns the status (enabled or disabled) of the modifier in the renderer.

Returns
Nonzero if enabled; otherwise 0.
5437 { return !TestAFlag(A_MOD_DISABLED_INRENDER); }

◆ LocalValidity()

virtual CoreExport Interval LocalValidity ( TimeValue  t)
virtual

This method returns the validity interval of a modifier.

It is simply the combination of the validity of all the modifier's parameters. It's used to determine when to cache in the pipeline, but is not directly responsible for determining when ModifyObject() is called. ModifyObject() is called when the pipeline needs to be evaluated either because someone sent a REFMSG_CHANGE message or the validity of the object does not include the current time.

If a modifier is not animated it's OK to simply return FOREVER from
this method. In the case where the modifier changes because a user changes a non-animated control in the user interface (for instance a check box), you can cause reevaluation by notifying your dependents of the change, i.e.:
Parameters
tThe time to calculate the Interval.
See also
Advanced Topics on Intervals.

Reimplemented in SimpleModBase, SimpleWSMMod, MSPluginSimpleMeshMod, MSModifierXtnd, and MSPluginModifier.

◆ ChannelsUsed()

virtual ChannelMask ChannelsUsed ( )
pure virtual

These are channels that the modifier needs in order to perform its modification.

This should at least include the channels specified in ChannelsChanged() but may include more. Note that ChannelsUsed() is called many times but the channels returned should not change on the fly.

Returns
The channels required. See Object Channels.
Sample Code:
const ChannelMask TOPO_CHANNEL
The topology channel - the face or polygon structures.
Definition: channels.h:44
const ChannelMask GEOM_CHANNEL
The vertices of the object.
Definition: channels.h:47

Implemented in SimpleModBase, SimpleWSMMod, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, and MSPluginModifier.

◆ ChannelsChanged()

virtual ChannelMask ChannelsChanged ( )
pure virtual

These are the channels that the modifier actually modifies.

Note that ChannelsChanged() is called many times but the channels returned should not change on the fly.

Returns
The channels that are changed. See Object Channels

Implemented in SimpleModBase, SimpleWSMMod, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, and MSPluginModifier.

◆ ChangesSelType()

virtual bool ChangesSelType ( )
inlinevirtual

If a modifier want to make it possible to switch dynamically between changing the selection type that flows up the stack, or leaving it like it is, it can overwrite this.

The default implementation indicates that it changes the selection type, if the SUBSEL_TYPE_CHANNEL is part of ChannelsChanged(). Note that ChannelsChanged() can not dynamically changed for various reasons.

5491 { return ChannelsChanged()&SUBSEL_TYPE_CHANNEL ? true : false;}
virtual ChannelMask ChannelsChanged()=0
These are the channels that the modifier actually modifies.
const ChannelMask SUBSEL_TYPE_CHANNEL
The current level of selection.
Definition: channels.h:65

◆ TotalChannelsUsed()

CoreExport ChannelMask TotalChannelsUsed ( )

Returns the same value as ChannelsUsed() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL or the TEXMAP_CHANNEL are being used.

◆ TotalChannelsChanged()

CoreExport ChannelMask TotalChannelsChanged ( )

Returns the same value as ChannelsChanged() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL, the TEXMAP_CHANNEL , or the VERTCOLOR_CHANNEL are being changed.

◆ InputType()

virtual Class_ID InputType ( )
pure virtual

This is the type of object that the modifier knows how to modify.

Simple modifiers that just modify points of an object can operate on generic 'Deformable' objects. Deformable objects are any type of object that has points. A modifier could also work on a particular type of object such as a TriObject or PatchObject.

Returns
The Class_ID of the item. You can request any Class_ID for your input type. For example, Class_ID(OMNI_LIGHT_CLASS_ID, 0). See Class IDs defined in plugapi.h>.

Implemented in SimpleModBase, SimpleWSMMod, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, and MSPluginModifier.

◆ NotifyInputChanged()

virtual void NotifyInputChanged ( const Interval changeInt,
PartID  partID,
RefMessage  message,
ModContext mc 
)
inlinevirtual

This method is called when an item in the modifier stack before this modifier sends a REFMSG_CHANGE message via NotifyDependents().

Consider the following example: Assume the modifier stack contains a Sphere Object, then a Bend, then a Edit Mesh. The Edit Mesh modifier does not have a reference to the Bend or the Sphere because it does not officially depend on these items. However it does depend on them in a certain sense, because it modifies the data that these items produce. So, if they change it may affect the modifier. A modifier may build a cache based on its input object. The modifier needs a way to know when to discard this cache because the input object has changed. Whenever one of the items before this modifier in the stack sends out a REFMSG_CHANGE message via NotifyDependents() to indicate it has changed this method is called. The modifier may respond in a way appropriate to it, for example by discarding its cache of the input object. It is not legal, to issue a NotifyDependent()'s in the NotifyInputChanged() method of a modifier, without checking for reentrancy. Imagine, you have an instanced modifier applied to the same object in the stack. Sending a refmsg from the NotifyInputChanged method will cause an endless loop. Simply putting a guard in, that checks for reentrancy should get rid of the problem.

Parameters
changeIntThis is the interval from the message. It is reserved for future use - now it will always be FOREVER.
partIDThis is the partID from the message.
messageThis is the message sent.
mcThe ModContext for the pipeline that changed. If a modifier is applied to multiple objects, then there are ModApps in each pipeline that it is applied to. These ModApps are pointing to the same modifier. Consider the following example: Say you apply a Bend modifier to a Sphere, a Cylinder and a Box object. There are three ModApps but only one Bend modifier. Then you go to the Sphere and adjust its Radius. This will cause NotifyInputChanged() to be called on the Bend because the Bend's input changed. However only one of its inputs changed - only the Sphere changed and not the Cylinder or the Box. Therefore NotifyInputChanged() will be called once, and the ModContext passed in will be for the Sphere's changed pipeline. It is possible that all three objects could change at the same time. If an instanced float controller was assigned to the radius, width, and height - one parameter for each object - then the controller was adjusted in the function curve editor, all three items would change. In this case NotifyInputChanged() would be called three times on the Bend. Once for each pipeline, once with each ModContext.

Reimplemented in MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, and MSPluginModifier.

5565 {}

◆ ModifyObject()

virtual void ModifyObject ( TimeValue  t,
ModContext mc,
ObjectState os,
INode node 
)
pure virtual

This is the method that actually modifies the input object.

This method is responsible for altering the object and then updating the validity interval of the object to reflect the validity of the modifier.

Parameters
tThe time at which the modification is being done.
mcA reference to the ModContext.
osThe object state flowing through the pipeline. This contains a pointer to the object to modify.
nodeThe node the modifier is applied to. This parameter is always NULL for Object Space Modifiers and non-NULL for World Space Modifiers (Space Warps). This is because a given WSM is only applied to a single node at a time whereas an OSM may be applied to several nodes. This may be used for example by particle system space warps to get the transformation matrix of the node at various times.
See also
The topic on Modifiers in the Programmers Guide.

Implemented in SimpleModBase, SimpleWSMMod, MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, and MSPluginModifier.

◆ DependOnTopology()

virtual BOOL DependOnTopology ( ModContext mc)
inlinevirtual

Modifiers that place a dependency on topology should return TRUE for this method.

An example would be a modifier that stores a selection set base on vertex indices. This modifier depends on the indices being intact for it to operate correctly.

Parameters
mcReference to the ModContext.
Returns
TRUE if the modifier depends on topology; otherwise FALSE.

Reimplemented in MSSimpleModXtnd, MSPluginSimpleMeshMod, MSModifierXtnd, and MSPluginModifier.

5602 {return FALSE;}

◆ GetInputType()

static CoreExport bool GetInputType ( ClassDesc cd,
Class_ID inputType 
)
static

To determine the input type of a modifier, an instance of the modifier needs to be created.

If the input type for a large number of modifiers are gathered (for example, when opening the modifier panel modifier dropdown list), creating an instance of each modifier is slow. This method creates an instance of the modifier if needed, and caches the input type. Later requests are satisfied via the cached value.

Parameters
cd[in] The classdesc of the modifier. Valid superclasses are OSM_CLASS_ID and WSM_CLASS_ID.
inputType[out] The input type of the modifier. See InputType() for a list of the valid values.
Returns
true if a modifier class with the specified SClass_ID and Class_ID was found, and the output inputType was set to a valid value.

◆ ForceNotify()

virtual void ForceNotify ( Interval i)
inlinevirtual

Notifies dependents of a change.

Reimplemented from BaseObject.

◆ SaveLocalData()

virtual IOResult SaveLocalData ( ISave isave,
LocalModData ld 
)
inlinevirtual

When a 3ds Max file is being saved, this method is called so that the modifier can save the localData structure that is hung off each ModContext.

If the modifier doesn't store any data in the ModContext it can ignore this method.

Parameters
isaveYou may use this pointer to call methods of ISave to write data.
ldPointer to the LocalModData for the modifier.
Returns
One of the following values: IO_OK, IO_ERROR.

Reimplemented in MSSimpleModXtnd, MSModifierXtnd, and MSPluginModifier.

5630 { return IO_OK; }
@ IO_OK
The result was acceptable - no errors.
Definition: maxtypes.h:282

◆ LoadLocalData()

virtual IOResult LoadLocalData ( ILoad iload,
LocalModData **  pld 
)
inlinevirtual

When a 3ds Max file is being loaded, this method is called so that the modifier can load the LocalModData structure that is hung off each ModContext.

If the modifier doesn't store any data in the ModContext it can ignore this method.

Parameters
iloadYou may use this pointer to call methods of ILoad to read data.
pldA pointer to a pointer in the ModContext. The modifier must set this pointer to point at a new LocalModData derived class.
Returns
One of the following values: IO_OK, IO_ERROR.

Reimplemented in MSSimpleModXtnd, MSModifierXtnd, and MSPluginModifier.

5639 { return IO_OK; }

◆ Save()

CoreExport IOResult Save ( ISave isave)
virtual

Implemented by the System.

This method handles saving the modifier name. This method should be called by the derived class BEFORE it saves any chunks. See the sample code below.

Parameters
isaveYou may use this pointer to call methods of ISave to write data.
Returns
One of the following values: IO_OK, IO_ERROR.
Sample Code:
IOResult DispMod::Save(ISave *isave)
{
// First save the modifier name by calling the base class version.
// Then save this modifiers data.
isave->BeginChunk(BMIO_CHUNK);
bi.Save(isave);
isave->EndChunk();
return IO_OK;
}
Definition: ioapi.h:186
virtual void BeginChunk(USHORT id)=0
virtual void EndChunk()=0
CoreExport IOResult Save(ISave *isave)
Implemented by the System.
IOResult
Definition: maxtypes.h:280

Reimplemented from ReferenceMaker.

◆ Load()

CoreExport IOResult Load ( ILoad iload)
virtual

Implemented by the System.

Parameters
iloadYou may use this pointer to call methods of ILoad to read data.
Returns
One of the following values: IO_OK, IO_ERROR.

Reimplemented from ReferenceMaker.

◆ ShouldCollapseOnSave()

virtual bool ShouldCollapseOnSave ( )
inlinevirtual

In cases where a modifier does not exist in the specified save version returned by GetSavingVersion(), or where a modifier employs new functionality which cannot be retained in the specified save version, it may return true to indicate that the owning object should be saved in a state with its modifier stack collapsed at least up to this modifier.

Returns
Flag indicating whether this modifier should be saved in a collapsed state for the specified save version.
5673 { return false; }

◆ EnumModContexts()

CoreExport void EnumModContexts ( ModContextEnumProc proc)

Implemented by the System.

This method will call the callback object proc method once for each application of the modifier.

Parameters
procThe callback object whose proc method is called.
See also
Class ModContextEnumProc.

◆ GetIDerivedObject()

CoreExport void GetIDerivedObject ( ModContext mc,
IDerivedObject *&  derObj,
int modIndex 
)

This method will retrieve the IDerivedObject and index of this modifier for a given modifier context.

Parameters
mcPoints to the ModContext for the modifier.
derObjA pointer to the IDerivedObject is returned here.
modIndexThe zero based index of the modifier in the derived object is returned here.

◆ CopyAdditionalChannels()

virtual CoreExport void CopyAdditionalChannels ( Object fromObj,
Object toObj 
)
inlinevirtual

In case the modifier changes the object type (basically the os->obj pointer in ModifyObject) and changes the ExtensionChannel, it has to overwrite this method and copy only the channels that it doesn't modify/added already to the new object.

Parameters
fromObj
toObj
5704 { toObj->CopyAdditionalChannels(fromObj);}
CoreExport void CopyAdditionalChannels(Object *from, bool deleteOld=true, bool bShallowCopy=false)
This method copies all extension objects from the "from" object into the current object.

◆ GetNodeFromModData()

CoreExport INode* GetNodeFromModData ( LocalModData data,
int index 
)

This function allows modifiers to find the nodes they are modifying.

Normally, object-space modifiers don't have information on the node being modified. Modifiers may want to have the node's transform or material, for example, so it is necessary to search through the modifier stack to find the node. This method performs that operation.

In the Modifier::ModifyObject method, after constructing the LocalModData and placing it in ModContext.localData, call GetNodeFromModData to get the node that is being modified. The returned INode pointer can be cached in the LocalModData so that it is readily available for later use.

Parameters
dataThe LocalModData pointer
indexThe index of the node in the list of ReferenceMakers returned by DoEnumDependents, considering only nodes.
Returns
The node being modified (nullptr if none found)

◆ GetNodeFromModContext()

CoreExport INode* GetNodeFromModContext ( ModContext mc,
int index 
)

This function allows modifiers to find the nodes they are modifying.

Normally, object-space modifiers don't have information on the node being modified. Modifiers may want to have the node's transform or material, for example, so it is necessary to search through the modifier stack to find the node. This method performs that operation.

In the Modifier::ModifyObject method, call GetNodeFromModContext to get the node that is being modified. The returned INode pointer can be cached in the LocalModData so that it is readily available for later use.

Parameters
mcThe ModContext pointer
indexThe index of the node in the list of ReferenceMakers returned by DoEnumDependents, considering only nodes.
Returns
The node being modified (nullptr if none found)

◆ SvTraverseAnimGraph()

CoreExport SvGraphNodeReference SvTraverseAnimGraph ( IGraphObjectManager gom,
Animatable owner,
int  id,
DWORD  flags 
)
virtual
Remarks
This method is available in release 3.0 and later only.

This method traverses the graph of objects in the 3ds Max scene, adding desired objects to the schematic view. Developers can specialize this behaviour by overriding this method and adding whatever objects are interesting to the schematic view. Objects are added to the schematic view by calling IGraphObjectManager::AddAnimatable(...). Reference lines are added to the schematic view by calling IGraphObjectManager::AddReference(...). Implementers of this method should call it recursively to process other objects in the scene.

See Class IGraphObjectManager.
Parameters
gomPoints to the schematic view window manager.
ownerThe owning animatable.
idThis is usually the sub-anim number (but can actually be any value the developer chooses).
flagsSee Flags for AddAnimatable() and SvTravereseAnimGraph().
Returns
A SvGraphNodeReference object.

Reimplemented from Animatable.

Reimplemented in SimpleWSMMod.

◆ SvGetName()

CoreExport MSTR SvGetName ( IGraphObjectManager gom,
IGraphNode gNode,
bool  isBeingEdited 
)
virtual
Remarks
Returns the name of the object as it appears in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
isBeingEditedTRUE if the item is being edited; FALSE if not.
Default Implementation:
{
Animatable *owner;
int subNum;
MSTR name;
owner = gNode->GetOwner();
subNum = gNode->GetID();
name = owner->SubAnimName(subNum);
return name;
}
Definition: Animatable.h:118
virtual MSTR SubAnimName(int i) MAX_SEALED
Definition: Animatable.h:650
Definition: strclass.h:738

Reimplemented from Animatable.

◆ SvCanSetName()

CoreExport bool SvCanSetName ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
Return true to permit the object's name to be edited in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ SvSetName()

CoreExport bool SvSetName ( IGraphObjectManager gom,
IGraphNode gNode,
const MSTR name 
)
virtual
Remarks
Called when the user changes the name of the object in the schematic view.
Parameters
gom<Points to the schematic view window manager.
gNodePoints to this node in the schematic view.
nameThe new name to set.
Returns
TRUE if the name was changed; FALSE if not.

Reimplemented from Animatable.

◆ SvHandleDoubleClick()

CoreExport bool SvHandleDoubleClick ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
This method is available in release 3.0 and later only.

This method is called when this node is double-clicked in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to the node in the schematic view.
Returns
true is handled; false if not interested in the event.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ SvHighlightColor()

CoreExport COLORREF SvHighlightColor ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
This method is available in release 3.0 and later only.

Returns the highlight color for this node. The highlight color is used to outline nodes in the schematic view when SvIsHighlighted(...) returns true.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
Returns
See COLORREF-DWORD format.
Default Implementation:
{ return gom->SvGetUIColor(SV_UICLR_PLUGIN_HIGHLIGHT); }

Reimplemented from Animatable.

◆ SvIsSelected()

CoreExport bool SvIsSelected ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual

Returns true if the object is selected in its schematic view.

Reimplemented from Animatable.

◆ SvGetMultiSelectCallback()

CoreExport MultiSelectCallback* SvGetMultiSelectCallback ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
This method is called before a multiple select/deselect operation in the schematic view. Returns a callback used to perform the (de)selection. May return NULL if this object cannot be selected in some principle editor outside the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to the node in the schematic view.
Returns
A pointer to the callback object. See Class MultiSelectCallback.
Default Implementation:
{ return NULL; }

Reimplemented from Animatable.

◆ SvCanSelect()

CoreExport bool SvCanSelect ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
Returns true if this object can be selected in some editor (viewport, material editor, plug-in specific editor, etc.). Selection is actually accomplished by via the SvGetMultiSelectCallback(...) mechanism described above.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to the node in the schematic view.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ SvCanInitiateLink()

CoreExport bool SvCanInitiateLink ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
Returns true if this animatable can be the initiator of a link operation in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.

Reimplemented from Animatable.

◆ SvCanConcludeLink()

CoreExport bool SvCanConcludeLink ( IGraphObjectManager gom,
IGraphNode gNode,
IGraphNode gNodeChild 
)
virtual
Remarks
Returns true if this animatable can be the receiver (parent) of a link operation in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
gNodeChildPoints to the child node in the schematic view.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ SvLinkChild()

CoreExport bool SvLinkChild ( IGraphObjectManager gom,
IGraphNode gNodeThis,
IGraphNode gNodeChild 
)
virtual
Remarks
This method is called to link this object to the gNodeChild passed.
Parameters
gomPoints to the schematic view window manager.
gNodeThisPoints to this node in the schematic view.
gNodeChildPoints to the child node in the schematic view.
Returns
true if linked; false if not.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ SvCanRemoveThis()

CoreExport bool SvCanRemoveThis ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
This method is available in release 3.0 and later only.

Return true if this object can be removed in the schematic view; false if not.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ SvRemoveThis()

CoreExport bool SvRemoveThis ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual

Called when the user deletes this object in the schematic view...

Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
Returns
true if deleted; false if not.

Reimplemented from Animatable.

Friends And Related Function Documentation

◆ ModNameRestore

friend class ModNameRestore
friend