3ds Max C++ API Reference
IActiveShadeFragmentManager2.h File Reference

Classes

class  IActiveShadeFragmentManager2
 The IActiveShadeFragmentManager2 class is used to control the ActiveShade fragment (in-viewport ActiveShade) and extends IActiveShadeFragmentManager. More...
 

Namespaces

 MaxSDK
 

Macros

#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE_2   Interface_ID(0x66c54933, 0x68955573)
 Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager2 interface. More...
 

Macro Definition Documentation

◆ IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE_2

#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE_2   Interface_ID(0x66c54933, 0x68955573)

Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager2 interface.