3ds Max C++ API Reference
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#include "stdmat.h"
Classes | |
class | IMultiTile |
Macros | |
#define | MULTITILEMAP_INTERFACE Interface_ID(0x1e1d1825, 0x356d0c68) |
#define | GetMultiTileInterface(obj) ((MultiTileMap::Interface*)obj->GetInterface(MULTITILEMAP_INTERFACE)) |
Enumerations | |
enum class | TilePatternFormat { Invalid = -1 , First = 0 , ZBrush = First , Mudbox , UDIM , Custom , Num , Last = Num } |
enum class | ViewportQuality { Invalid = -1 , First = 0 , Low = First , Middle , High , Num , Last = Num } |
#define MULTITILEMAP_INTERFACE Interface_ID(0x1e1d1825, 0x356d0c68) |
#define GetMultiTileInterface | ( | obj | ) | ((MultiTileMap::Interface*)obj->GetInterface(MULTITILEMAP_INTERFACE)) |
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Enumerator | |
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Invalid | |
First | |
ZBrush | |
Mudbox | |
UDIM | |
Custom | |
Num | |
Last |
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