3ds Max C++ API Reference
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Classes | |
class | StdMat |
class | StdMat2 |
class | StdUVGen |
class | StdXYZGen |
class | StdTexoutGen |
class | BitmapTex |
class | MultiMtl |
class | Tex3D |
class | MultiTex |
class | GradTex |
class | StdCubic |
class | StdMirror |
class | StdFog |
Namespaces | |
MaxSDK | |
MaxSDK::AssetManagement | |
Enumerations | |
enum | { bitmaptex_reload , bitmaptex_crop } |
#define NSHADES 4 |
#define SHADE_CONST 0 |
#define SHADE_PHONG 1 |
#define SHADE_METAL 2 |
#define SHADE_BLINN 3 |
#define TRANSP_SUBTRACTIVE 0 |
#define TRANSP_ADDITIVE 1 |
#define TRANSP_FILTER 2 |
#define ID_RAY_REFLECTION 12 |
#define ID_RAY_REFRACTION 13 |
#define ID_RAY_REFRACTION_IOR 14 |
#define ID_TRANSLUCENT_CLR 15 |
#define UVMAP_EXPLICIT 0 |
#define UVMAP_SPHERE_ENV 1 |
#define UVMAP_CYL_ENV 2 |
#define UVMAP_SHRINK_ENV 3 |
#define UVMAP_SCREEN_ENV 4 |
#define XYZ_COORDS 0 |
#define UVW_COORDS 1 |
#define UVW2_COORDS 2 |
#define XYZ_WORLD_COORDS 3 |
#define TEXOUT_XXXXX 1 |
#define TEXOUT_INVERT 2 |
#define TEXOUT_CLAMP 4 |
#define TEXOUT_ALPHA_RGB 8 |
#define TEXOUT_COLOR_MAP 16 |
#define TEXOUT_COLOR_MAP_RGB 32 |
#define FILTER_PYR 0 |
#define FILTER_SAT 1 |
#define FILTER_NADA 2 |
#define ALPHA_FILE 0 |
#define ALPHA_RGB 2 |
#define ALPHA_NONE 3 |
#define END_LOOP 0 |
#define END_PINGPONG 1 |
#define END_HOLD 2 |
#define BITMAPTEX_INTERFACE Interface_ID(0x55b4400e, 0x29ff7cc9) |
#define GetIBitmapTextInterface | ( | cd | ) | (BitmapTex *)(cd)->GetInterface(BITMAPTEX_INTERFACE) |
#define FALLOFF_TOP 0 |
#define FALLOFF_BOTTOM 1 |
#define FALLOFF_NONE 2 |
CoreExport void RegisterSXPReader | ( | const MCHAR * | sxpName, |
Class_ID | cid | ||
) |
CoreExport Tex3D* GetSXPReaderClass | ( | const MCHAR * | sxpName | ) |
CoreExport StdMat2* NewDefaultStdMat | ( | ) |
CoreExport BitmapTex* NewDefaultBitmapTex | ( | ) |
CoreExport MultiMtl* NewDefaultMultiMtl | ( | ) |
CoreExport MultiMtl* NewEmptyMultiMtl | ( | ) |
CoreExport MultiTex* NewDefaultCompositeTex | ( | ) |
CoreExport MultiTex* NewDefaultMultiTileTex | ( | ) |
CoreExport MultiTex* NewDefaultMixTex | ( | ) |
CoreExport MultiTex* NewDefaultTintTex | ( | ) |
CoreExport GradTex* NewDefaultGradTex | ( | ) |
CoreExport StdCubic* NewDefaultStdCubic | ( | ) |
CoreExport StdMirror* NewDefaultStdMirror | ( | ) |
CoreExport StdFog* NewDefaultStdFog | ( | ) |
CoreExport Mtl* NewPhysicalMaterial | ( | const MCHAR * | configkey = nullptr , |
bool * | legacy = nullptr |
||
) |
Create a Physical Material (or, optionally, a legacy StdMtl2)
Create new instances of the Physical Material, optionally depending on a 3dsmax.ini configuration key. If no config key is passed, the creation is unconditional. If a key name is passed, that key is searched in 3dsmax.ini's [LegacyMaterial] section, and if existing and set to 1, a legacy standard material is returned instead. This allows restoring legacy behaviour inside 3ds Max if that is necessary for some particular users reason.
The optional legacy parameter can point to a bool that will be set to true if the legacy fallback is used, meaning a StdMtl2 is returned.
CoreExport Mtl* NewDefaultMaterial | ( | const MCHAR * | configkey = nullptr | ) |
Create a material of the type defined in the "market defaults" (or optionally, a StdMtl2 as a fallback)
Create new instances the configured "market default" mtl, optionally depending on a 3dsmax.ini configuration key. If no config key is passed, the creation is unconditional. If a key name is passed, that key is searched in 3dsmax.ini's [LegacyMaterial] section, and if existing and set to 1, a legacy standard material is returned instead. This allows restoring legacy behaviour inside 3ds Max if that is necessary for some particular users reason.
CoreExport int GetPrimaryMapSlot | ( | Mtl * | mtl | ) |
Return the primary texture slot for a material.
Function returns the primary texture slot ID for a material, generally the diffuse slot or similar. If the material derives from StdMtl2, this is equivalent to calling mtl->StdIDtoChannel(ID_DI).