3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV. More...
#include "IParticleChannelPTV.h"
Macros | |
#define | PARTICLECHANNELDEATHTIMER_INTERFACE Interface_ID(0x74f93b18, 0x1eb34500) |
#define | PARTICLECHANNELDEATHTIMEW_INTERFACE Interface_ID(0x74f93b18, 0x1eb34501) |
#define | GetParticleChannelDeathTimeRInterface(obj) ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELDEATHTIMER_INTERFACE)) |
#define | GetParticleChannelDeathTimeWInterface(obj) ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELDEATHTIMEW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV.
#define PARTICLECHANNELDEATHTIMER_INTERFACE Interface_ID(0x74f93b18, 0x1eb34500) |
#define PARTICLECHANNELDEATHTIMEW_INTERFACE Interface_ID(0x74f93b18, 0x1eb34501) |
#define GetParticleChannelDeathTimeRInterface | ( | obj | ) | ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELDEATHTIMER_INTERFACE)) |
#define GetParticleChannelDeathTimeWInterface | ( | obj | ) | ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELDEATHTIMEW_INTERFACE)) |