3ds Max C++ API Reference
IParticleChannelDeathTime.h File Reference

Channel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV. More...

Macros

#define PARTICLECHANNELDEATHTIMER_INTERFACE   Interface_ID(0x74f93b18, 0x1eb34500)
 
#define PARTICLECHANNELDEATHTIMEW_INTERFACE   Interface_ID(0x74f93b18, 0x1eb34501)
 
#define GetParticleChannelDeathTimeRInterface(obj)   ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELDEATHTIMER_INTERFACE))
 
#define GetParticleChannelDeathTimeWInterface(obj)   ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELDEATHTIMEW_INTERFACE))
 

Detailed Description

Channel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV.

Macro Definition Documentation

◆ PARTICLECHANNELDEATHTIMER_INTERFACE

#define PARTICLECHANNELDEATHTIMER_INTERFACE   Interface_ID(0x74f93b18, 0x1eb34500)

◆ PARTICLECHANNELDEATHTIMEW_INTERFACE

#define PARTICLECHANNELDEATHTIMEW_INTERFACE   Interface_ID(0x74f93b18, 0x1eb34501)

◆ GetParticleChannelDeathTimeRInterface

#define GetParticleChannelDeathTimeRInterface (   obj)    ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELDEATHTIMER_INTERFACE))

◆ GetParticleChannelDeathTimeWInterface

#define GetParticleChannelDeathTimeWInterface (   obj)    ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELDEATHTIMEW_INTERFACE))