3ds Max C++ API Reference
IParticleChannelEventStart.h File Reference

Channel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV. More...

Macros

#define PARTICLECHANNELEVENTSTARTR_INTERFACE   Interface_ID(0x74f93b05, 0x1eb34500)
 
#define PARTICLECHANNELEVENTSTARTW_INTERFACE   Interface_ID(0x74f93b05, 0x1eb34501)
 
#define GetParticleChannelEventStartRInterface(obj)   ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELEVENTSTARTR_INTERFACE))
 
#define GetParticleChannelEventStartWInterface(obj)   ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELEVENTSTARTW_INTERFACE))
 

Detailed Description

Channel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV.

Macro Definition Documentation

◆ PARTICLECHANNELEVENTSTARTR_INTERFACE

#define PARTICLECHANNELEVENTSTARTR_INTERFACE   Interface_ID(0x74f93b05, 0x1eb34500)

◆ PARTICLECHANNELEVENTSTARTW_INTERFACE

#define PARTICLECHANNELEVENTSTARTW_INTERFACE   Interface_ID(0x74f93b05, 0x1eb34501)

◆ GetParticleChannelEventStartRInterface

#define GetParticleChannelEventStartRInterface (   obj)    ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELEVENTSTARTR_INTERFACE))

◆ GetParticleChannelEventStartWInterface

#define GetParticleChannelEventStartWInterface (   obj)    ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELEVENTSTARTW_INTERFACE))