3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV. More...
#include "IParticleChannelPTV.h"
Macros | |
#define | PARTICLECHANNELEVENTSTARTR_INTERFACE Interface_ID(0x74f93b05, 0x1eb34500) |
#define | PARTICLECHANNELEVENTSTARTW_INTERFACE Interface_ID(0x74f93b05, 0x1eb34501) |
#define | GetParticleChannelEventStartRInterface(obj) ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELEVENTSTARTR_INTERFACE)) |
#define | GetParticleChannelEventStartWInterface(obj) ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELEVENTSTARTW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV.
#define PARTICLECHANNELEVENTSTARTR_INTERFACE Interface_ID(0x74f93b05, 0x1eb34500) |
#define PARTICLECHANNELEVENTSTARTW_INTERFACE Interface_ID(0x74f93b05, 0x1eb34501) |
#define GetParticleChannelEventStartRInterface | ( | obj | ) | ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELEVENTSTARTR_INTERFACE)) |
#define GetParticleChannelEventStartWInterface | ( | obj | ) | ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELEVENTSTARTW_INTERFACE)) |