3ds Max C++ API Reference
IParticleChannelShape.h File Reference

Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh. More...

Macros

#define PARTICLECHANNELSHAPER_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34500)
 
#define PARTICLECHANNELSHAPEW_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34501)
 
#define GetParticleChannelShapeRInterface(obj)   ((IParticleChannelMeshR*)obj->GetInterface(PARTICLECHANNELSHAPER_INTERFACE))
 
#define GetParticleChannelShapeWInterface(obj)   ((IParticleChannelMeshW*)obj->GetInterface(PARTICLECHANNELSHAPEW_INTERFACE))
 

Detailed Description

Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh.

Macro Definition Documentation

◆ PARTICLECHANNELSHAPER_INTERFACE

#define PARTICLECHANNELSHAPER_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34500)

◆ PARTICLECHANNELSHAPEW_INTERFACE

#define PARTICLECHANNELSHAPEW_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34501)

◆ GetParticleChannelShapeRInterface

#define GetParticleChannelShapeRInterface (   obj)    ((IParticleChannelMeshR*)obj->GetInterface(PARTICLECHANNELSHAPER_INTERFACE))

◆ GetParticleChannelShapeWInterface

#define GetParticleChannelShapeWInterface (   obj)    ((IParticleChannelMeshW*)obj->GetInterface(PARTICLECHANNELSHAPEW_INTERFACE))