3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh. More...
#include "IParticleChannelMesh.h"
Macros | |
#define | PARTICLECHANNELSHAPER_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34500) |
#define | PARTICLECHANNELSHAPEW_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34501) |
#define | GetParticleChannelShapeRInterface(obj) ((IParticleChannelMeshR*)obj->GetInterface(PARTICLECHANNELSHAPER_INTERFACE)) |
#define | GetParticleChannelShapeWInterface(obj) ((IParticleChannelMeshW*)obj->GetInterface(PARTICLECHANNELSHAPEW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh.
#define PARTICLECHANNELSHAPER_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34500) |
#define PARTICLECHANNELSHAPEW_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34501) |
#define GetParticleChannelShapeRInterface | ( | obj | ) | ((IParticleChannelMeshR*)obj->GetInterface(PARTICLECHANNELSHAPER_INTERFACE)) |
#define GetParticleChannelShapeWInterface | ( | obj | ) | ((IParticleChannelMeshW*)obj->GetInterface(PARTICLECHANNELSHAPEW_INTERFACE)) |