3ds Max C++ API Reference
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|
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MemoryTargetHandle.h File Reference
#include "
RenderEnums.h
"
#include "
BaseRasterHandle.h
"
Classes
class
MemoryTargetHandle
Application can use this class to create a render target in memory which can be a target input/output for a fragment node.
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Namespaces
MaxSDK
MaxSDK::Graphics
maxsdk
include
Graphics
MemoryTargetHandle.h
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