3ds Max C++ API Reference
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#include "NotificationAPI_Events.h"
Classes | |
class | INotificationManager |
INotificationManager class is the entry point of the Notification API, you can create or remove a Notification Client. More... | |
class | INotificationCallback |
The notification callback used to process all events from the notification API. More... | |
class | INotificationClient |
Base class for a notification client, is used to subscribe to notification events by monitoring 3ds Max data. More... | |
class | IImmediateNotificationClient |
Immediate client is to get notifications as soon as they happen (by opposite to OnDemand client) More... | |
class | IOnDemandNotificationClient |
Is a notification client where you get the notifications on demand, they are stored until you ask for them. More... | |
Namespaces | |
MaxSDK | |
MaxSDK::NotificationAPI | |
Macros | |
#define | NotificationAPIExport __declspec(dllimport) |
The Notification system API for internal / 3rd parties plugins This is to avoid the NotifyRefChanged sorting of the messages and filtering node and scene events, this should be done in this module and the plugin gets notified directly without having to monitor all messages and sort them out. More... | |
This file contains the notification API classes to subscribe to scene/nodes events.
#define NotificationAPIExport __declspec(dllimport) |
The Notification system API for internal / 3rd parties plugins This is to avoid the NotifyRefChanged sorting of the messages and filtering node and scene events, this should be done in this module and the plugin gets notified directly without having to monitor all messages and sort them out.
It's a single entry point for all the notification systems we have in 3ds Max.