3ds Max C++ API Reference
TargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"
#include "../Containers/Array.h"

Classes

class  TargetHandle
 Application can use this class either as a render target or convert it to texture and assign to model. More...
 
class  PresentableTargetHandle
 This class is similar as TargetHandle. More...
 

Namespaces

 MaxSDK
 
 MaxSDK::Graphics
 

Typedefs

typedef MaxSDK::Array< TargetHandle > TargetHandleArray
 

Variables

GraphicsDriverAPI TargetHandle EmptyTargetHandle