3ds Max C++ API Reference
IViewportViewSetting2 Class Referenceabstract

Viewport Setting For The Nitrous Graphics Viewport. More...

#include <IViewportViewSetting2.h>

+ Inheritance diagram for IViewportViewSetting2:

Public Member Functions

virtual void SetBloomEnabled (bool bEnabled)=0
 Enable/Disable the Bloom effect in a viewport, bloom effect is a per viewport setting. More...
 
virtual bool GetBloomEnabled () const =0
 Get the enabled state of Bloom effect. More...
 
virtual void SetBloomTintColor (Point3 c)=0
 Set Bloom tint color , using a Point3 instead of Color because we want float components for r,g,b, there is no limit to this parameter. More...
 
virtual Point3 GetBloomTintColor () const =0
 Get the Bloom tint color, using a Point3 instead of Color because we want float components for r,g,b. More...
 
virtual void SetBloomTintContribution (float tintContrib)=0
 Set Bloom tint contribution (multiplier applied on the tint color), there is no limit to this parameter, it can also be negative. More...
 
virtual float GetBloomTintContribution () const =0
 Get the Bloom tint contribution (multiplier applied on the tint color) More...
 
virtual void SetBloomThreshold (float threshold)=0
 Set Bloom Threshold, there is no limit to this parameter, values can also be negative. More...
 
virtual float GetBloomThreshold () const =0
 Get the Bloom Threshold. More...
 
virtual void SetBloomThresholdSmoothing (float smoothWidth)=0
 Set Bloom ThresholdSmoothing, is the size of the window to smooth the threshold with a smoothstep function with float brightness = smoothstep(Threshold, Threshold + ThresholdSmoothing, pixelLuminance) Doing this smoothstep reduces flickering of the Bloom effect There is no limit to this parameter. More...
 
virtual float GetBloomThresholdSmoothing () const =0
 Get the Bloom ThresholdSmoothing, is the size of the window to smooth the threshold with a smoothstep function with float brightness = smoothstep(Threshold, Threshold + ThresholdSmoothing, pixelLuminance) More...
 
virtual void SetBloomStrength (float strength)=0
 Set Bloom Strength (multiplier on the Bloom effect), there is no limit to this parameter, it can also be negative. More...
 
virtual float GetBloomStrength () const =0
 Get the Bloom Strength (multiplier on the Bloom effect) More...
 
virtual void SetBloomRadius (int numMipmaps)=0
 Set Bloom Radius, is the number of mipmaps (smaller sub-textures) used to create the blur effect, the more mipmaps there is, the larger and smoother is the effect. More...
 
virtual int GetBloomRadius () const =0
 Get the Bloom Radius, is the number of mipmaps (smaller sub-textures) used to create the blur effect, the more mipmaps there is, the larger and smoother is the effect. More...
 
virtual void SetBloomQuality (BloomQuality quality)=0
 Set Bloom quality as a BloomQuality enum. More...
 
virtual BloomQuality GetBloomQuality () const =0
 Get the Bloom quality as an enum. More...
 
virtual void SetBloomDirtMapEnabled (bool bEnabled)=0
 Enable/Disable the Bloom dirt map. More...
 
virtual bool GetBloomDirtMapEnabled () const =0
 Get the enabled state of Bloom dirt map. More...
 
virtual void SetBloomDirtMapImage (const TSTR &imageFilename)=0
 Set Bloom dirt map as an image filename (is an image blended with the Bloom effect, also called Lens Schmutz) More...
 
virtual const TSTRGetBloomDirtMapImage () const =0
 Get Bloom dirt map as an image filename This will return the string for the bitmap that was set from the UI or by Maxscript, which could be a relative or full path filename. More...
 
virtual const TSTRGetBloomDirtMapImageCachedFullPathFileName () const =0
 Get Bloom dirt map as an image full path filename This will return the full path filename of the bitmap or "" if the bitmap doesn't exist on this machine or hasn't been set The result is cached in a local string so the resolution of any relative filename is not done for every call. More...
 
virtual void SetBloomDirtContribution (float dirtContrib)=0
 Set Bloom dirt map contribution (multiplier applied on the dirt map) There is no limit to this parameter. More...
 
virtual float GetBloomDirtContribution () const =0
 Get Bloom dirt map contribution (multiplier applied on the dirt map) More...
 
virtual bool GetBloomApplyOnBackground () const =0
 Get if Bloom is applied on the background or not. More...
 
virtual void SetBloomApplyOnBackground (bool val)=0
 Set if Bloom is applied on the background or not. More...
 
virtual bool GetBloomShowBloomPass () const =0
 Get, if instead of the resulting color buffer with bloom applied, we want to display only the bloom pass (w/o the dirt map applied) If GetBloomShowFilterPass() is true or GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowBloomPass is ignored, as the 2 previously mentioned parameters will overwrite GetBloomShowBloomPass. More...
 
virtual void SetBloomShowBloomPass (bool val)=0
 Set, if instead of the resulting color buffer with bloom applied, we want to display only the bloom pass (w/o the dirt map applied) If GetBloomShowFilterPass() is true or GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowBloomPass is ignored, as the 2 previously mentioned parameters will overwrite GetBloomShowBloomPass. More...
 
virtual bool GetBloomShowFilterPass () const =0
 Get, if instead of the resulting color buffer with bloom applied, we want to display only the filtering pass If GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowFilterPass is ignored, as the previously mentioned parameter will overwrite SetBloomShowFilterPass. More...
 
virtual void SetBloomShowFilterPass (bool val)=0
 Set, if instead of the resulting color buffer with bloom applied, we want to display only the filtering pass If GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowFilterPass is ignored, as the previously mentioned parameter will overwrite SetBloomShowFilterPass. More...
 
virtual int GetBloomShowRadiusPassNumber () const =0
 Get, if instead of the resulting color buffer with bloom applied, we want to display only the n-th radius pass (mipmap sub-texture). More...
 
virtual void SetBloomShowRadiusPassNumber (int val)=0
 Set, if instead of the resulting color buffer with bloom applied, we want to display only the n-th radius pass (mipmap sub-texture). More...
 
- Public Member Functions inherited from IViewportViewSetting
virtual void SetProgressiveRenderingEnabled (bool enabled)=0
 Enable/Disable progressive rendering. More...
 
virtual bool GetProgressiveRenderingEnabled () const =0
 Get the enable state of progressive rendering. More...
 
virtual void SetShowEdgedFaces (bool bShowEdgeFaces)=0
 Enable/Disable show edged faces. More...
 
virtual bool GetShowEdgedFaces () const =0
 Get the state of showing edged faces. More...
 
virtual void SetUseTexture (bool bUseTexture)=0
 Enable/Disable use texture. More...
 
virtual bool GetUseTexture () const =0
 Get the state of 'use texture'. More...
 
virtual void SetSelectedEdgedFaces (bool bSelEdgedFaces)=0
 Enable/Disable display selected with edged faces. More...
 
virtual bool GetSelectedEdgedFaces () const =0
 Get the state of 'display selected with edged faces'. More...
 
virtual void SetShowSelectionBrackets (bool bShowSelectionBrackets)=0
 Enable/Disable use selection brackets. More...
 
virtual bool GetShowSelectionBrackets () const =0
 Get the state of show selection brackets. More...
 
virtual void SetShadeSelectedFaces (bool bShadeSelFaces)=0
 Enable/Disable shade selected faces. More...
 
virtual bool GetShadeSelectedFaces () const =0
 Get the state of shade selected edged faces. More...
 
virtual void SetViewportDisable (bool bViewportDisable)=0
 Set true to disable viewport or false otherwise. More...
 
virtual bool GetViewportDisable () const =0
 Get the state of viewport disable. More...
 
virtual void SetViewportClipping (bool bVptClipping)=0
 Enable/Disable viewport clipping. More...
 
virtual bool GetViewportClipping () const =0
 Get the state of viewport clipping. More...
 
virtual void SetUseEnvironmentBackgroundColor (bool bUseEnvColor)=0
 Enable/Disable use environment background color. More...
 
virtual bool GetUseEnvironmentBackgroundColor () const =0
 Get the state of use environment background color. More...
 
virtual void SetUseViewportBackground (bool bValue)=0
 Enable/Disable use viewport background. More...
 
virtual bool GetUseViewportBackground () const =0
 Get the state of use viewport background. More...
 
virtual void SetShowHighLight (bool bShowHighLight)=0
 Enable/Disable show highlight. More...
 
virtual bool GetShowHighlight () const =0
 Get the state of show highlight. More...
 
virtual void SetViewportVisualStyle (VisualStyle visualStyle)=0
 Set the current view style. More...
 
virtual VisualStyle GetViewportVisualStyle () const =0
 Get the viewport visual style of current viewport. More...
 
virtual void SetShadeSelectedObjects (bool bShadeSelObj)=0
 Enable/Disable shade selected objects. More...
 
virtual bool GetShadeSelectedObjects () const =0
 Get the state of shade selected objects. More...
 
virtual void SetAutoDisplaySelectedLight (bool bAutoDisSelLight)=0
 Enable/Disable auto display selected light. More...
 
virtual bool GetAutoDisplaySelectedLight () const =0
 Get the state of auto display selected light. More...
 
virtual void SetAmbientOcclusionEnabled (bool bAmbientOcclusionEnabled)=0
 Enable/Disable ambient occlusion. More...
 
virtual bool GetAmbientOcclusionEnabled () const =0
 Get the enabled state of ambient occlusion. More...
 
virtual void SetShadowsEnabled (bool bShadowsEnabled)=0
 Enable/Disable shadow. More...
 
virtual bool GetShadowsEnabled () const =0
 Get the state of display shadow. More...
 
virtual void SetAdaptiveDegradeAlwaysDegradeLights (bool bDegradeLights)=0
 Enable/Disable degrade to default lights. More...
 
virtual bool GetAdaptiveDegradeAlwaysDegradeLights () const =0
 Get the state of degrade to default lights. More...
 
virtual void SetAdaptiveDegradeDrawBackfaces (bool bDrawBackfaces)=0
 Enable/Disable draw back faces for wireframe mesh in adaptive degradation. More...
 
virtual bool GetAdaptiveDegradeDrawBackfaces () const =0
 Get the state of draw backfaces. More...
 
virtual void SetAdaptiveDegradeNeverDegradeGeometry (bool bNeverDegradeGeometry)=0
 Set true to never degrade geometry or false otherwise. More...
 
virtual bool GetAdaptiveDegradeNeverDegradeGeometry () const =0
 Get the state of never degrade geometry. More...
 
- Public Member Functions inherited from FPMixinInterface
 FPMixinInterface ()
 
virtual LifetimeType LifetimeControl ()
 
virtual CoreExport bool RegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual void UnRegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
CoreExport ~FPMixinInterface ()
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 
virtual FPInterfaceDescGetDescByID (Interface_ID id)
 
virtual Interface_ID GetID ()
 
- Public Member Functions inherited from FPInterface
virtual FPInterfaceDescGetDesc ()=0
 
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPParams *params)
 
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL)
 
virtual CoreExport FunctionID FindFn (const MCHAR *name)
 
virtual CoreExport BOOL IsEnabled (FunctionID actionID)
 
virtual CoreExport BOOL IsChecked (FunctionID actionID)
 
virtual CoreExport BOOL IsVisible (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsEnabled (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsChecked (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsVisible (FunctionID actionID)
 
virtual ActionTableGetActionTable ()
 
virtual void EnableActions (BOOL onOff)
 
- Public Member Functions inherited from BaseInterface
virtual UtilExport ~BaseInterface ()
 Destructor. More...
 
virtual BaseInterfaceAcquireInterface ()
 
virtual void ReleaseInterface ()
 
virtual void DeleteInterface ()
 
virtual BaseInterfaceCloneInterface (void *remapDir=NULL)
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Additional Inherited Members

- Public Types inherited from BaseInterface
enum  LifetimeType { noRelease , immediateRelease , wantsRelease , serverControlled }
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Static Public Attributes inherited from FPInterface
static CoreExport FPInterfaceDesc nullInterface
 
- Protected Member Functions inherited from IViewportViewSetting
virtual ~IViewportViewSetting ()
 
- Protected Member Functions inherited from FPMixinInterface
 FPMixinInterface (const FPMixinInterface &rhs)
 
FPMixinInterfaceoperator= (const FPMixinInterface &rhs)
 
- Protected Member Functions inherited from FPInterface
virtual FPStatus _dispatch_fn (FunctionID fid, TimeValue t, FPValue &result, FPParams *p)
 
- Protected Attributes inherited from FPMixinInterface
Tab< InterfaceNotifyCallback * > * interfaceNotifyCBs
 

Detailed Description

Viewport Setting For The Nitrous Graphics Viewport.

Note
To access this interface from a ViewExp object, please call ViewExp::GetInterface(IVIEWPORT_SETTINGS_2_INTERFACE_ID).

Member Function Documentation

◆ SetBloomEnabled()

virtual void SetBloomEnabled ( bool  bEnabled)
pure virtual

Enable/Disable the Bloom effect in a viewport, bloom effect is a per viewport setting.

◆ GetBloomEnabled()

virtual bool GetBloomEnabled ( ) const
pure virtual

Get the enabled state of Bloom effect.

Returns
true if Bloom is enabled or false otherwise

◆ SetBloomTintColor()

virtual void SetBloomTintColor ( Point3  c)
pure virtual

Set Bloom tint color , using a Point3 instead of Color because we want float components for r,g,b, there is no limit to this parameter.

◆ GetBloomTintColor()

virtual Point3 GetBloomTintColor ( ) const
pure virtual

Get the Bloom tint color, using a Point3 instead of Color because we want float components for r,g,b.

◆ SetBloomTintContribution()

virtual void SetBloomTintContribution ( float  tintContrib)
pure virtual

Set Bloom tint contribution (multiplier applied on the tint color), there is no limit to this parameter, it can also be negative.

◆ GetBloomTintContribution()

virtual float GetBloomTintContribution ( ) const
pure virtual

Get the Bloom tint contribution (multiplier applied on the tint color)

◆ SetBloomThreshold()

virtual void SetBloomThreshold ( float  threshold)
pure virtual

Set Bloom Threshold, there is no limit to this parameter, values can also be negative.

◆ GetBloomThreshold()

virtual float GetBloomThreshold ( ) const
pure virtual

Get the Bloom Threshold.

◆ SetBloomThresholdSmoothing()

virtual void SetBloomThresholdSmoothing ( float  smoothWidth)
pure virtual

Set Bloom ThresholdSmoothing, is the size of the window to smooth the threshold with a smoothstep function with float brightness = smoothstep(Threshold, Threshold + ThresholdSmoothing, pixelLuminance) Doing this smoothstep reduces flickering of the Bloom effect There is no limit to this parameter.

◆ GetBloomThresholdSmoothing()

virtual float GetBloomThresholdSmoothing ( ) const
pure virtual

Get the Bloom ThresholdSmoothing, is the size of the window to smooth the threshold with a smoothstep function with float brightness = smoothstep(Threshold, Threshold + ThresholdSmoothing, pixelLuminance)

◆ SetBloomStrength()

virtual void SetBloomStrength ( float  strength)
pure virtual

Set Bloom Strength (multiplier on the Bloom effect), there is no limit to this parameter, it can also be negative.

◆ GetBloomStrength()

virtual float GetBloomStrength ( ) const
pure virtual

Get the Bloom Strength (multiplier on the Bloom effect)

◆ SetBloomRadius()

virtual void SetBloomRadius ( int  numMipmaps)
pure virtual

Set Bloom Radius, is the number of mipmaps (smaller sub-textures) used to create the blur effect, the more mipmaps there is, the larger and smoother is the effect.

This parameter should be greater than 1 and for the mipmap #n it has a size of your viewport size divided by 2 at the power n, so usually 10 is a visual limit as it fills all your viewport

◆ GetBloomRadius()

virtual int GetBloomRadius ( ) const
pure virtual

Get the Bloom Radius, is the number of mipmaps (smaller sub-textures) used to create the blur effect, the more mipmaps there is, the larger and smoother is the effect.

◆ SetBloomQuality()

virtual void SetBloomQuality ( BloomQuality  quality)
pure virtual

Set Bloom quality as a BloomQuality enum.

◆ GetBloomQuality()

virtual BloomQuality GetBloomQuality ( ) const
pure virtual

Get the Bloom quality as an enum.

◆ SetBloomDirtMapEnabled()

virtual void SetBloomDirtMapEnabled ( bool  bEnabled)
pure virtual

Enable/Disable the Bloom dirt map.

◆ GetBloomDirtMapEnabled()

virtual bool GetBloomDirtMapEnabled ( ) const
pure virtual

Get the enabled state of Bloom dirt map.

Returns
true if Bloom dirt map is enabled or false otherwise

◆ SetBloomDirtMapImage()

virtual void SetBloomDirtMapImage ( const TSTR imageFilename)
pure virtual

Set Bloom dirt map as an image filename (is an image blended with the Bloom effect, also called Lens Schmutz)

◆ GetBloomDirtMapImage()

virtual const TSTR& GetBloomDirtMapImage ( ) const
pure virtual

Get Bloom dirt map as an image filename This will return the string for the bitmap that was set from the UI or by Maxscript, which could be a relative or full path filename.

We use the asset manager to try to resolve the path if it is relative.

◆ GetBloomDirtMapImageCachedFullPathFileName()

virtual const TSTR& GetBloomDirtMapImageCachedFullPathFileName ( ) const
pure virtual

Get Bloom dirt map as an image full path filename This will return the full path filename of the bitmap or "" if the bitmap doesn't exist on this machine or hasn't been set The result is cached in a local string so the resolution of any relative filename is not done for every call.

◆ SetBloomDirtContribution()

virtual void SetBloomDirtContribution ( float  dirtContrib)
pure virtual

Set Bloom dirt map contribution (multiplier applied on the dirt map) There is no limit to this parameter.

◆ GetBloomDirtContribution()

virtual float GetBloomDirtContribution ( ) const
pure virtual

Get Bloom dirt map contribution (multiplier applied on the dirt map)

◆ GetBloomApplyOnBackground()

virtual bool GetBloomApplyOnBackground ( ) const
pure virtual

Get if Bloom is applied on the background or not.

◆ SetBloomApplyOnBackground()

virtual void SetBloomApplyOnBackground ( bool  val)
pure virtual

Set if Bloom is applied on the background or not.

◆ GetBloomShowBloomPass()

virtual bool GetBloomShowBloomPass ( ) const
pure virtual

Get, if instead of the resulting color buffer with bloom applied, we want to display only the bloom pass (w/o the dirt map applied) If GetBloomShowFilterPass() is true or GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowBloomPass is ignored, as the 2 previously mentioned parameters will overwrite GetBloomShowBloomPass.

◆ SetBloomShowBloomPass()

virtual void SetBloomShowBloomPass ( bool  val)
pure virtual

Set, if instead of the resulting color buffer with bloom applied, we want to display only the bloom pass (w/o the dirt map applied) If GetBloomShowFilterPass() is true or GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowBloomPass is ignored, as the 2 previously mentioned parameters will overwrite GetBloomShowBloomPass.

◆ GetBloomShowFilterPass()

virtual bool GetBloomShowFilterPass ( ) const
pure virtual

Get, if instead of the resulting color buffer with bloom applied, we want to display only the filtering pass If GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowFilterPass is ignored, as the previously mentioned parameter will overwrite SetBloomShowFilterPass.

◆ SetBloomShowFilterPass()

virtual void SetBloomShowFilterPass ( bool  val)
pure virtual

Set, if instead of the resulting color buffer with bloom applied, we want to display only the filtering pass If GetBloomShowRadiusPassNumber() is not -1 then SetBloomShowFilterPass is ignored, as the previously mentioned parameter will overwrite SetBloomShowFilterPass.

◆ GetBloomShowRadiusPassNumber()

virtual int GetBloomShowRadiusPassNumber ( ) const
pure virtual

Get, if instead of the resulting color buffer with bloom applied, we want to display only the n-th radius pass (mipmap sub-texture).

A value of -1 means we show the result and not any of these radius passes, if the value is greater than GetBloomRadius() then this is ignored.

◆ SetBloomShowRadiusPassNumber()

virtual void SetBloomShowRadiusPassNumber ( int  val)
pure virtual

Set, if instead of the resulting color buffer with bloom applied, we want to display only the n-th radius pass (mipmap sub-texture).

A value of -1 means we show the result and not any of these radius passes, if the value is greater than GetBloomRadius() then this is ignored.