3ds Max C++ API Reference
MeshElementDescription Class Reference

This class describes a single mesh element(which corresponds to a render item) required to be generated by calling Mesh::GenerateRenderItems() or MNMesh::GenerateRenderItems() from the specified mesh(or mnmesh). More...

#include <MeshElementDescription.h>

+ Inheritance diagram for MeshElementDescription:

Public Member Functions

GraphicsDriverAPI MeshElementDescription ()
 
GraphicsDriverAPI MeshElementDescription (unsigned long descriptionBits)
 
GraphicsDriverAPI ~MeshElementDescription ()
 
GraphicsDriverAPI MeshElementDescription (const MeshElementDescription &from)
 
GraphicsDriverAPI MeshElementDescriptionoperator= (const MeshElementDescription &from)
 
GraphicsDriverAPI MeshElementType GetMeshElementType () const
 Get the type of this mesh element. More...
 
GraphicsDriverAPI void SetMeshElementType (MeshElementType type)
 Set the type of this mesh element. More...
 
GraphicsDriverAPI MeshPart GetMeshPart () const
 Get the part of this mesh element. More...
 
GraphicsDriverAPI void SetMeshPart (MeshPart meshPart)
 Set the part of this mesh element. More...
 
GraphicsDriverAPI void SetUseSoftSelectionColor (bool onOff)
 Specify whether to shade the mesh element in soft selection color. More...
 
GraphicsDriverAPI bool GetUseSoftSelectionColor () const
 Get whether to shade the mesh element in soft selection color. More...
 
GraphicsDriverAPI bool GetBackfaceCull () const
 Get whether the mesh element requires its back faces to be culled. More...
 
GraphicsDriverAPI void SetBackfaceCull (bool onOff)
 Specify whether the mesh element requires its back faces to be culled. More...
 
GraphicsDriverAPI unsigned long GetDescriptionBits () const
 Get the description bits of this element description. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 

Detailed Description

This class describes a single mesh element(which corresponds to a render item) required to be generated by calling Mesh::GenerateRenderItems() or MNMesh::GenerateRenderItems() from the specified mesh(or mnmesh).

Constructor & Destructor Documentation

◆ MeshElementDescription() [1/3]

◆ MeshElementDescription() [2/3]

GraphicsDriverAPI MeshElementDescription ( unsigned long  descriptionBits)

◆ ~MeshElementDescription()

◆ MeshElementDescription() [3/3]

Member Function Documentation

◆ operator=()

◆ GetMeshElementType()

GraphicsDriverAPI MeshElementType GetMeshElementType ( ) const

Get the type of this mesh element.

Returns
the mesh element type.

◆ SetMeshElementType()

GraphicsDriverAPI void SetMeshElementType ( MeshElementType  type)

Set the type of this mesh element.

Parameters
typeThe specified mesh element type.

◆ GetMeshPart()

GraphicsDriverAPI MeshPart GetMeshPart ( ) const

Get the part of this mesh element.

Returns
the mesh part.

◆ SetMeshPart()

GraphicsDriverAPI void SetMeshPart ( MeshPart  meshPart)

Set the part of this mesh element.

Parameters
meshPartThe specified mesh part.

◆ SetUseSoftSelectionColor()

GraphicsDriverAPI void SetUseSoftSelectionColor ( bool  onOff)

Specify whether to shade the mesh element in soft selection color.

Turn on this option when an mesh element is displayed in any sub-object level using soft selection

Parameters
onOffTrue to enable and false to disable.
Remarks
this option has no effect an a mesh element whose MeshPart is MeshPartSelected. The selected edge/diagonal/face mesh element will always be shaded in red. For the vertex ticks mesh element, when this option "on" its selected vertices will be displayed in red while the unselected ones will be shaded in soft selection color. And when "off", all vertices will be shaded in soft selection color.

◆ GetUseSoftSelectionColor()

GraphicsDriverAPI bool GetUseSoftSelectionColor ( ) const

Get whether to shade the mesh element in soft selection color.

Returns
true if shaded in soft selection color or false otherwise.

◆ GetBackfaceCull()

GraphicsDriverAPI bool GetBackfaceCull ( ) const

Get whether the mesh element requires its back faces to be culled.

Returns
whether to cull the back face.

◆ SetBackfaceCull()

GraphicsDriverAPI void SetBackfaceCull ( bool  onOff)

Specify whether the mesh element requires its back faces to be culled.

Parameters
onOffwhether to cull the back face.

◆ GetDescriptionBits()

GraphicsDriverAPI unsigned long GetDescriptionBits ( ) const

Get the description bits of this element description.

This value is a combination of all member values on bit base and corresponds to a specific type of mesh element description. Developers may use it to query a render item from an IRenderItemContainer.

Returns
the description bits corresponding to this element description