3ds Max C++ API Reference
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#include <ISkinEngine.h>
Public Attributes | |
int | m_numBones |
Point3 | m_InitialPos |
StrideArray< int > | m_BoneIndices |
StrideArray< float > | m_BoneWeights |
StrideArray< int > | m_SubCurveIndices |
StrideArray< int > | m_SubSegIndices |
StrideArray< float > | m_SubSegDistance |
StrideArray< Point3 > | m_Tangents |
StrideArray< Point3 > | m_OPoints |
int m_numBones |
Point3 m_InitialPos |
StrideArray<int> m_BoneIndices |
StrideArray<float> m_BoneWeights |
StrideArray<int> m_SubCurveIndices |
StrideArray<int> m_SubSegIndices |
StrideArray<float> m_SubSegDistance |
StrideArray<Point3> m_Tangents |
StrideArray<Point3> m_OPoints |