3ds Max C++ API Reference
MaterialRequiredStreamElement::DataUnion Union Reference

#include <MaterialRequiredStreams.h>

Public Attributes

unsigned __int64 mKey
 
struct {
   char   mChannelId
 
   unsigned char   mBarrier
 
   unsigned short   mOffset
 
   unsigned char   mUsageIndex
 
   unsigned char   mStreamIndex
 
   unsigned char   mFieldType
 
   unsigned char   mChannelCategory
 
}; 
 

Member Data Documentation

◆ mKey

unsigned __int64 mKey

◆ mChannelId

char mChannelId

◆ mBarrier

unsigned char mBarrier

◆ mOffset

unsigned short mOffset

◆ mUsageIndex

unsigned char mUsageIndex

◆ mStreamIndex

unsigned char mStreamIndex

◆ mFieldType

unsigned char mFieldType

◆ mChannelCategory

unsigned char mChannelCategory

◆ 

struct { ... }