3ds Max C++ API Reference
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#include <MaterialRequiredStreams.h>
Public Attributes | |
unsigned __int64 | mKey |
struct { | |
char mChannelId | |
unsigned char mBarrier | |
unsigned short mOffset | |
unsigned char mUsageIndex | |
unsigned char mStreamIndex | |
unsigned char mFieldType | |
unsigned char mChannelCategory | |
}; | |
unsigned __int64 mKey |
char mChannelId |
unsigned char mBarrier |
unsigned short mOffset |
unsigned char mUsageIndex |
unsigned char mStreamIndex |
unsigned char mFieldType |
unsigned char mChannelCategory |
struct { ... } |