Component Tags table in the Attribute Editor
Use this table to edit Component Tags membership from the shape node in Attribute Editor. To add Component Tags to an object, see Assign Component Tags to geometry.
Column Name | Function |
---|---|
Search field | Enter a name to find assigned Component Tag. |
Filter | Click to expand a menu where you can limit your search to the following Geometry types:
Vertices,
Edges, and
Faces, as well as by the following Tag types:
Editable,
Read Only, and
Procedural.
You can also search using Expressions. See Component Tags expressions. |
Add | Click to add an entry to the Component Tags table. If components are selected, they are included in the new tag. See Assign Component Tags to geometry. |
Remove | Deletes the currently selected Component Tag from the scene. |
Name | The name of the corresponding
Component Tag.
Names with an * (asterisk) beside it indicates that a Component Tag coming from upstream has been modified. |
Type | Icons in this column correspond to the
Component Tag type:
|
Injection Location | The original position of the deformer. |
TypeCount | The number of components included in the
Component Tag/ The total number of components, in the
Component Tag category.
For example, a cube with one face as a Component Tag would show in this field as 1/6. |
Order | The sequence of the Component Tag position in the deformation chain of the injection node, with the lowest number indicating the furthest upstream. |
Right-click any row to expose a menu with Select Components, Create, Delete, and Rename... options, as well as a Components rollout. See Edit Deformer set membership with Component tags for more information.
Combines the selected Component Tags memberships into one. Ctrl-or Shift-select multiple Component Tags to create a new Merged Tag based on the selected tags; merging tags does not overwrite the existing tags.
The Merge option appears in the Component Tags right-click menu only when you select more than one tag.