You can add polygons to an existing polygon mesh using the
Append to Polygon Tool. The
Append to Polygon Tool creates the new polygon using an edge as a starting point.
To add a connected polygon to an existing mesh
- Select the polygon you want to append to.
- Select
.
The border edges highlight and appear thicker.
- Click the border edge you want to append to.
The edge you select is the first edge of the new face. Arrows indicate the edge direction.
- Click to place a vertex for the new polygon. You can also click another border edge to use it in the new polygon.
A new vertex appears with a line connecting it to the last point of the selected face edge.
- Do any of the following:
- Continue placing vertices or selecting edges.
- To remove the last vertex you placed, press Delete.
- To switch to editing vertices, press Home or Insert. A manipulator appears on the previous vertex. Use the manipulator to move the vertex, press Delete to delete a segment, or click another vertex to edit it. Press Home or Insert again to finish.
- Press Enter to finish the polygon.
- Press Y to start a new polygon.
Note: The
Append to Polygon Tool requires that you append to a boundary face.
If you want to append a face to a single non-boundary edge, use
, and then modify the new face as desired.
Alternatively, you can also use the Quad Draw tool to achieve a similar workflow. See
Add polygons with Quad Draw.