Bevels expand each selected edge into a new face, rounding the edges of a polygon mesh. See
Bevel command.
To bevel edges or faces
- Select a mesh object or select the edges or faces you want to bevel.
Note: If you select a mesh object, Maya bevels every edge in the mesh.
- Select
Edit Mesh > Bevel from the main menu or click
in the
Modeling Toolkit.
Maya bevels the selected edges or the perimeter edges of the selected faces.
Note: Per-face shader assignments are retained after the bevel operation.
- In the
In-View Editor that appears, adjust the
polyBevel attributes.